This reverts commit 9133deb9a714b0853faeed4892b220ae7a77e5a5.
This commit is contained in:
parent
9133deb9a7
commit
50897c98fc
@ -21,24 +21,13 @@ import 'resampler.dart';
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typedef _HandleSampleTimeChangedCallback = void Function();
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/// Class that implements clock used for sampling.
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class SamplingClock {
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/// Returns current time.
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DateTime now() => DateTime.now();
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/// Returns a new stopwatch that uses the current time as reported by `this`.
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Stopwatch stopwatch() => Stopwatch();
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}
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// Class that handles resampling of touch events for multiple pointer
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// devices.
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//
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// The `samplingInterval` is used to determine the approximate next
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// time for resampling.
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// SchedulerBinding's `currentSystemFrameTimeStamp` is used to determine
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// sample time.
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class _Resampler {
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_Resampler(this._handlePointerEvent, this._handleSampleTimeChanged, this._samplingInterval);
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_Resampler(this._handlePointerEvent, this._handleSampleTimeChanged);
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// Resamplers used to filter incoming pointer events.
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final Map<int, PointerEventResampler> _resamplers = <int, PointerEventResampler>{};
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@ -46,12 +35,9 @@ class _Resampler {
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// Flag to track if a frame callback has been scheduled.
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bool _frameCallbackScheduled = false;
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// Last frame time for resampling.
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// Current frame time for resampling.
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Duration _frameTime = Duration.zero;
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// Time since `_frameTime` was updated.
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Stopwatch _frameTimeAge = Stopwatch();
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// Last sample time and time stamp of last event.
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//
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// Only used for debugPrint of resampling margin.
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@ -64,18 +50,12 @@ class _Resampler {
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// Callback used to handle sample time changes.
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final _HandleSampleTimeChangedCallback _handleSampleTimeChanged;
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// Interval used for sampling.
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final Duration _samplingInterval;
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// Timer used to schedule resampling.
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Timer? _timer;
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// Add `event` for resampling or dispatch it directly if
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// not a touch event.
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void addOrDispatch(PointerEvent event) {
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final SchedulerBinding? scheduler = SchedulerBinding.instance;
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assert(scheduler != null);
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// Add touch event to resampler or dispatch pointer event directly.
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// Add touch event to resampler or dispatch pointer event directly.
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if (event.kind == PointerDeviceKind.touch) {
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// Save last event time for debugPrint of resampling margin.
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_lastEventTime = event.timeStamp;
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@ -92,43 +72,25 @@ class _Resampler {
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// Sample and dispatch events.
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//
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// The `samplingOffset` is relative to the current frame time, which
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// `samplingOffset` is relative to the current frame time, which
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// can be in the past when we're not actively resampling.
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// The `samplingClock` is the clock used to determine frame time age.
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void sample(Duration samplingOffset, SamplingClock clock) {
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// `samplingInterval` is used to determine the approximate next
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// time for resampling.
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// `currentSystemFrameTimeStamp` is used to determine the current
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// frame time.
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void sample(Duration samplingOffset, Duration samplingInterval) {
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final SchedulerBinding? scheduler = SchedulerBinding.instance;
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assert(scheduler != null);
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// Initialize `_frameTime` if needed. This will be used for periodic
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// sampling when frame callbacks are not received.
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if (_frameTime == Duration.zero) {
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_frameTime = Duration(milliseconds: clock.now().millisecondsSinceEpoch);
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_frameTimeAge = clock.stopwatch()..start();
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}
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// Schedule periodic resampling if `_timer` is not already active.
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if (_timer?.isActive == false) {
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_timer = Timer.periodic(_samplingInterval, (_) => _onSampleTimeChanged());
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}
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// Calculate the effective frame time by taking the number
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// of sampling intervals since last time `_frameTime` was
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// updated into account. This allows us to advance sample
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// time without having to receive frame callbacks.
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final int samplingIntervalUs = _samplingInterval.inMicroseconds;
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final int elapsedIntervals = _frameTimeAge.elapsedMicroseconds ~/ samplingIntervalUs;
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final int elapsedUs = elapsedIntervals * samplingIntervalUs;
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final Duration frameTime = _frameTime + Duration(microseconds: elapsedUs);
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// Determine sample time by adding the offset to the current
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// frame time. This is expected to be in the past and not
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// result in any dispatched events unless we're actively
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// resampling events.
