Merge pull request #979 from abarth/render_object_docs
Add dartdocs for RenderObject
This commit is contained in:
commit
aa5504c7f3
@ -2,7 +2,10 @@
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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/// Includes and re-exports all Sky rendering classes.
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// Includes and re-exports all Sky rendering classes.
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/// The Sky render tree
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library rendering;
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export 'package:sky/rendering/auto_layout.dart';
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export 'package:sky/rendering/block.dart';
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@ -16,50 +16,71 @@ import 'package:vector_math/vector_math.dart';
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export 'dart:sky' show Point, Offset, Size, Rect, Color, Paint, Path;
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export 'package:sky/base/hit_test.dart' show EventDisposition, HitTestTarget, HitTestEntry, HitTestResult;
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/// Base class for data associated with a [RenderObject] by its parent
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///
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/// Some render objects wish to store data on their children, such as their
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/// input parameters to the parent's layout algorithm or their position relative
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/// to other children.
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class ParentData {
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void detach() {
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detachSiblings();
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}
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void detachSiblings() { } // workaround for lack of inter-class mixins in Dart
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/// Override this function in subclasses to merge in data from other instance into this instance
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void merge(ParentData other) {
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// override this in subclasses to merge in data from other into this
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assert(other.runtimeType == this.runtimeType);
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}
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String toString() => '<none>';
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}
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/// Obsolete class that will be removed eventually
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class PaintingCanvas extends sky.Canvas {
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PaintingCanvas(sky.PictureRecorder recorder, Rect bounds) : super(recorder, bounds);
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// TODO(ianh): Just use sky.Canvas everywhere instead
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}
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/// A place to paint
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///
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/// Rather than holding a canvas directly, render objects paint using a painting
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/// context. The painting context has a canvas, which receives the
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/// individual draw operations, and also has functions for painting child
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/// render objects.
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///
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/// When painting a child render object, the canvas held by the painting context
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/// can change because the draw operations issued before and after painting the
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/// child might be recorded in separate compositing layers. For this reason, do
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/// not hold a reference to the canvas across operations that might paint
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/// child render objects.
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class PaintingContext {
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// A PaintingContext wraps a canvas, so that the canvas can be
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// hot-swapped whenever we need to start a new layer.
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// Don't keep a reference to the PaintingContext.canvas, since it
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// can change dynamically after any call to this object's methods.
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/// Construct a painting context at a given offset with the given bounds
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PaintingContext.withOffset(Offset offset, Rect paintBounds) {
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_containerLayer = new ContainerLayer(offset: offset);
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_startRecording(paintBounds);
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}
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/// Construct a painting context for paiting into the given layer with the given bounds
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PaintingContext.withLayer(ContainerLayer containerLayer, Rect paintBounds) {
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_containerLayer = containerLayer;
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_startRecording(paintBounds);
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}
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/// A backdoor for testing that lets the test set a specific canvas
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PaintingContext.forTesting(this._canvas);
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ContainerLayer _containerLayer;
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/// The layer contain all the composting layers that will be used for this context
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ContainerLayer get containerLayer => _containerLayer;
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PictureLayer _currentLayer;
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sky.PictureRecorder _recorder;
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PaintingCanvas _canvas;
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PaintingCanvas get canvas => _canvas; // Paint on this.
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/// The canvas on which to paint
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///
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/// This getter can return a different canvas object after painting child
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/// render objects using this canvas because draw operations before and after
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/// a child might need to be recorded in separate compositing layers.
