Update the documentation of GlobalKey to explain why it is expensive (#62083)
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@ -107,9 +107,13 @@ class ObjectKey extends LocalKey {
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/// in the same animation frame in which it was removed from its old location in
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/// in the same animation frame in which it was removed from its old location in
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/// the tree.
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/// the tree.
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///
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///
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/// Global keys are relatively expensive. If you don't need any of the features
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/// Reparenting an [Element] using a global key is relatively expensive, as
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/// listed above, consider using a [Key], [ValueKey], [ObjectKey], or
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/// this operation will trigger a call to [State.deactivate] on the associated
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/// [UniqueKey] instead.
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/// [State] and all of its descendants; then force all widgets that depends
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/// on an [InheritedWidget] to rebuild.
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///
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/// If you don't need any of the features listed above, consider using a [Key],
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/// [ValueKey], [ObjectKey], or [UniqueKey] instead.
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///
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///
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/// You cannot simultaneously include two widgets in the tree with the same
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/// You cannot simultaneously include two widgets in the tree with the same
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/// global key. Attempting to do so will assert at runtime.
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/// global key. Attempting to do so will assert at runtime.
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