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final Duration sampleTime = frameTime + samplingOffset;
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final Duration sampleTime = _frameTime + samplingOffset;
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// Determine next sample time by adding the sampling interval
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// to the current sample time.
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final Duration nextSampleTime = sampleTime + _samplingInterval;
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final Duration nextSampleTime = sampleTime + samplingInterval;
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// Iterate over active resamplers and sample pointer events for
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// current sample time.
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@ -144,30 +106,23 @@ class _Resampler {
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// Save last sample time for debugPrint of resampling margin.
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_lastSampleTime = sampleTime;
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// Early out if another call to `sample` isn't needed.
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if (_resamplers.isEmpty) {
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_timer!.cancel();
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return;
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}
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// Schedule a frame callback if another call to `sample` is needed.
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if (!_frameCallbackScheduled) {
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if (!_frameCallbackScheduled && _resamplers.isNotEmpty) {
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_frameCallbackScheduled = true;
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// Add a post frame callback as this avoids producing unnecessary
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// frames but ensures that sampling phase is adjusted to frame
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// time when frames are produced.
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scheduler?.addPostFrameCallback((_) {
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scheduler?.scheduleFrameCallback((_) {
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_frameCallbackScheduled = false;
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// We use `currentSystemFrameTimeStamp` here as it's critical that
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// sample time is in the same clock as the event time stamps, and
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// never adjusted or scaled like `currentFrameTimeStamp`.
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_frameTime = scheduler.currentSystemFrameTimeStamp;
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_frameTimeAge.reset();
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// Reset timer to match phase of latest frame callback.
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_timer?.cancel();
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_timer = Timer.periodic(_samplingInterval, (_) => _onSampleTimeChanged());
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// Trigger an immediate sample time change.
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_onSampleTimeChanged();
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assert(() {
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if (debugPrintResamplingMargin) {
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final Duration resamplingMargin = _lastEventTime - _lastSampleTime;
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debugPrint('$resamplingMargin');
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}
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return true;
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}());
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_handleSampleTimeChanged();
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});
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}
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}
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@ -178,18 +133,6 @@ class _Resampler {
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resampler.stop(_handlePointerEvent);
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}
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_resamplers.clear();
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_frameTime = Duration.zero;
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}
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void _onSampleTimeChanged() {
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assert(() {
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if (debugPrintResamplingMargin) {
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final Duration resamplingMargin = _lastEventTime - _lastSampleTime;
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debugPrint('$resamplingMargin');
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}
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return true;
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}());
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_handleSampleTimeChanged();
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}
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}
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@ -204,8 +147,7 @@ const Duration _defaultSamplingOffset = Duration(milliseconds: -38);
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// The sampling interval.
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//
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// Sampling interval is used to determine the approximate time for subsequent
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// sampling. This is used to sample events when frame callbacks are not
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// being received and decide if early processing of up and removed events
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// sampling. This is used to decide if early processing of up and removed events
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// is appropriate. 16667 us for 60hz sampling interval.
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const Duration _samplingInterval = Duration(microseconds: 16667);
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@ -328,7 +270,7 @@ mixin GestureBinding on BindingBase implements HitTestable, HitTestDispatcher, H
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if (resamplingEnabled) {
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_resampler.addOrDispatch(event);
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_resampler.sample(samplingOffset, _samplingClock);
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_resampler.sample(samplingOffset, _samplingInterval);
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return;
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}
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@ -456,16 +398,10 @@ mixin GestureBinding on BindingBase implements HitTestable, HitTestDispatcher, H
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_hitTests.clear();
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}
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/// Overrides the sampling clock for debugging and testing.
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///
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/// This value is ignored in non-debug builds.
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@protected
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SamplingClock? get debugSamplingClock => null;
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void _handleSampleTimeChanged() {
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if (!locked) {
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if (resamplingEnabled) {
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_resampler.sample(samplingOffset, _samplingClock);
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_resampler.sample(samplingOffset, _samplingInterval);
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}
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else {
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_resampler.stop();
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@ -473,23 +409,11 @@ mixin GestureBinding on BindingBase implements HitTestable, HitTestDispatcher, H
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}
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}
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SamplingClock get _samplingClock {
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SamplingClock value = SamplingClock();
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assert(() {
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final SamplingClock? debugValue = debugSamplingClock;
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if (debugValue != null)
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value = debugValue;
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return true;
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}());
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return value;
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}
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// Resampler used to filter incoming pointer events when resampling
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// is enabled.
