Merge pull request #1629 from vlidholt/master

Improves sprite physics debug drawing
This commit is contained in:
Viktor Lidholt 2015-10-15 13:47:34 -07:00
commit 48756b89a1

View File

@ -4,14 +4,22 @@ class _PhysicsDebugDraw extends box2d.DebugDraw {
_PhysicsDebugDraw( _PhysicsDebugDraw(
box2d.ViewportTransform transform, box2d.ViewportTransform transform,
this.physicsNode this.physicsNode
) : super(transform); ) : super(transform) {
appendFlags(
box2d.DebugDraw.JOINT_BIT |
box2d.DebugDraw.CENTER_OF_MASS_BIT |
box2d.DebugDraw.WIREFRAME_DRAWING_BIT
);
}
PhysicsNode physicsNode; PhysicsNode physicsNode;
PaintingCanvas canvas; PaintingCanvas canvas;
void drawSegment(Vector2 p1, Vector2 p2, box2d.Color3i color) { void drawSegment(Vector2 p1, Vector2 p2, box2d.Color3i color) {
Paint paint = new Paint()..color = _toColor(color); Paint paint = new Paint()
..color = _toColor(color)
..strokeWidth = 1.0;
canvas.drawLine(_toPoint(p1), _toPoint(p2), paint); canvas.drawLine(_toPoint(p1), _toPoint(p2), paint);
} }
@ -33,7 +41,6 @@ class _PhysicsDebugDraw extends box2d.DebugDraw {
} }
void drawCircle(Vector2 center, num radius, box2d.Color3i color, [Vector2 axis]) { void drawCircle(Vector2 center, num radius, box2d.Color3i color, [Vector2 axis]) {
print("drawCircle: $center");
Paint paint = new Paint() Paint paint = new Paint()
..color = _toColor(color) ..color = _toColor(color)
..setStyle(ui.PaintingStyle.stroke) ..setStyle(ui.PaintingStyle.stroke)