Add Doc Samples For CheckboxListTile, RadioListTile and SwitchListTile (#32703)
* Moved Radio documentation line to be above sample * Added LabeledRadio sample * Add LabeledCheckbox sample * Add LabeledSwitch sample * Added LinkedLabelRadio sample to RadioListTile * Added LinkedLabelCheckbox sample to CheckboxListTile * Added LinkedLabelSwitch sample to SwitchListTile * Added reference to Semantics docs * Improve simple SwitchListTile, RadioListTile and CheckboxListTile samples * Added assets to all SwitchListTile, RadioListTile and CheckboxListTile samples
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@ -37,7 +37,9 @@ import 'theme_data.dart';
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/// To show the [CheckboxListTile] as disabled, pass null as the [onChanged]
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/// callback.
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///
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/// {@tool sample}
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/// {@tool snippet --template=stateful_widget_scaffold}
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///
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/// 
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///
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/// This widget shows a checkbox that, when checked, slows down all animations
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/// (including the animation of the checkbox itself getting checked!).
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@ -45,15 +47,196 @@ import 'theme_data.dart';
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/// This sample requires that you also import 'package:flutter/scheduler.dart',
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/// so that you can reference [timeDilation].
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///
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/// ```dart imports
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/// import 'package:flutter/scheduler.dart' show timeDilation;
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/// ```
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/// ```dart
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/// CheckboxListTile(
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/// title: const Text('Animate Slowly'),
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/// value: timeDilation != 1.0,
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/// onChanged: (bool value) {
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/// setState(() { timeDilation = value ? 20.0 : 1.0; });
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/// },
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/// secondary: const Icon(Icons.hourglass_empty),
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/// )
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/// @override
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/// Widget build(BuildContext context) {
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/// return Center(
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/// child: CheckboxListTile(
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/// title: const Text('Animate Slowly'),
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/// value: timeDilation != 1.0,
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/// onChanged: (bool value) {
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/// setState(() { timeDilation = value ? 10.0 : 1.0; });
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/// },
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/// secondary: const Icon(Icons.hourglass_empty),
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/// ),
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/// );
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/// }
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/// ```
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/// {@end-tool}
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///
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/// ## Semantics in CheckboxListTile
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///
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/// Since the entirety of the CheckboxListTile is interactive, it should represent
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/// itself as a single interactive entity.
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///
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/// To do so, a CheckboxListTile widget wraps its children with a [MergeSemantics]
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/// widget. [MergeSemantics] will attempt to merge its descendant [Semantics]
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/// nodes into one node in the semantics tree. Therefore, CheckboxListTile will
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/// throw an error if any of its children requires its own [Semantics] node.
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///
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/// For example, you cannot nest a [RichText] widget as a descendant of
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/// CheckboxListTile. [RichText] has an embedded gesture recognizer that
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/// requires its own [Semantics] node, which directly conflicts with
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/// CheckboxListTile's desire to merge all its descendants' semantic nodes
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/// into one. Therefore, it may be necessary to create a custom radio tile
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/// widget to accommodate similar use cases.
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///
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/// {@tool snippet --template=stateful_widget_scaffold}
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///
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/// 
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///
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/// Here is an example of a custom labeled checkbox widget, called
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/// LinkedLabelCheckbox, that includes an interactive [RichText] widget that
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/// handles tap gestures.