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late final _Resampler _resampler = _Resampler(
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_handlePointerEventImmediately,
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_handleSampleTimeChanged,
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_samplingInterval,
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);
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/// Enable pointer event resampling for touch devices by setting
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@ -10,35 +10,15 @@
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import 'dart:ui' as ui;
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import 'package:clock/clock.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_test/flutter_test.dart';
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class TestResampleEventFlutterBinding extends AutomatedTestWidgetsFlutterBinding {
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@override
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SamplingClock? get debugSamplingClock => TestSamplingClock(this.clock);
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}
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class TestSamplingClock implements SamplingClock {
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TestSamplingClock(this._clock);
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@override
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DateTime now() => _clock.now();
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@override
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Stopwatch stopwatch() => _clock.stopwatch();
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final Clock _clock;
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}
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void main() {
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final TestWidgetsFlutterBinding binding = TestResampleEventFlutterBinding();
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final TestWidgetsFlutterBinding binding = AutomatedTestWidgetsFlutterBinding();
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testWidgets('PointerEvent resampling on a widget', (WidgetTester tester) async {
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assert(WidgetsBinding.instance == binding);
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Duration currentTestFrameTime() => Duration(milliseconds: binding.clock.now().millisecondsSinceEpoch);
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void requestFrame() => SchedulerBinding.instance!.scheduleFrameCallback((_) {});
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final Duration epoch = currentTestFrameTime();
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final ui.PointerDataPacket packet = ui.PointerDataPacket(
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data: <ui.PointerData>[
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@ -50,37 +30,37 @@ void main() {
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ui.PointerData(
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change: ui.PointerChange.down,
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physicalX: 0.0,
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timeStamp: epoch + const Duration(milliseconds: 0),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 15.0,
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timeStamp: epoch + const Duration(milliseconds: 10),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 30.0,
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physicalX: 10.0,
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timeStamp: epoch + const Duration(milliseconds: 20),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 45.0,
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physicalX: 20.0,
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timeStamp: epoch + const Duration(milliseconds: 30),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 50.0,
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physicalX: 30.0,
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timeStamp: epoch + const Duration(milliseconds: 40),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 40.0,
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timeStamp: epoch + const Duration(milliseconds: 50),
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),
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ui.PointerData(
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change: ui.PointerChange.up,
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physicalX: 60.0,
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timeStamp: epoch + const Duration(milliseconds: 40),
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physicalX: 40.0,
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timeStamp: epoch + const Duration(milliseconds: 60),
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),
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ui.PointerData(
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change: ui.PointerChange.remove,
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physicalX: 60.0,
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timeStamp: epoch + const Duration(milliseconds: 40),
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physicalX: 40.0,
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timeStamp: epoch + const Duration(milliseconds: 70),
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),
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],
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);
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@ -104,31 +84,29 @@ void main() {
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ui.window.onPointerDataPacket!(packet);
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expect(events.length, 0);
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requestFrame();
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await tester.pump(const Duration(milliseconds: 10));
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await tester.pump(const Duration(milliseconds: 20));
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expect(events.length, 1);
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expect(events[0], isA<PointerDownEvent>());
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expect(events[0].timeStamp, currentTestFrameTime() + kSamplingOffset);
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expect(events[0].position, Offset(7.5 / ui.window.devicePixelRatio, 0.0));
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expect(events[0].position, Offset(5.0 / ui.window.devicePixelRatio, 0.0));
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// Now the system time is epoch + 20ms
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requestFrame();
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await tester.pump(const Duration(milliseconds: 10));
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// Now the system time is epoch + 40ms
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await tester.pump(const Duration(milliseconds: 20));
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expect(events.length, 2);
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expect(events[1].timeStamp, currentTestFrameTime() + kSamplingOffset);
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expect(events[1], isA<PointerMoveEvent>());
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expect(events[1].position, Offset(22.5 / ui.window.devicePixelRatio, 0.0));
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expect(events[1].delta, Offset(15.0 / ui.window.devicePixelRatio, 0.0));
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expect(events[1].position, Offset(25.0 / ui.window.devicePixelRatio, 0.0));
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expect(events[1].delta, Offset(20.0 / ui.window.devicePixelRatio, 0.0));
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// Now the system time is epoch + 30ms
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requestFrame();
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await tester.pump(const Duration(milliseconds: 10));
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// Now the system time is epoch + 60ms