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PaintingCanvas get canvas => _canvas;
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void _startRecording(Rect paintBounds) {
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assert(_currentLayer == null);
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@ -71,6 +92,7 @@ class PaintingContext {
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_containerLayer.add(_currentLayer);
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}
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/// Stop recording draw operations into the current compositing layer
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void endRecording() {
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assert(_currentLayer != null);
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assert(_recorder != null);
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@ -81,6 +103,7 @@ class PaintingContext {
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_canvas = null;
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}
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/// Whether the canvas is in a state that permits drawing the given child
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bool debugCanPaintChild(RenderObject child) {
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// You need to use layers if you are applying transforms, clips,
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// or similar, to a child. To do so, use the paintChildWith*()
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@ -90,6 +113,13 @@ class PaintingContext {
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return true;
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}
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/// Paint a child render object at the given position
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///
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/// If the child needs compositing, a new composited layer will be created
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/// and inserted into the containerLayer. If the child does not require
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/// compositing, the child will be painted into the current canvas.
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///
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/// Note: After calling this function, the current canvas might change.
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void paintChild(RenderObject child, Point childPosition) {
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assert(debugCanPaintChild(child));
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final Offset childOffset = childPosition.toOffset();
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@ -116,8 +146,13 @@ class PaintingContext {
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static final Paint _disableAntialias = new Paint()..isAntiAlias = false;
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/// Paint a child with a rectangular clip
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///
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/// If the child needs compositing, the clip will be applied by a
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/// compositing layer. Otherwise, the clip will be applied by the canvas.
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///
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/// Note: clipRect is in the parent's coordinate space
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void paintChildWithClipRect(RenderObject child, Point childPosition, Rect clipRect) {
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// clipRect is in the parent's coordinate space
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assert(debugCanPaintChild(child));
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final Offset childOffset = childPosition.toOffset();
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if (!child.needsCompositing) {
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@ -132,8 +167,13 @@ class PaintingContext {
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}
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}
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/// Paint a child with a rounded-rectangular clip
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///
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/// If the child needs compositing, the clip will be applied by a
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/// compositing layer. Otherwise, the clip will be applied by the canvas.
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///
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/// Note: clipRRect is in the parent's coordinate space
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void paintChildWithClipRRect(RenderObject child, Point childPosition, Rect bounds, sky.RRect clipRRect) {
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// clipRRect is in the parent's coordinate space
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assert(debugCanPaintChild(child));
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final Offset childOffset = childPosition.toOffset();
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if (!child.needsCompositing) {
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@ -148,8 +188,13 @@ class PaintingContext {
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}
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}
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/// Paint a child with a clip path
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///
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/// If the child needs compositing, the clip will be applied by a
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/// compositing layer. Otherwise, the clip will be applied by the canvas.
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///
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/// Note: bounds and clipPath are in the parent's coordinate space
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void paintChildWithClipPath(RenderObject child, Point childPosition, Rect bounds, Path clipPath) {
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// bounds and clipPath are in the parent's coordinate space
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assert(debugCanPaintChild(child));
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final Offset childOffset = childPosition.toOffset();
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if (!child.needsCompositing) {
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@ -165,6 +210,10 @@ class PaintingContext {
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}
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}
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/// Paint a child with a transform
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///
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/// If the child needs compositing, the transform will be applied by a
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/// compositing layer. Otherwise, the transform will be applied by the canvas.
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void paintChildWithTransform(RenderObject child, Point childPosition, Matrix4 transform) {
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assert(debugCanPaintChild(child));
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final Offset childOffset = childPosition.toOffset();
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@ -188,6 +237,11 @@ class PaintingContext {
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..isAntiAlias = false;
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}
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/// Paint a child with an opacity
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///
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/// If the child needs compositing, the blending operation will be applied by
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/// a compositing layer. Otherwise, the blending operation will be applied by
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/// the canvas.
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void paintChildWithOpacity(RenderObject child,
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Point childPosition,
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Rect bounds,
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@ -215,6 +269,14 @@ class PaintingContext {
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..isAntiAlias = false;
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}
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/// Paint a child with a color filter
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///
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/// The color filter is constructed by combining the given color and the given
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/// transfer mode, as if they were passed to the [ColorFilter.mode] constructor.
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///
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/// If the child needs compositing, the blending operation will be applied by
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/// a compositing layer. Otherwise, the blending operation will be applied by
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/// the canvas.
