Fix crash when painting empty tables (#17952)
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@ -1119,8 +1119,10 @@ class RenderTable extends RenderBox {
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void paint(PaintingContext context, Offset offset) {
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assert(_children.length == rows * columns);
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if (rows * columns == 0) {
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final Rect borderRect = new Rect.fromLTWH(offset.dx, offset.dy, size.width, 0.0);
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border.paint(context.canvas, borderRect, rows: const <double>[], columns: const <double>[]);
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if (border != null) {
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final Rect borderRect = new Rect.fromLTWH(offset.dx, offset.dy, size.width, 0.0);
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border.paint(context.canvas, borderRect, rows: const <double>[], columns: const <double>[]);
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}
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return;
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}
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assert(_rowTops.length == rows + 1);
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@ -19,6 +19,14 @@ class TestStatefulWidgetState extends State<TestStatefulWidget> {
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}
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void main() {
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testWidgets('Table widget - empty', (WidgetTester tester) async {
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await tester.pumpWidget(
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new Directionality(
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textDirection: TextDirection.ltr,
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child: new Table(),
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),
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);
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});
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testWidgets('Table widget - control test', (WidgetTester tester) async {
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Future<Null> run(TextDirection textDirection) async {
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await tester.pumpWidget(
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