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await tester.pump(const Duration(milliseconds: 20));
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expect(events.length, 4);
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expect(events[2].timeStamp, currentTestFrameTime() + kSamplingOffset);
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expect(events[2], isA<PointerMoveEvent>());
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expect(events[2].position, Offset(37.5 / ui.window.devicePixelRatio, 0.0));
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expect(events[2].position, Offset(40.0 / ui.window.devicePixelRatio, 0.0));
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expect(events[2].delta, Offset(15.0 / ui.window.devicePixelRatio, 0.0));
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expect(events[3].timeStamp, currentTestFrameTime() + kSamplingOffset);
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expect(events[3], isA<PointerUpEvent>());
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expect(events[3].position, Offset(40.0 / ui.window.devicePixelRatio, 0.0));
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});
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}
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@ -1,186 +0,0 @@
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// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:ui' as ui;
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import 'package:clock/clock.dart';
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import 'package:fake_async/fake_async.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flutter/scheduler.dart';
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import '../flutter_test_alternative.dart';
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typedef HandleEventCallback = void Function(PointerEvent event);
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class TestResampleEventFlutterBinding extends BindingBase with GestureBinding, SchedulerBinding {
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HandleEventCallback? callback;
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FrameCallback? postFrameCallback;
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Duration? frameTime;
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@override
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void handleEvent(PointerEvent event, HitTestEntry entry) {
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super.handleEvent(event, entry);
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if (callback != null)
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callback?.call(event);
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}
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@override
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Duration get currentSystemFrameTimeStamp {
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assert(frameTime != null);
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return frameTime!;
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}
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@override
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int addPostFrameCallback(FrameCallback callback) {
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postFrameCallback = callback;
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return 0;
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}
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@override
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SamplingClock? get debugSamplingClock => TestSamplingClock();
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}
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class TestSamplingClock implements SamplingClock {
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@override
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DateTime now() => clock.now();
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@override
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Stopwatch stopwatch() => clock.stopwatch();
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}
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typedef ResampleEventTest = void Function(FakeAsync async);
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void testResampleEvent(String description, ResampleEventTest callback) {
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test(description, () {
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fakeAsync((FakeAsync async) {
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callback(async);
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}, initialTime: DateTime.utc(2015, 1, 1));
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}, skip: isBrowser); // Fake clock is not working with the web platform.
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}
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void main() {
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final TestResampleEventFlutterBinding binding = TestResampleEventFlutterBinding();
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testResampleEvent('Pointer event resampling', (FakeAsync async) {
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Duration currentTime() => Duration(milliseconds: clock.now().millisecondsSinceEpoch);
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final Duration epoch = currentTime();
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final ui.PointerDataPacket packet = ui.PointerDataPacket(
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data: <ui.PointerData>[
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ui.PointerData(
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change: ui.PointerChange.add,
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physicalX: 0.0,
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timeStamp: epoch + const Duration(milliseconds: 0),
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),
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ui.PointerData(
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change: ui.PointerChange.down,
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physicalX: 0.0,
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timeStamp: epoch + const Duration(milliseconds: 10),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 10.0,
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timeStamp: epoch + const Duration(milliseconds: 20),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 20.0,
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timeStamp: epoch + const Duration(milliseconds: 30),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 30.0,
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timeStamp: epoch + const Duration(milliseconds: 40),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 40.0,
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timeStamp: epoch + const Duration(milliseconds: 50),
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),
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ui.PointerData(
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change: ui.PointerChange.move,
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physicalX: 50.0,
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timeStamp: epoch + const Duration(milliseconds: 60),
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),
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ui.PointerData(
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change: ui.PointerChange.up,
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||||
physicalX: 50.0,
|
||||
timeStamp: epoch + const Duration(milliseconds: 70),
|
||||
),
|
||||
ui.PointerData(
|
||||
change: ui.PointerChange.remove,
|
||||
physicalX: 50.0,
|
||||
timeStamp: epoch + const Duration(milliseconds: 70),
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
const Duration samplingOffset = Duration(milliseconds: -5);
|
||||
const Duration frameInterval = Duration(microseconds: 16667);
|
||||
|
||||
GestureBinding.instance!.resamplingEnabled = true;
|
||||
GestureBinding.instance!.samplingOffset = samplingOffset;
|
||||
|
||||
final List<PointerEvent> events = <PointerEvent>[];
|
||||
binding.callback = events.add;
|
||||
|
||||
ui.window.onPointerDataPacket?.call(packet);
|
||||
|
||||
// No pointer events should have been dispatched yet.