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void paintChildWithColorFilter(RenderObject child,
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Point childPosition,
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Rect bounds,
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@ -238,12 +300,18 @@ class PaintingContext {
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}
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}
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// do not call directly
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/// Instructs the child to draw itself onto this context at the given offset
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///
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/// Do not call directly. This function is visible so that it can be
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/// overridden in tests.
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void insertChild(RenderObject child, Offset offset) {
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child._paintWithContext(this, offset);
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}
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// do not call directly
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/// Instructs the child to paint itself into a new composited layer using this context
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///
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/// Do not call directly. This function is visible so that it can be
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/// overridden in tests.
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void compositeChild(RenderObject child, { Offset childOffset: Offset.zero, ContainerLayer parentLayer }) {
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// This ends the current layer and starts a new layer for the
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// remainder of our rendering. It also creates a new layer for the
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@ -285,8 +353,14 @@ class PaintingContext {
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}
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/// An abstract set of layout constraints
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///
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/// Concrete layout models (such as box) will create concrete subclasses to
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/// communicate layout constraints between parents and children.
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abstract class Constraints {
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const Constraints();
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/// Whether there is exactly one size possible given these constraints
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bool get isTight;
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}
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@ -294,31 +368,61 @@ typedef void RenderObjectVisitor(RenderObject child);
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typedef void LayoutCallback(Constraints constraints);
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typedef double DimensionCallback(Constraints constraints);
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/// An object in the render tree
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///
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/// Render objects have a reference to their parent but do not commit to a model
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/// for their children.
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abstract class RenderObject extends AbstractNode implements HitTestTarget {
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// LAYOUT
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// parentData is only for use by the RenderObject that actually lays this
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// node out, and any other nodes who happen to know exactly what
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// kind of node that is.
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/// Data for use by the parent render object
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///
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/// The parent data is used by the render object that lays out this object
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/// (typically this object's parent in the render tree) to store information
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/// relevant to itself and to any other nodes who happen to know exactly what
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/// the data means. The parent data is opaque to the child.
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///
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/// - The parent data object must inherit from [ParentData] (despite being
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/// typed as `dynamic`).
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/// - The parent data field must not be directly set, except by calling
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/// [setupParentData] on the parent node.
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/// - The parent data can be set before the child is added to the parent, by
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/// calling [setupParentData] on the future parent node.
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/// - The conventions for using the parent data depend on the layout protocol
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/// used between the parent and child. For example, in box layout, the
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/// parent data is completely opaque but in sector layout the child is
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/// permitted to read some fields of the parent data.
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dynamic parentData; // TODO(ianh): change the type of this back to ParentData once the analyzer is cleverer
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/// Override to setup parent data correctly for your children
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///
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/// You can call this function to set up the parent data for child before the
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/// child is added to the parent's child list.
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void setupParentData(RenderObject child) {
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// override this to setup .parentData correctly for your class
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assert(debugCanPerformMutations);
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if (child.parentData is! ParentData)
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child.parentData = new ParentData();
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}
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void adoptChild(RenderObject child) { // only for use by subclasses
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// call this whenever you decide a node is a child
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/// Called by subclases when they decide a render object is a child
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///
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/// Only for use by subclasses when changing their child lists. Calling this
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/// in other cases will lead to an inconsistent tree and probably cause crashes.
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void adoptChild(RenderObject child) {
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assert(debugCanPerformMutations);
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assert(child != null);
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setupParentData(child);
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super.adoptChild(child);
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markNeedsLayout();
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markNeedsCompositingBitsUpdate();
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_markNeedsCompositingBitsUpdate();
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}
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void dropChild(RenderObject child) { // only for use by subclasses
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/// Called by subclases when they decide a render object is no longer a child
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///
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/// Only for use by subclasses when changing their child lists. Calling this
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/// in other cases will lead to an inconsistent tree and probably cause crashes.