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///
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/// ```dart imports
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/// import 'package:flutter/gestures.dart';
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/// ```
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/// ```dart preamble
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/// class LinkedLabelCheckbox extends StatelessWidget {
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/// const LinkedLabelCheckbox({
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/// this.label,
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/// this.padding,
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/// this.value,
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/// this.onChanged,
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/// });
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///
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/// final String label;
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/// final EdgeInsets padding;
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/// final bool value;
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/// final Function onChanged;
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///
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/// @override
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/// Widget build(BuildContext context) {
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/// return Padding(
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/// padding: padding,
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/// child: Row(
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/// children: <Widget>[
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/// Expanded(
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/// child: RichText(
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/// text: TextSpan(
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/// text: label,
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/// style: TextStyle(
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/// color: Colors.blueAccent,
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/// decoration: TextDecoration.underline,
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/// ),
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/// recognizer: TapGestureRecognizer()
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/// ..onTap = () {
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/// print('Label has been tapped.');
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/// },
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/// ),
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/// ),
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/// ),
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/// Checkbox(
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/// value: value,
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/// onChanged: (bool newValue) {
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/// onChanged(newValue);
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/// },
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/// ),
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/// ],
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/// ),
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/// );
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/// }
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/// }
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/// ```
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/// ```dart
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/// bool _isSelected = false;
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///
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/// @override
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/// Widget build(BuildContext context) {
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/// return Scaffold(
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/// body: Center(
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/// child: LinkedLabelCheckbox(
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/// label: 'Linked, tappable label text',
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/// padding: const EdgeInsets.symmetric(horizontal: 20.0),
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/// value: _isSelected,
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/// onChanged: (bool newValue) {
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/// setState(() {
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/// _isSelected = newValue;
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/// });
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/// },
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/// ),
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/// ),
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/// );
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/// }
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/// ```
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/// {@end-tool}
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///
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/// ## CheckboxListTile isn't exactly what I want
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///
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/// If the way CheckboxListTile pads and positions its elements isn't quite
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/// what you're looking for, you can create custom labeled checkbox widgets by
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/// combining [Checkbox] with other widgets, such as [Text], [Padding] and
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/// [InkWell].
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///
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/// {@tool snippet --template=stateful_widget_scaffold}
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///
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/// 
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///
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/// Here is an example of a custom LabeledCheckbox widget, but you can easily
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/// make your own configurable widget.
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///
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/// ```dart preamble
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/// class LabeledCheckbox extends StatelessWidget {
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/// const LabeledCheckbox({
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/// this.label,
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/// this.padding,
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/// this.value,
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/// this.onChanged,
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/// });
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///
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/// final String label;
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/// final EdgeInsets padding;
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/// final bool value;
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/// final Function onChanged;
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///
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/// @override
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/// Widget build(BuildContext context) {
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/// return InkWell(
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/// onTap: () {
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/// onChanged(!value);
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/// },
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/// child: Padding(
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/// padding: padding,
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/// child: Row(
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/// children: <Widget>[
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/// Expanded(child: Text(label)),
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/// Checkbox(
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/// value: value,
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/// onChanged: (bool newValue) {
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/// onChanged(newValue);
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/// },
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/// ),
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/// ],
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/// ),
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/// ),
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/// );
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/// }
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/// }
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/// ```
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/// ```dart
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/// bool _isSelected = false;
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///
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/// @override
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/// Widget build(BuildContext context) {
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/// return Scaffold(
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/// body: Center(
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/// child: LabeledCheckbox(
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/// label: 'This is the label text',
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/// padding: const EdgeInsets.symmetric(horizontal: 20.0),
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/// value: _isSelected,
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/// onChanged: (bool newValue) {
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/// setState(() {
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/// _isSelected = newValue;
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/// });
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/// },
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/// ),
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/// ),
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/// );
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/// }
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/// ```
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/// {@end-tool}
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///
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@ -42,6 +42,8 @@ const double _kInnerRadius = 4.5;
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/// This causes the buttons to rebuild with the updated `groupValue`, and
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/// therefore the selection of the second button.
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///
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/// Requires one of its ancestors to be a [Material] widget.
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///
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/// ```dart preamble
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/// enum SingingCharacter { lafayette, jefferson }
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/// ```
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@ -80,8 +82,6 @@ const double _kInnerRadius = 4.5;
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/// ```
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/// {@end-tool}
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///
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/// Requires one of its ancestors to be a [Material] widget.
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///
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/// See also:
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///
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/// * [RadioListTile], which combines this widget with a [ListTile] so that
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@ -40,35 +40,246 @@ import 'theme_data.dart';
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/// To show the [RadioListTile] as disabled, pass null as the [onChanged]
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/// callback.