|
||||
expect(events.length, 0);
|
||||
|
||||
// Frame callback should have been requested.
|
||||
FrameCallback? callback = binding.postFrameCallback;
|
||||
binding.postFrameCallback = null;
|
||||
expect(callback, isNotNull);
|
||||
|
||||
binding.frameTime = epoch + const Duration(milliseconds: 15);
|
||||
callback!(Duration.zero);
|
||||
|
||||
// One pointer event should have been dispatched.
|
||||
expect(events.length, 1);
|
||||
expect(events[0], isA<PointerDownEvent>());
|
||||
expect(events[0].timeStamp, binding.frameTime! + samplingOffset);
|
||||
expect(events[0].position, Offset(0.0 / ui.window.devicePixelRatio, 0.0));
|
||||
|
||||
// Second frame callback should have been requested.
|
||||
callback = binding.postFrameCallback;
|
||||
binding.postFrameCallback = null;
|
||||
expect(callback, isNotNull);
|
||||
|
||||
final Duration frameTime = epoch + const Duration(milliseconds: 25);
|
||||
binding.frameTime = frameTime;
|
||||
callback!(Duration.zero);
|
||||
|
||||
// Second pointer event should have been dispatched.
|
||||
expect(events.length, 2);
|
||||
expect(events[1], isA<PointerMoveEvent>());
|
||||
expect(events[1].timeStamp, binding.frameTime! + samplingOffset);
|
||||
expect(events[1].position, Offset(10.0 / ui.window.devicePixelRatio, 0.0));
|
||||
expect(events[1].delta, Offset(10.0 / ui.window.devicePixelRatio, 0.0));
|
||||
|
||||
// Verify that resampling continues without a frame callback.
|
||||
async.elapse(frameInterval * 1.5);
|
||||
|
||||
// Third pointer event should have been dispatched.
|
||||
expect(events.length, 3);
|
||||
expect(events[2], isA<PointerMoveEvent>());
|
||||
expect(events[2].timeStamp, frameTime + frameInterval + samplingOffset);
|
||||
|
||||
async.elapse(frameInterval);
|
||||
|
||||
// Remaining pointer events should have been dispatched.
|
||||
expect(events.length, 5);
|
||||
expect(events[3], isA<PointerMoveEvent>());
|
||||
expect(events[3].timeStamp, frameTime + frameInterval * 2 + samplingOffset);
|
||||
expect(events[4], isA<PointerUpEvent>());
|
||||
expect(events[4].timeStamp, frameTime + frameInterval * 2 + samplingOffset);
|
||||
|
||||
async.elapse(frameInterval);
|
||||
|
||||
// No more pointer events should have been dispatched.
|
||||
expect(events.length, 5);
|
||||
|
||||
GestureBinding.instance!.resamplingEnabled = false;
|
||||
});
|
||||
}
|
@ -14,6 +14,8 @@ typedef HandleEventCallback = void Function(PointerEvent event);
|
||||
|
||||
class TestGestureFlutterBinding extends BindingBase with GestureBinding, SchedulerBinding {
|
||||
HandleEventCallback? callback;
|
||||
FrameCallback? frameCallback;
|
||||
Duration? frameTime;
|
||||
|
||||
@override
|
||||
void handleEvent(PointerEvent event, HitTestEntry entry) {
|
||||
@ -21,6 +23,18 @@ class TestGestureFlutterBinding extends BindingBase with GestureBinding, Schedul
|
||||
if (callback != null)
|
||||
callback?.call(event);
|
||||
}
|
||||
|
||||
@override
|
||||
Duration get currentSystemFrameTimeStamp {
|
||||
assert(frameTime != null);
|
||||
return frameTime!;
|
||||
}
|
||||
|
||||
@override
|
||||
int scheduleFrameCallback(FrameCallback callback, {bool rescheduling = false}) {
|
||||
frameCallback = callback;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
TestGestureFlutterBinding? _binding;
|
||||
|
Loading…
x
Reference in New Issue
Block a user