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void dropChild(RenderObject child) {
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assert(debugCanPerformMutations);
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assert(child != null);
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assert(child.parentData != null);
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@ -326,10 +430,12 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
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child.parentData.detach();
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super.dropChild(child);
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markNeedsLayout();
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markNeedsCompositingBitsUpdate();
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_markNeedsCompositingBitsUpdate();
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}
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// Override in subclasses with children and call the visitor for each child.
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/// Calls visitor for each immediate child of this render object
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///
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/// Override in subclasses with children and call the visitor for each child
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void visitChildren(RenderObjectVisitor visitor) { }
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dynamic debugExceptionContext = '';
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@ -376,12 +482,15 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
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static List<RenderObject> _nodesNeedingLayout = new List<RenderObject>();
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bool _needsLayout = true;
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/// Whether this render object's layout information is dirty
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bool get needsLayout => _needsLayout;
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RenderObject _relayoutSubtreeRoot;
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bool _doingThisLayoutWithCallback = false;
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Constraints _constraints;
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/// The layout constraints most recently supplied by the parent
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Constraints get constraints => _constraints;
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bool debugDoesMeetConstraints(); // override this in a subclass to verify that your state matches the constraints object
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/// Override this function in a subclass to verify that your state matches the constraints object
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bool debugDoesMeetConstraints();
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bool debugAncestorsAlreadyMarkedNeedsLayout() {
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if (_relayoutSubtreeRoot == null)
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return true; // we haven't yet done layout even once, so there's nothing for us to do
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@ -396,6 +505,21 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
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assert(node._relayoutSubtreeRoot == node);
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return true;
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}
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/// Mark this render object's layout information as dirty
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///
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/// Rather than eagerly updating layout information in response to writes into
|
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/// this render object, we instead mark the layout information as dirty, which
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/// schedules a visual update. As part of the visual update, the rendering
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/// pipeline will update this render object's layout information.
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///
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/// This mechanism batches the layout work so that multiple sequential writes
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/// are coalesced, removing redundant computation.
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///
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/// Causes [needsLayout] to return true for this render object. If the parent
|
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/// render object indicated that it uses the size of this render object in
|
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/// computing its layout information, this function will also mark the parent
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/// as needing layout.
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void markNeedsLayout() {
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assert(debugCanPerformMutations);
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if (_needsLayout) {
|
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@ -418,6 +542,7 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
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scheduler.ensureVisualUpdate();
|
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}
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}
|
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|
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void _cleanRelayoutSubtreeRoot() {
|
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if (_relayoutSubtreeRoot != this) {
|
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_relayoutSubtreeRoot = null;
|
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@ -427,6 +552,13 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
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});
|
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}
|
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}
|
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|
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/// Bootstrap the rendering pipeline by scheduling the very first layout
|
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///
|
||||
/// Requires this render object to be attached and that this render object
|
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/// is the root of the render tree.
|
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///
|
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/// See [RenderView] for an example of how this function is used.
|
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void scheduleInitialLayout() {
|
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assert(attached);
|
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assert(parent is! RenderObject);
|
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@ -439,6 +571,14 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
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});
|
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_nodesNeedingLayout.add(this);
|
||||
}
|
||||
|
||||
/// Update the layout information for all dirty render objects
|
||||
///
|
||||
/// This function is one of the core stages of the rendering pipeline. Layout
|
||||
/// information is cleaned prior to painting so that render objects will
|
||||
/// appear on screen in their up-to-date locations.
|
||||
///
|
||||
/// See [SkyBinding] for an example of how this function is used.
