Doc improvements for animations (#14892)
* Doc improvements for animations
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@ -545,9 +545,9 @@ class TrainHoppingAnimation extends Animation<double>
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///
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/// For example, to create an animation that is the sum of two others, subclass
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/// this class and define `T get value = first.value + second.value;`
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///
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/// By default, the [status] of a [CompoundAnimation] is the status of the
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/// [next] animation if [next] is moving, and the status of the [first]
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///
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/// By default, the [status] of a [CompoundAnimation] is the status of the
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/// [next] animation if [next] is moving, and the status of the [first]
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/// animation otherwise.
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abstract class CompoundAnimation<T> extends Animation<T>
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with AnimationLazyListenerMixin, AnimationLocalListenersMixin, AnimationLocalStatusListenersMixin {
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@ -583,7 +583,7 @@ abstract class CompoundAnimation<T> extends Animation<T>
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}
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/// Gets the status of this animation based on the [first] and [next] status.
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///
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///
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/// The default is that if the [next] animation is moving, use its status.
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/// Otherwise, default to [first].
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@override
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@ -635,9 +635,13 @@ class AnimationMean extends CompoundAnimation<double> {
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/// An animation that tracks the maximum of two other animations.
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///
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/// The [value] of this animation is the maximum of the values of
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/// The [value] of this animation is the maximum of the values of
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/// [first] and [next].
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class AnimationMax<T extends num> extends CompoundAnimation<T> {
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/// Creates an [AnimationMax].
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///
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/// Both arguments must be non-null. Either can be an [AnimationMax] itself
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/// to combine multiple animations.
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AnimationMax(Animation<T> first, Animation<T> next): super(first: first, next: next);
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@override
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@ -646,9 +650,13 @@ class AnimationMax<T extends num> extends CompoundAnimation<T> {
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/// An animation that tracks the minimum of two other animations.
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///
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/// The [value] of this animation is the maximum of the values of
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/// The [value] of this animation is the maximum of the values of
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/// [first] and [next].
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class AnimationMin<T extends num> extends CompoundAnimation<T> {
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/// Creates an [AnimationMin].
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///
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/// Both arguments must be non-null. Either can be an [AnimationMin] itself
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/// to combine multiple animations.
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AnimationMin(Animation<T> first, Animation<T> next): super(first: first, next: next);
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@override
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