[flutter_tools] dont include material shaders in web builds (#116538)
* [flutter_tools] dont include material shaders in web builds * add test
This commit is contained in:
parent
06e7c7a618
commit
27281dab81
@ -424,7 +424,8 @@ class ManifestAssetBundle implements AssetBundle {
|
||||
// For all platforms, include the shaders unconditionally. They are
|
||||
// small, and whether they're used is determined only by the app source
|
||||
// code and not by the Flutter manifest.
|
||||
..._getMaterialShaders(),
|
||||
if (targetPlatform != TargetPlatform.web_javascript)
|
||||
..._getMaterialShaders(),
|
||||
];
|
||||
for (final _Asset asset in materialAssets) {
|
||||
final File assetFile = asset.lookupAssetFile(_fileSystem);
|
||||
|
@ -2,8 +2,10 @@
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
import 'package:file/memory.dart';
|
||||
import 'package:flutter_tools/src/asset.dart';
|
||||
import 'package:flutter_tools/src/base/file_system.dart';
|
||||
import 'package:flutter_tools/src/build_info.dart';
|
||||
import 'package:flutter_tools/src/cache.dart';
|
||||
import 'package:flutter_tools/src/globals.dart' as globals;
|
||||
|
||||
@ -81,6 +83,64 @@ void main() {
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
const String packageConfig = '''
|
||||
{
|
||||
"configVersion": 2,
|
||||
"packages":[
|
||||
{
|
||||
"name": "my_package",
|
||||
"rootUri": "file:///",
|
||||
"packageUri": "lib/",
|
||||
"languageVersion": "2.17"
|
||||
}
|
||||
]
|
||||
}
|
||||
''';
|
||||
|
||||
const String pubspecDotYaml = '''
|
||||
name: my_package
|
||||
''';
|
||||
|
||||
testUsingContext('Bundles material shaders on non-web platforms', () async {
|
||||
final String shaderPath = globals.fs.path.join(
|
||||
Cache.flutterRoot!,
|
||||
'packages', 'flutter', 'lib', 'src', 'material', 'shaders', 'ink_sparkle.frag'
|
||||
);
|
||||
globals.fs.file(shaderPath).createSync(recursive: true);
|
||||
globals.fs.file('.dart_tool/package_config.json')
|
||||
..createSync(recursive: true)
|
||||
..writeAsStringSync(packageConfig);
|
||||
globals.fs.file('pubspec.yaml').writeAsStringSync(pubspecDotYaml);
|
||||
final AssetBundle asset = AssetBundleFactory.instance.createBundle();
|
||||
|
||||
await asset.build(packagesPath: '.packages', targetPlatform: TargetPlatform.android_arm);
|
||||
|
||||
expect(asset.entries.keys, contains('shaders/ink_sparkle.frag'));
|
||||
}, overrides: <Type, Generator>{
|
||||
FileSystem: () => MemoryFileSystem.test(),
|
||||
ProcessManager: () => FakeProcessManager.empty(),
|
||||
});
|
||||
|
||||
testUsingContext('Does not bundles material shaders on web platforms', () async {
|
||||
final String shaderPath = globals.fs.path.join(
|
||||
Cache.flutterRoot!,
|
||||
'packages', 'flutter', 'lib', 'src', 'material', 'shaders', 'ink_sparkle.frag'
|
||||
);
|
||||
globals.fs.file(shaderPath).createSync(recursive: true);
|
||||
globals.fs.file('.dart_tool/package_config.json')
|
||||
..createSync(recursive: true)
|
||||
..writeAsStringSync(packageConfig);
|
||||
globals.fs.file('pubspec.yaml').writeAsStringSync(pubspecDotYaml);
|
||||
final AssetBundle asset = AssetBundleFactory.instance.createBundle();
|
||||
|
||||
await asset.build(packagesPath: '.packages', targetPlatform: TargetPlatform.web_javascript);
|
||||
|
||||
expect(asset.entries.keys, isNot(contains('shaders/ink_sparkle.frag')));
|
||||
}, overrides: <Type, Generator>{
|
||||
FileSystem: () => MemoryFileSystem.test(),
|
||||
ProcessManager: () => FakeProcessManager.empty(),
|
||||
});
|
||||
}
|
||||
|
||||
Future<String> getValueAsString(String key, AssetBundle asset) async {
|
||||
|
Loading…
x
Reference in New Issue
Block a user