|
||||
static void flushLayout() {
|
||||
sky.tracing.begin('RenderObject.flushLayout');
|
||||
_debugDoingLayout = true;
|
||||
@ -449,7 +589,7 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
_nodesNeedingLayout = new List<RenderObject>();
|
||||
dirtyNodes..sort((a, b) => a.depth - b.depth)..forEach((node) {
|
||||
if (node._needsLayout && node.attached)
|
||||
node.layoutWithoutResize();
|
||||
node._layoutWithoutResize();
|
||||
});
|
||||
}
|
||||
} finally {
|
||||
@ -457,7 +597,7 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
sky.tracing.end('RenderObject.flushLayout');
|
||||
}
|
||||
}
|
||||
void layoutWithoutResize() {
|
||||
void _layoutWithoutResize() {
|
||||
try {
|
||||
assert(_relayoutSubtreeRoot == this);
|
||||
RenderObject debugPreviousActiveLayout;
|
||||
@ -485,6 +625,29 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
_needsLayout = false;
|
||||
markNeedsPaint();
|
||||
}
|
||||
|
||||
/// Compute the layout for this render object
|
||||
///
|
||||
/// This function is the main entry point for parents to ask their children to
|
||||
/// update their layout information. The parent passes a constraints object,
|
||||
/// which informs the child as which layouts are permissible. The child is
|
||||
/// required to obey the given constraints.
|
||||
///
|
||||
/// If the parent reads information computed during the child's layout, the
|
||||
/// parent must pass true for parentUsesSize. In that case, the parent will be
|
||||
/// marked as needing layout whenever the child is marked as needing layout
|
||||
/// because the parent's layout information depends on the child's layout
|
||||
/// information. If the parent uses the default value (false) for
|
||||
/// parentUsesSize, the child can change its layout information (subject to
|
||||
/// the given constraints) without informing the parent.
|
||||
///
|
||||
/// Subclasses should not override layout directly. Instead, they should
|
||||
/// override performResize and/or performLayout.
|
||||
///
|
||||
/// The parent's performLayout method should call the layout of all its
|
||||
/// children unconditionally. It is the layout functions's responsibility (as
|
||||
/// implemented here) to return early if the child does not need to do any
|
||||
/// work to update its layout information.
|
||||
void layout(Constraints constraints, { bool parentUsesSize: false }) {
|
||||
final parent = this.parent; // TODO(ianh): Remove this once the analyzer is cleverer
|
||||
RenderObject relayoutSubtreeRoot;
|
||||
@ -533,20 +696,51 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
markNeedsPaint();
|
||||
assert(parent == this.parent); // TODO(ianh): Remove this once the analyzer is cleverer
|
||||
}
|
||||
bool get sizedByParent => false; // return true if the constraints are the only input to the sizing algorithm (in particular, child nodes have no impact)
|
||||
void performResize(); // set the local dimensions, using only the constraints (only called if sizedByParent is true)
|
||||
|
||||
/// Whether the constraints are the only input to the sizing algorithm (in
|
||||
/// particular, child nodes have no impact)
|
||||
///
|
||||
/// Returning false is always correct, but returning true can be more
|
||||
/// efficient when computing the size of this render object because we don't
|
||||
/// need to recompute the size if the constraints don't change.
|
||||
bool get sizedByParent => false;
|
||||
|
||||
/// Updates the render objects size using only the constraints
|
||||
///
|
||||
/// Do not call this function directly: call [layout] instead. This function
|
||||
/// is called by [layout] when there is actually work to be done by this
|
||||
/// render object during layout. The layout constraints provided by your
|
||||
/// parent are available via the [constraints] getter.
|
||||
///
|
||||
/// Subclasses that set [sizedByParent] to true should override this function
|
||||
/// to compute their size.
|
||||
///
|
||||
/// Note: This function is called only if [sizedByParent] is true.
|
||||
void performResize();
|
||||
|
||||
/// Do the work of computing the layout for this render object
|
||||
///
|
||||
/// Do not call this function directly: call [layout] instead. This function
|
||||
/// is called by [layout] when there is actually work to be done by this
|
||||
/// render object during layout. The layout constraints provided by your
|
||||
/// parent are available via the [constraints] getter.
