Make these microbenchmarks more holistic. (#8070)
They previously were very sensitive to widgets like LayoutBuilder.
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@ -1,4 +1,9 @@
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// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:async';
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import 'dart:ui' as ui;
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import 'package:flutter_test/flutter_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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@ -14,6 +19,11 @@ Future<Null> main() async {
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assert(false); // don't run this in checked mode! Use --release.
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assert(false); // don't run this in checked mode! Use --release.
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stock_data.StockDataFetcher.actuallyFetchData = false;
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stock_data.StockDataFetcher.actuallyFetchData = false;
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// This allows us to call onBeginFrame even when the engine didn't request it,
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// and have it actually do something:
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LiveTestWidgetsFlutterBinding binding = TestWidgetsFlutterBinding.ensureInitialized();
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binding.allowAllFrames = true;
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final Stopwatch watch = new Stopwatch();
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final Stopwatch watch = new Stopwatch();
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int iterations = 0;
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int iterations = 0;
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@ -21,18 +31,20 @@ Future<Null> main() async {
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stocks.main();
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stocks.main();
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await tester.pump(); // Start startup animation
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await tester.pump(); // Start startup animation
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await tester.pump(const Duration(seconds: 1)); // Complete startup animation
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await tester.pump(const Duration(seconds: 1)); // Complete startup animation
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await tester.tapAt(new Point(20.0, 20.0)); // Open drawer
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await tester.tapAt(new Point(20.0, 40.0)); // Open drawer
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await tester.pump(); // Start drawer animation
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await tester.pump(); // Start drawer animation
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await tester.pump(const Duration(seconds: 1)); // Complete drawer animation
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await tester.pump(const Duration(seconds: 1)); // Complete drawer animation
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final BuildableElement appState = tester.element(find.byType(stocks.StocksApp));
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final BuildableElement appState = tester.element(find.byType(stocks.StocksApp));
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final BuildOwner buildOwner = WidgetsBinding.instance.buildOwner;
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watch.start();
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watch.start();
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while (watch.elapsed < kBenchmarkTime) {
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while (watch.elapsed < kBenchmarkTime) {
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appState.markNeedsBuild();
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appState.markNeedsBuild();
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buildOwner.buildScope(WidgetsBinding.instance.renderViewElement);
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// We don't use tester.pump() because we're trying to drive it in an
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// artificially high load to find out how much CPU each frame takes.
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// This differs from normal benchmarks which might look at how many
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// frames are missed, etc.
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ui.window.onBeginFrame(new Duration(milliseconds: iterations * 16));
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iterations += 1;
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iterations += 1;
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}
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}
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watch.stop();
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watch.stop();
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@ -1,4 +1,9 @@
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// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:async';
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import 'dart:ui' as ui;
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import 'package:flutter_test/flutter_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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@ -13,6 +18,11 @@ const Duration kBenchmarkTime = const Duration(seconds: 15);
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Future<Null> main() async {
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Future<Null> main() async {
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stock_data.StockDataFetcher.actuallyFetchData = false;
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stock_data.StockDataFetcher.actuallyFetchData = false;
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// This allows us to call onBeginFrame even when the engine didn't request it,
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// and have it actually do something:
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LiveTestWidgetsFlutterBinding binding = TestWidgetsFlutterBinding.ensureInitialized();
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binding.allowAllFrames = true;
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final Stopwatch watch = new Stopwatch();
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final Stopwatch watch = new Stopwatch();
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int iterations = 0;
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int iterations = 0;
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@ -20,7 +30,7 @@ Future<Null> main() async {
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stocks.main();
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stocks.main();
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await tester.pump(); // Start startup animation
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await tester.pump(); // Start startup animation
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await tester.pump(const Duration(seconds: 1)); // Complete startup animation
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await tester.pump(const Duration(seconds: 1)); // Complete startup animation
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await tester.tapAt(new Point(20.0, 20.0)); // Open drawer
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await tester.tapAt(new Point(20.0, 40.0)); // Open drawer
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await tester.pump(); // Start drawer animation
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await tester.pump(); // Start drawer animation
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await tester.pump(const Duration(seconds: 1)); // Complete drawer animation
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await tester.pump(const Duration(seconds: 1)); // Complete drawer animation
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@ -31,7 +41,11 @@ Future<Null> main() async {
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watch.start();
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watch.start();
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while (watch.elapsed < kBenchmarkTime) {
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while (watch.elapsed < kBenchmarkTime) {
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renderView.configuration = (iterations % 2 == 0) ? big : small;
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renderView.configuration = (iterations % 2 == 0) ? big : small;
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RendererBinding.instance.pipelineOwner.flushLayout();
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// We don't use tester.pump() because we're trying to drive it in an
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// artificially high load to find out how much CPU each frame takes.
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// This differs from normal benchmarks which might look at how many
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// frames are missed, etc.
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ui.window.onBeginFrame(new Duration(milliseconds: iterations * 16));
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iterations += 1;
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iterations += 1;
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}
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}
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watch.stop();
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watch.stop();
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