Make these microbenchmarks more holistic. (#8070)
They previously were very sensitive to widgets like LayoutBuilder.
This commit is contained in:
parent
8cde68d79f
commit
073843f2ca
@ -1,4 +1,9 @@
|
||||
// Copyright 2016 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
import 'dart:async';
|
||||
import 'dart:ui' as ui;
|
||||
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
@ -14,6 +19,11 @@ Future<Null> main() async {
|
||||
assert(false); // don't run this in checked mode! Use --release.
|
||||
stock_data.StockDataFetcher.actuallyFetchData = false;
|
||||
|
||||
// This allows us to call onBeginFrame even when the engine didn't request it,
|
||||
// and have it actually do something:
|
||||
LiveTestWidgetsFlutterBinding binding = TestWidgetsFlutterBinding.ensureInitialized();
|
||||
binding.allowAllFrames = true;
|
||||
|
||||
final Stopwatch watch = new Stopwatch();
|
||||
int iterations = 0;
|
||||
|
||||
@ -21,18 +31,20 @@ Future<Null> main() async {
|
||||
stocks.main();
|
||||
await tester.pump(); // Start startup animation
|
||||
await tester.pump(const Duration(seconds: 1)); // Complete startup animation
|
||||
await tester.tapAt(new Point(20.0, 20.0)); // Open drawer
|
||||
await tester.tapAt(new Point(20.0, 40.0)); // Open drawer
|
||||
await tester.pump(); // Start drawer animation
|
||||
await tester.pump(const Duration(seconds: 1)); // Complete drawer animation
|
||||
|
||||
|
||||
final BuildableElement appState = tester.element(find.byType(stocks.StocksApp));
|
||||
final BuildOwner buildOwner = WidgetsBinding.instance.buildOwner;
|
||||
|
||||
watch.start();
|
||||
while (watch.elapsed < kBenchmarkTime) {
|
||||
appState.markNeedsBuild();
|
||||
buildOwner.buildScope(WidgetsBinding.instance.renderViewElement);
|
||||
// We don't use tester.pump() because we're trying to drive it in an
|
||||
// artificially high load to find out how much CPU each frame takes.
|
||||
// This differs from normal benchmarks which might look at how many
|
||||
// frames are missed, etc.
|
||||
ui.window.onBeginFrame(new Duration(milliseconds: iterations * 16));
|
||||
iterations += 1;
|
||||
}
|
||||
watch.stop();
|
||||
|
@ -1,4 +1,9 @@
|
||||
// Copyright 2016 The Chromium Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
import 'dart:async';
|
||||
import 'dart:ui' as ui;
|
||||
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
@ -13,6 +18,11 @@ const Duration kBenchmarkTime = const Duration(seconds: 15);
|
||||
Future<Null> main() async {
|
||||
stock_data.StockDataFetcher.actuallyFetchData = false;
|
||||
|
||||
// This allows us to call onBeginFrame even when the engine didn't request it,
|
||||
// and have it actually do something:
|
||||
LiveTestWidgetsFlutterBinding binding = TestWidgetsFlutterBinding.ensureInitialized();
|
||||
binding.allowAllFrames = true;
|
||||
|
||||
final Stopwatch watch = new Stopwatch();
|
||||
int iterations = 0;
|
||||
|
||||
@ -20,7 +30,7 @@ Future<Null> main() async {
|
||||
stocks.main();
|
||||
await tester.pump(); // Start startup animation
|
||||
await tester.pump(const Duration(seconds: 1)); // Complete startup animation
|
||||
await tester.tapAt(new Point(20.0, 20.0)); // Open drawer
|
||||
await tester.tapAt(new Point(20.0, 40.0)); // Open drawer
|
||||
await tester.pump(); // Start drawer animation
|
||||
await tester.pump(const Duration(seconds: 1)); // Complete drawer animation
|
||||
|
||||
@ -31,7 +41,11 @@ Future<Null> main() async {
|
||||
watch.start();
|
||||
while (watch.elapsed < kBenchmarkTime) {
|
||||
renderView.configuration = (iterations % 2 == 0) ? big : small;
|
||||
RendererBinding.instance.pipelineOwner.flushLayout();
|
||||
// We don't use tester.pump() because we're trying to drive it in an
|
||||
// artificially high load to find out how much CPU each frame takes.
|
||||
// This differs from normal benchmarks which might look at how many
|
||||
// frames are missed, etc.
|
||||
ui.window.onBeginFrame(new Duration(milliseconds: iterations * 16));
|
||||
iterations += 1;
|
||||
}
|
||||
watch.stop();
|
||||
|
Loading…
x
Reference in New Issue
Block a user