Add a comment about repeat event + fix typos (#118095)
This commit is contained in:
parent
700fe3d2b0
commit
07bc245243
@ -100,7 +100,7 @@ abstract class KeyEvent with Diagnosticable {
|
||||
/// is a mnemonic ("keyA" is easier to remember than 0x70004), derived from the
|
||||
/// key's effect on a QWERTY keyboard. The name does not represent the key's
|
||||
/// effect whatsoever (a physical "keyA" can be the Q key on an AZERTY
|
||||
/// keyboard.)
|
||||
/// keyboard).
|
||||
///
|
||||
/// For instance, if you wanted to make a game where the key to the right of
|
||||
/// the CAPS LOCK key made the player move left, you would be comparing a
|
||||
@ -241,6 +241,9 @@ class KeyUpEvent extends KeyEvent {
|
||||
/// An event indicating that the user has been holding a key on the keyboard
|
||||
/// and causing repeated events.
|
||||
///
|
||||
/// Repeat events are not guaranteed and are provided only if supported by the
|
||||
/// underlying platform.
|
||||
///
|
||||
/// See also:
|
||||
///
|
||||
/// * [KeyDownEvent], a key event representing the user
|
||||
@ -258,7 +261,7 @@ class KeyRepeatEvent extends KeyEvent {
|
||||
});
|
||||
}
|
||||
|
||||
/// The signature for [HardwareKeyboard.addHandler], a callback to to decide whether
|
||||
/// The signature for [HardwareKeyboard.addHandler], a callback to decide whether
|
||||
/// the entire framework handles a key event.
|
||||
typedef KeyEventCallback = bool Function(KeyEvent event);
|
||||
|
||||
@ -737,7 +740,7 @@ class KeyEventManager {
|
||||
/// The global entrance which handles all key events sent to Flutter.
|
||||
///
|
||||
/// Typical applications use [WidgetsBinding], where this field is
|
||||
/// set by the focus system (see `FocusManger`) on startup to a function that
|
||||
/// set by the focus system (see `FocusManager`) on startup to a function that
|
||||
/// dispatches incoming events to the focus system, including
|
||||
/// `FocusNode.onKey`, `FocusNode.onKeyEvent`, and `Shortcuts`. In this case,
|
||||
/// the application does not need to read, assign, or invoke this value.
|
||||
|
Loading…
x
Reference in New Issue
Block a user