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///
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/// {@tool sample}
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/// {@tool snippet --template=stateful_widget_scaffold}
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///
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/// 
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///
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/// This widget shows a pair of radio buttons that control the `_character`
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/// field. The field is of the type `SingingCharacter`, an enum.
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///
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/// ```dart
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/// // At the top level:
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/// ```dart preamble
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/// enum SingingCharacter { lafayette, jefferson }
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///
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/// // In the State of a stateful widget:
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/// ```
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/// ```dart
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/// SingingCharacter _character = SingingCharacter.lafayette;
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///
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/// // In the build function of that State:
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/// Column(
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/// children: <Widget>[
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/// RadioListTile<SingingCharacter>(
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/// title: const Text('Lafayette'),
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/// value: SingingCharacter.lafayette,
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/// groupValue: _character,
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/// onChanged: (SingingCharacter value) { setState(() { _character = value; }); },
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/// @override
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/// Widget build(BuildContext context) {
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/// return Column(
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/// children: <Widget>[
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/// RadioListTile<SingingCharacter>(
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/// title: const Text('Lafayette'),
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/// value: SingingCharacter.lafayette,
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/// groupValue: _character,
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/// onChanged: (SingingCharacter value) { setState(() { _character = value; }); },
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/// ),
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/// RadioListTile<SingingCharacter>(
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/// title: const Text('Thomas Jefferson'),
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/// value: SingingCharacter.jefferson,
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/// groupValue: _character,
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/// onChanged: (SingingCharacter value) { setState(() { _character = value; }); },
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/// ),
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/// ],
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/// );
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/// }
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/// ```
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/// {@end-tool}
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///
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/// ## Semantics in RadioListTile
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///
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/// Since the entirety of the RadioListTile is interactive, it should represent
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/// itself as a single interactive entity.
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///
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/// To do so, a RadioListTile widget wraps its children with a [MergeSemantics]
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/// widget. [MergeSemantics] will attempt to merge its descendant [Semantics]
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/// nodes into one node in the semantics tree. Therefore, RadioListTile will
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/// throw an error if any of its children requires its own [Semantics] node.
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///
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/// For example, you cannot nest a [RichText] widget as a descendant of
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/// RadioListTile. [RichText] has an embedded gesture recognizer that
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/// requires its own [Semantics] node, which directly conflicts with
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/// RadioListTile's desire to merge all its descendants' semantic nodes
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/// into one. Therefore, it may be necessary to create a custom radio tile
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/// widget to accommodate similar use cases.
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///
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/// {@tool snippet --template=stateful_widget_scaffold}
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///
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/// 
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///
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/// Here is an example of a custom labeled radio widget, called
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/// LinkedLabelRadio, that includes an interactive [RichText] widget that
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/// handles tap gestures.
