Find the target platform more accurately on the web. (#61587)
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@ -7,9 +7,9 @@ import 'platform.dart' as platform;
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/// The dart:html implementation of [platform.defaultTargetPlatform].
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platform.TargetPlatform get defaultTargetPlatform {
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// To getter a better guess at the targetPlatform we need to be able to
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// reference the window, but that won't be available until we fix the
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// platforms configuration for Flutter.
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// To get a better guess at the targetPlatform we need to be able to reference
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// the window, but that won't be available until we fix the platforms
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// configuration for Flutter.
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platform.TargetPlatform result = _browserPlatform();
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if (platform.debugDefaultTargetPlatformOverride != null)
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result = platform.debugDefaultTargetPlatformOverride!;
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@ -21,10 +21,24 @@ platform.TargetPlatform _browserPlatform() {
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if (navigatorPlatform.startsWith('mac')) {
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return platform.TargetPlatform.macOS;
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}
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if (navigatorPlatform.startsWith('win')) {
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return platform.TargetPlatform.windows;
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}
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if (navigatorPlatform.contains('iphone') ||
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navigatorPlatform.contains('ipad') ||
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navigatorPlatform.contains('ipod')) {
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return platform.TargetPlatform.iOS;
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}
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if (navigatorPlatform.contains('android')) {
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return platform.TargetPlatform.android;
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}
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// Since some phones can report a window.navigator.platform as Linux, fall
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// back to use CSS to disambiguate Android vs Linux desktop. If the CSS
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// indicates that a device has a "fine pointer" (mouse) as the primary
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// pointing device, then we'll assume desktop linux, and otherwise we'll
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// assume Android.
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if (html.window.matchMedia('only screen and (pointer: fine)').matches) {
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return platform.TargetPlatform.linux;
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}
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return platform.TargetPlatform.android;
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}
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@ -23,9 +23,12 @@ import '_platform_io.dart'
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/// adaptations for iOS later). Tests can check iOS behavior by using the
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/// platform override APIs (such as [ThemeData.platform] in the material
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/// library) or by setting [debugDefaultTargetPlatformOverride].
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///
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/// Tests can also create specific platform tests by and adding a `variant:`
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/// argument to the test and using a [TargetPlatformVariant].
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//
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// When adding support for a new platform (e.g. Windows Phone, macOS), first
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// create a new value on the [TargetPlatform] enum, then add a rule for
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// When adding support for a new platform (e.g. Windows Phone, Rasberry Pi),
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// first create a new value on the [TargetPlatform] enum, then add a rule for
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// selecting that platform here.
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//
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// It would be incorrect to make a platform that isn't supported by
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@ -42,7 +45,7 @@ enum TargetPlatform {
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/// Android: <https://www.android.com/>
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android,
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/// Fuchsia: <https://fuchsia.googlesource.com/>
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/// Fuchsia: <https://fuchsia.dev/fuchsia-src/concepts>
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fuchsia,
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/// iOS: <https://www.apple.com/ios/>
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