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@ -84,9 +84,21 @@ class ObjectKey extends Key {
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typedef void GlobalKeyRemoveListener(GlobalKey key);
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/// A GlobalKey is one that must be unique across the entire application. It is
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/// used by widgets that need to communicate with other widgets across the
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/// application's element tree.
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/// A GlobalKey is a [Key] that must be unique across the widget tree.
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///
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/// Global keys uniquely indentify widget subtrees. The GlobalKey object provides
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/// access to other objects that are associated with the subtree, such as the subtree's
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/// [BuildContext] and, for [StatefulWidget]s, the subtree's [State].
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///
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/// Widgets that have global keys reparent their subtrees when they are moved
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/// from one location in the tree to another location in the tree. In order to
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/// reparent its subtree, a widget must arrive at its new location in the tree
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/// in the same animation frame in which it was removed from its old location in
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/// the tree.
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///
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/// GlobalKeys are relatively expensive. If you don't need any of the features
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/// listed above, consider using a [Key], [ValueKey], [ObjectKey], or
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/// [UniqueKey] instead.
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abstract class GlobalKey<T extends State<StatefulWidget>> extends Key {
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/// Constructs a LabeledGlobalKey, which is a GlobalKey with a label used for debugging.
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/// The label is not used for comparing the identity of the key.
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