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///
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/// ```dart imports
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/// import 'package:flutter/gestures.dart';
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/// ```
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/// ```dart preamble
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/// class LinkedLabelRadio extends StatelessWidget {
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/// const LinkedLabelRadio({
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/// this.label,
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/// this.padding,
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/// this.groupValue,
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/// this.value,
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/// this.onChanged,
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/// });
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///
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/// final String label;
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/// final EdgeInsets padding;
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/// final bool groupValue;
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/// final bool value;
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/// final Function onChanged;
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///
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/// @override
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/// Widget build(BuildContext context) {
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/// return Padding(
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/// padding: padding,
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/// child: Row(
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/// children: <Widget>[
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/// Radio<bool>(
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/// groupValue: groupValue,
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/// value: value,
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/// onChanged: (bool newValue) {
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/// onChanged(newValue);
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/// }
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/// ),
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/// RichText(
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/// text: TextSpan(
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/// text: label,
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/// style: TextStyle(
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/// color: Colors.blueAccent,
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/// decoration: TextDecoration.underline,
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/// ),
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/// recognizer: TapGestureRecognizer()
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/// ..onTap = () {
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/// print('Label has been tapped.');
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/// },
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/// ),
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/// ),
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/// ],
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/// ),
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/// );
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/// }
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/// }
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/// ```
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/// ```dart
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/// bool _isRadioSelected = false;
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///
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/// @override
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/// Widget build(BuildContext context) {
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/// return Scaffold(
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/// body: Column(
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/// mainAxisAlignment: MainAxisAlignment.center,
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/// children: <Widget>[
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/// LinkedLabelRadio(
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/// label: 'First tappable label text',
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/// padding: EdgeInsets.symmetric(horizontal: 5.0),
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/// value: true,
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/// groupValue: _isRadioSelected,
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/// onChanged: (bool newValue) {
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/// setState(() {
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/// _isRadioSelected = newValue;
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/// });
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/// },
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/// ),
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/// LinkedLabelRadio(
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/// label: 'Second tappable label text',
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/// padding: EdgeInsets.symmetric(horizontal: 5.0),
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/// value: false,
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/// groupValue: _isRadioSelected,
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/// onChanged: (bool newValue) {
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/// setState(() {
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/// _isRadioSelected = newValue;
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/// });
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/// },
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/// ),
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/// ],
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/// ),
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/// RadioListTile<SingingCharacter>(
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/// title: const Text('Thomas Jefferson'),
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/// value: SingingCharacter.jefferson,
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/// groupValue: _character,
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/// onChanged: (SingingCharacter value) { setState(() { _character = value; }); },
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/// );
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/// }
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/// ```
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/// {@end-tool}
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///
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/// ## RadioListTile isn't exactly what I want
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///
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/// If the way RadioListTile pads and positions its elements isn't quite what
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/// you're looking for, you can create custom labeled radio widgets by
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/// combining [Radio] with other widgets, such as [Text], [Padding] and
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/// [InkWell].
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///
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/// {@tool snippet --template=stateful_widget_scaffold}
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///
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/// 
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///
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/// Here is an example of a custom LabeledRadio widget, but you can easily
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/// make your own configurable widget.
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///
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/// ```dart preamble
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/// class LabeledRadio extends StatelessWidget {
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/// const LabeledRadio({
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/// this.label,
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/// this.padding,
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/// this.groupValue,
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/// this.value,
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/// this.onChanged,
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/// });
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///
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/// final String label;
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/// final EdgeInsets padding;
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/// final bool groupValue;
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/// final bool value;
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/// final Function onChanged;
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///
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/// @override
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/// Widget build(BuildContext context) {
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/// return InkWell(
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/// onTap: () {
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/// if (value != groupValue)
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/// onChanged(value);
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/// },
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/// child: Padding(
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/// padding: padding,
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/// child: Row(
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/// children: <Widget>[
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/// Radio<bool>(
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/// groupValue: groupValue,
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/// value: value,
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/// onChanged: (bool newValue) {
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/// onChanged(newValue);
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/// },
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/// ),
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/// Text(label),
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/// ],
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/// ),
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/// ),
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/// );
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/// }
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/// }
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/// ```
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/// ```dart
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/// bool _isRadioSelected = false;
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///
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/// @override
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/// Widget build(BuildContext context) {
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/// return Scaffold(
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/// body: Column(
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/// mainAxisAlignment: MainAxisAlignment.center,
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/// children: <LabeledRadio>[
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/// LabeledRadio(
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/// label: 'This is the first label text',
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/// padding: const EdgeInsets.symmetric(horizontal: 5.0),
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/// value: true,
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/// groupValue: _isRadioSelected,
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/// onChanged: (bool newValue) {
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/// setState(() {
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/// _isRadioSelected = newValue;
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/// });
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/// },
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/// ),
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/// LabeledRadio(
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/// label: 'This is the second label text',
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/// padding: const EdgeInsets.symmetric(horizontal: 5.0),
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/// value: false,
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/// groupValue: _isRadioSelected,
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/// onChanged: (bool newValue) {
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/// setState(() {
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/// _isRadioSelected = newValue;
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/// });
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/// },
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/// ),
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/// ],
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/// ),
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/// ],
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/// )
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/// );
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/// }
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/// ```
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/// {@end-tool}
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///
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|
@ -46,7 +46,9 @@ enum _SwitchListTileType { material, adaptive }
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/// To show the [SwitchListTile] as disabled, pass null as the [onChanged]
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/// callback.
