Add details of how to test run a build bot change (#8734)
Add the minimum set of required properties for run_recipe.py and where to look them up.
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@ -59,10 +59,17 @@ by the [luci/recipes-py github project](https://github.com/luci/recipes-py).
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The typical cycle for editing a recipe is:
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1. Make your edits (probably to files in `//chrome_infra/build/scripts/slave/recipes/flutter`).
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2. Run `build/scripts/slave/recipes.py simulation_test train flutter` to update expected files (remove the flutter if you need to do a global update).
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3. Run `build/scripts/tools/run_recipe.py flutter/flutter` (or flutter/engine) if something was strange during training and you need to run it locally.
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4. Upload the patch (`git commit`, `git cl upload`) and send it to someone in the `recipes/flutter/OWNERS` file for review.
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1. Make your edits (probably to files in
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`//chrome_infra/build/scripts/slave/recipes/flutter`).
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2. Run `build/scripts/slave/recipes.py simulation_test train flutter` to update
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expected files (remove the flutter if you need to do a global update).
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3. Run `build/scripts/tools/run_recipe.py flutter/<repo> slavename=<slavename>
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mastername=client.flutter buildername=<buildername>` where `<repo>` is one
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of `flutter` or `engine`, and `slavename` and `buildername` can be looked up
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from the *Build Properties* section of a [recent
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build](https://build.chromium.org/p/client.flutter/one_line_per_build).
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4. Upload the patch (`git commit`, `git cl upload`) and send it to someone in
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the `recipes/flutter/OWNERS` file for review.
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## Editing the client.flutter buildbot master
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