Remove debugDoingPaint setter.
debugDoingPaint is an internal flag and really shouldn't be globally settable.
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@ -818,9 +818,6 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
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static bool _debugDoingPaint = false;
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static bool _debugDoingPaint = false;
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static bool get debugDoingPaint => _debugDoingPaint;
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static bool get debugDoingPaint => _debugDoingPaint;
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static void set debugDoingPaint(bool value) {
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_debugDoingPaint = value;
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}
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bool _debugDoingThisPaint = false;
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bool _debugDoingThisPaint = false;
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bool get debugDoingThisPaint => _debugDoingThisPaint;
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bool get debugDoingThisPaint => _debugDoingThisPaint;
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static RenderObject _debugActivePaint = null;
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static RenderObject _debugActivePaint = null;
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