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///
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/// {@tool sample --template=stateful_widget_scaffold}
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/// {@tool snippet --template=stateful_widget_scaffold}
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///
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/// 
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///
|
||||
/// This widget shows a switch that, when toggled, changes the state of a [bool]
|
||||
/// member field called `_lights`.
|
||||
@ -54,6 +56,7 @@ enum _SwitchListTileType { material, adaptive }
|
||||
/// ```dart
|
||||
/// bool _lights = false;
|
||||
///
|
||||
/// @override
|
||||
/// Widget build(BuildContext context) {
|
||||
/// return Center(
|
||||
/// child: SwitchListTile(
|
||||
@ -67,6 +70,181 @@ enum _SwitchListTileType { material, adaptive }
|
||||
/// ```
|
||||
/// {@end-tool}
|
||||
///
|
||||
/// ## Semantics in SwitchListTile
|
||||
///
|
||||
/// Since the entirety of the SwitchListTile is interactive, it should represent
|
||||
/// itself as a single interactive entity.
|
||||
///
|
||||
/// To do so, a SwitchListTile widget wraps its children with a [MergeSemantics]
|
||||
/// widget. [MergeSemantics] will attempt to merge its descendant [Semantics]
|
||||
/// nodes into one node in the semantics tree. Therefore, SwitchListTile will
|
||||
/// throw an error if any of its children requires its own [Semantics] node.
|
||||
///
|
||||
/// For example, you cannot nest a [RichText] widget as a descendant of
|
||||
/// SwitchListTile. [RichText] has an embedded gesture recognizer that
|
||||
/// requires its own [Semantics] node, which directly conflicts with
|
||||
/// SwitchListTile's desire to merge all its descendants' semantic nodes
|
||||
/// into one. Therefore, it may be necessary to create a custom radio tile
|
||||
/// widget to accommodate similar use cases.
|
||||
///
|
||||
/// {@tool snippet --template=stateful_widget_scaffold}
|
||||
///
|
||||
/// 
|
||||
///
|
||||
/// Here is an example of a custom labeled radio widget, called
|
||||
/// LinkedLabelRadio, that includes an interactive [RichText] widget that
|
||||
/// handles tap gestures.
|
||||
///
|
||||
/// ```dart imports
|
||||
/// import 'package:flutter/gestures.dart';
|
||||
/// ```
|
||||
/// ```dart preamble
|
||||
/// class LinkedLabelSwitch extends StatelessWidget {
|
||||
/// const LinkedLabelSwitch({
|
||||
/// this.label,
|
||||
/// this.padding,
|
||||
/// this.value,
|
||||
/// this.onChanged,
|
||||
/// });
|
||||
///
|
||||
/// final String label;
|
||||
/// final EdgeInsets padding;
|
||||
/// final bool value;
|
||||
/// final Function onChanged;
|
||||
///
|
||||
/// @override
|
||||
/// Widget build(BuildContext context) {
|
||||
/// return Padding(
|
||||
/// padding: padding,
|
||||
/// child: Row(
|
||||
/// children: <Widget>[
|
||||
/// Expanded(
|
||||
/// child: RichText(
|
||||
/// text: TextSpan(
|
||||
/// text: label,
|
||||
/// style: TextStyle(
|
||||
/// color: Colors.blueAccent,
|
||||
/// decoration: TextDecoration.underline,
|
||||
/// ),
|
||||
/// recognizer: TapGestureRecognizer()
|
||||
/// ..onTap = () {
|
||||
/// print('Label has been tapped.');
