[Impeller] Fix various typos (#162295)
This commit is contained in:
parent
07ab4ad8b5
commit
14cf4acc97
@ -352,13 +352,13 @@ enum class IndexType {
|
||||
enum class PrimitiveType : uint8_t {
|
||||
/// Draws a triangle for each separate set of three vertices.
|
||||
///
|
||||
/// Vertices [A, B, C, D, E, F] will produce triages
|
||||
/// Vertices [A, B, C, D, E, F] will produce triangles
|
||||
/// [ABC, DEF].
|
||||
kTriangle,
|
||||
|
||||
/// Draws a triangle for every adjacent three vertices.
|
||||
///
|
||||
/// Vertices [A, B, C, D, E, F] will produce triages
|
||||
/// Vertices [A, B, C, D, E, F] will produce triangles
|
||||
/// [ABC, BCD, CDE, DEF].
|
||||
kTriangleStrip,
|
||||
|
||||
|
@ -820,7 +820,7 @@ void Canvas::DrawVertices(const std::shared_ptr<VerticesGeometry>& vertices,
|
||||
src_coverage =
|
||||
// Covered by FML_CHECK.
|
||||
// NOLINTNEXTLINE(bugprone-unchecked-optional-access)
|
||||
vertices->GetTextureCoordinateCoverge().value_or(cvg.value());
|
||||
vertices->GetTextureCoordinateCoverage().value_or(cvg.value());
|
||||
}
|
||||
src_contents = src_paint.CreateContents();
|
||||
|
||||
|
@ -87,7 +87,7 @@ bool DlVerticesGeometry::HasTextureCoordinates() const {
|
||||
return vertices_->texture_coordinate_data() != nullptr;
|
||||
}
|
||||
|
||||
std::optional<Rect> DlVerticesGeometry::GetTextureCoordinateCoverge() const {
|
||||
std::optional<Rect> DlVerticesGeometry::GetTextureCoordinateCoverage() const {
|
||||
if (!HasTextureCoordinates()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ class DlVerticesGeometry final : public VerticesGeometry {
|
||||
|
||||
bool HasTextureCoordinates() const override;
|
||||
|
||||
std::optional<Rect> GetTextureCoordinateCoverge() const override;
|
||||
std::optional<Rect> GetTextureCoordinateCoverage() const override;
|
||||
|
||||
private:
|
||||
PrimitiveType GetPrimitiveType() const;
|
||||
|
@ -23,7 +23,7 @@ class VerticesGeometry : public Geometry {
|
||||
|
||||
virtual bool HasTextureCoordinates() const = 0;
|
||||
|
||||
virtual std::optional<Rect> GetTextureCoordinateCoverge() const = 0;
|
||||
virtual std::optional<Rect> GetTextureCoordinateCoverage() const = 0;
|
||||
};
|
||||
|
||||
} // namespace impeller
|
||||
|
@ -265,7 +265,7 @@ TEST(
|
||||
}
|
||||
|
||||
TEST(SaveLayerUtilsTest,
|
||||
CoverageLimitRespectedIfSubstantiallyDifferentFromContentCoverge) {
|
||||
CoverageLimitRespectedIfSubstantiallyDifferentFromContentCoverage) {
|
||||
auto image_filter = FilterContents::MakeMatrixFilter(
|
||||
FilterInput::Make(Rect()), Matrix::MakeScale({2, 2, 1}), {});
|
||||
|
||||
|
@ -60,7 +60,7 @@ bool Path::IsEmpty() const {
|
||||
}
|
||||
|
||||
bool Path::IsSingleContour() const {
|
||||
return data_->single_countour;
|
||||
return data_->single_contour;
|
||||
}
|
||||
|
||||
/// Determine required storage for points and indices.
|
||||
|
@ -225,7 +225,7 @@ class Path {
|
||||
|
||||
FillType fill = FillType::kNonZero;
|
||||
Convexity convexity = Convexity::kUnknown;
|
||||
bool single_countour = true;
|
||||
bool single_contour = true;
|
||||
std::optional<Rect> bounds;
|
||||
std::vector<Point> points;
|
||||
std::vector<ComponentType> components;
|
||||
|
@ -18,7 +18,7 @@ PathBuilder::~PathBuilder() = default;
|
||||
|
||||
Path PathBuilder::CopyPath(FillType fill) {
|
||||
prototype_.fill = fill;
|
||||
prototype_.single_countour =
|
||||
prototype_.single_contour =
|
||||
current_contour_location_ == 0u ||
|
||||
(contour_count_ == 2 &&
|
||||
prototype_.components.back() == Path::ComponentType::kContour);
|
||||
@ -28,7 +28,7 @@ Path PathBuilder::CopyPath(FillType fill) {
|
||||
Path PathBuilder::TakePath(FillType fill) {
|
||||
prototype_.fill = fill;
|
||||
UpdateBounds();
|
||||
prototype_.single_countour =
|
||||
prototype_.single_contour =
|
||||
current_contour_location_ == 0u ||
|
||||
(contour_count_ == 2 &&
|
||||
prototype_.components.back() == Path::ComponentType::kContour);
|
||||
|
@ -252,7 +252,7 @@ void RenderPassGLES::ResetGLState(const ProcTableGLES& gl) {
|
||||
|
||||
auto status = gl.CheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
VALIDATION_LOG << "Could not create a complete frambuffer: "
|
||||
VALIDATION_LOG << "Could not create a complete framebuffer: "
|
||||
<< DebugToFramebufferError(status);
|
||||
return false;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user