Remove cubic_bezier_perf.dart (#63028)
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// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:ui';
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import 'package:flutter_driver/driver_extension.dart';
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import 'package:flutter/painting.dart' show DefaultShaderWarmUp, PaintingBinding;
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import 'package:macrobenchmarks/main.dart' as app;
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class CubicBezierShaderWarmUp extends DefaultShaderWarmUp {
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@override
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Future<void> warmUpOnCanvas(Canvas canvas) async {
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await super.warmUpOnCanvas(canvas);
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// Warm up the cubic shaders used by CubicBezierPage.
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//
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// This tests that our custom shader warm up is working properly.
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// Without this custom shader warm up, the worst frame time is about 115ms.
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// With this, the worst frame time is about 70ms. (Data collected on a Moto
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// G4 based on Flutter version 704814c67a874077710524d30412337884bf0254.
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final Path path = Path();
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path.moveTo(20.0, 20.0);
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// This cubic path is based on
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// https://skia.org/user/api/SkPath_Reference#SkPath_cubicTo
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path.cubicTo(300.0, 80.0, -140.0, 90.0, 220.0, 10.0);
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final Paint paint = Paint();
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paint.isAntiAlias = true;
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paint.strokeWidth = 18.0;
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paint.style = PaintingStyle.stroke;
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paint.strokeCap = StrokeCap.round;
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canvas.drawPath(path, paint);
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}
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}
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void main() {
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PaintingBinding.shaderWarmUp = CubicBezierShaderWarmUp();
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enableFlutterDriverExtension();
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app.main();
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}
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@ -95,8 +95,9 @@ TaskFunction createCubicBezierPerfTest() {
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TaskFunction createCubicBezierPerfSkSLWarmupTest() {
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TaskFunction createCubicBezierPerfSkSLWarmupTest() {
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return PerfTestWithSkSL(
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return PerfTestWithSkSL(
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'${flutterDirectory.path}/dev/benchmarks/macrobenchmarks',
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'${flutterDirectory.path}/dev/benchmarks/macrobenchmarks',
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'test_driver/cubic_bezier_perf.dart',
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'test_driver/run_app.dart',
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'cubic_bezier_perf',
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'cubic_bezier_perf',
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testDriver: 'test_driver/cubic_bezier_perf_test.dart',
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).run;
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).run;
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}
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}
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