|
||||
/// },
|
||||
/// ),
|
||||
/// ),
|
||||
/// ),
|
||||
/// Switch(
|
||||
/// value: value,
|
||||
/// onChanged: (bool newValue) {
|
||||
/// onChanged(newValue);
|
||||
/// },
|
||||
/// ),
|
||||
/// ],
|
||||
/// ),
|
||||
/// );
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
/// ```dart
|
||||
/// bool _isSelected = false;
|
||||
///
|
||||
/// @override
|
||||
/// Widget build(BuildContext context) {
|
||||
/// return Scaffold(
|
||||
/// body: Center(
|
||||
/// child: LinkedLabelSwitch(
|
||||
/// label: 'Linked, tappable label text',
|
||||
/// padding: const EdgeInsets.symmetric(horizontal: 20.0),
|
||||
/// value: _isSelected,
|
||||
/// onChanged: (bool newValue) {
|
||||
/// setState(() {
|
||||
/// _isSelected = newValue;
|
||||
/// });
|
||||
/// },
|
||||
/// ),
|
||||
/// ),
|
||||
/// );
|
||||
/// }
|
||||
/// ```
|
||||
/// {@end-tool}
|
||||
///
|
||||
/// ## SwitchListTile isn't exactly what I want
|
||||
///
|
||||
/// If the way SwitchListTile pads and positions its elements isn't quite what
|
||||
/// you're looking for, you can create custom labeled switch widgets by
|
||||
/// combining [Switch] with other widgets, such as [Text], [Padding] and
|
||||
/// [InkWell].
|
||||
///
|
||||
/// {@tool snippet --template=stateful_widget_scaffold}
|
||||
///
|
||||
/// 
|
||||
///
|
||||
/// Here is an example of a custom LabeledSwitch widget, but you can easily
|
||||
/// make your own configurable widget.
|
||||
///
|
||||
/// ```dart preamble
|
||||
/// class LabeledSwitch extends StatelessWidget {
|
||||
/// const LabeledSwitch({
|
||||
/// this.label,
|
||||
/// this.padding,
|
||||
/// this.groupValue,
|
||||
/// this.value,
|
||||
/// this.onChanged,
|
||||
/// });
|
||||
///
|
||||
/// final String label;
|
||||
/// final EdgeInsets padding;
|
||||
/// final bool groupValue;
|
||||
/// final bool value;
|
||||
/// final Function onChanged;
|
||||
///
|
||||
/// @override
|
||||
/// Widget build(BuildContext context) {
|
||||
/// return InkWell(
|
||||
/// onTap: () {
|
||||
/// onChanged(!value);
|
||||
/// },
|
||||
/// child: Padding(
|
||||
/// padding: padding,
|
||||
/// child: Row(
|
||||
/// children: <Widget>[
|
||||
/// Expanded(child: Text(label)),
|
||||
/// Switch(
|
||||
/// value: value,
|
||||
/// onChanged: (bool newValue) {
|
||||
/// onChanged(newValue);
|
||||
/// },
|
||||
/// ),
|
||||
/// ],
|
||||
/// ),
|
||||
/// ),
|
||||
/// );
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
/// ```dart
|
||||
/// bool _isSelected = false;
|
||||
///
|
||||
/// @override
|
||||
/// Widget build(BuildContext context) {
|
||||
/// return Scaffold(
|
||||
/// body: Center(
|
||||
/// child: LabeledSwitch(
|
||||
/// label: 'This is the label text',
|
||||
/// padding: const EdgeInsets.symmetric(horizontal: 20.0),
|
||||
/// value: _isSelected,
|
||||
/// onChanged: (bool newValue) {
|
||||
/// setState(() {
|
||||
/// _isSelected = newValue;
|
||||
/// });
|
||||
/// },
|
||||
/// ),
|
||||
/// ),
|
||||
/// );
|
||||
/// }
|
||||
/// ```
|
||||
/// {@end-tool}
|
||||
///
|
||||
/// See also:
|
||||
///
|
||||
/// * [ListTileTheme], which can be used to affect the style of list tiles,
|
||||
|
Loading…
x
Reference in New Issue
Block a user