|
||||
///
|
||||
/// If [sizedByParent] is true, then this function should not actually change
|
||||
/// the dimensions of this render object. Instead, that work should be done by
|
||||
/// [performResize]. If [sizedByParent] is false, then this function should
|
||||
/// both change the dimensions of this render object and instruct its children
|
||||
/// to layout.
|
||||
///
|
||||
/// In implementing this function, you must call [layout] on each of your
|
||||
/// children, passing true for parentUsesSize if your layout information is
|
||||
/// dependent on your child's layout information. Passing true for
|
||||
/// parentUsesSize ensures that this render object will undergo layout if the
|
||||
/// child undergoes layout. Otherwise, the child can changes its layout
|
||||
/// information without informing this render object.
|
||||
void performLayout();
|
||||
// Override this to perform relayout without your parent's
|
||||
// involvement.
|
||||
//
|
||||
// This is called during layout. If sizedByParent is true, then
|
||||
// performLayout() should not change your dimensions, only do that
|
||||
// in performResize(). If sizedByParent is false, then set both
|
||||
// your dimensions and do your children's layout here.
|
||||
//
|
||||
// When calling layout() on your children, pass in
|
||||
// "parentUsesSize: true" if your size or layout is dependent on
|
||||
// your child's size or intrinsic dimensions.
|
||||
|
||||
/// Allows this render object to mutation its child list during layout and
|
||||
/// invokes callback
|
||||
void invokeLayoutCallback(LayoutCallback callback) {
|
||||
assert(_debugMutationsLocked);
|
||||
assert(_debugDoingThisLayout);
|
||||
@ -559,6 +753,13 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
}
|
||||
}
|
||||
|
||||
/// Rotate this render object (not yet implemented)
|
||||
void rotate({
|
||||
int oldAngle, // 0..3
|
||||
int newAngle, // 0..3
|
||||
Duration time
|
||||
}) { }
|
||||
|
||||
// when the parent has rotated (e.g. when the screen has been turned
|
||||
// 90 degrees), immediately prior to layout() being called for the
|
||||
// new dimensions, rotate() is called with the old and new angles.
|
||||
@ -569,12 +770,6 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
// pixel, on the output device. Then, the layout() method or
|
||||
// equivalent will be invoked.
|
||||
|
||||
void rotate({
|
||||
int oldAngle, // 0..3
|
||||
int newAngle, // 0..3
|
||||
Duration time
|
||||
}) { }
|
||||
|
||||
|
||||
// PAINTING
|
||||
|
||||
@ -590,36 +785,54 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
|
||||
static List<RenderObject> _nodesNeedingPaint = new List<RenderObject>();
|
||||
|
||||
// Override this in subclasses to indicate that instances of your
|
||||
// class need to have their own Layer. For example, videos.
|
||||
/// Whether this render object paints using a composited layer
|
||||
///
|
||||
/// Override this in subclasses to indicate that instances of your class need
|
||||
/// to have their own compositing layer. For example, videos should return
|
||||
/// true if they use hardware decoders.
|
||||
///
|
||||
/// Note: This getter must not change value over the lifetime of this object.
|
||||
bool get hasLayer => false;
|
||||
|
||||
ContainerLayer _layer;
|
||||
/// The compositing layer that this render object uses to paint
|
||||
///
|
||||
/// Call only when [hasLayer] is true.
|
||||
ContainerLayer get layer {
|
||||
assert(hasLayer);
|
||||
assert(!_needsPaint);
|
||||
return _layer;
|
||||
}
|
||||
|
||||
// When the subtree is mutated, we need to recompute our
|
||||
// "needsCompositing" bit, and our ancestors need to do the
|
||||
// same (in case ours changed). adoptChild() and dropChild() thus
|
||||
// call markNeedsCompositingBitsUpdate().
|
||||
bool _needsCompositingBitsUpdate = true;
|
||||
void markNeedsCompositingBitsUpdate() {
|
||||
/// Mark the compositing state for this render object as dirty
|
||||
///
|
||||
/// When the subtree is mutated, we need to recompute our [needsCompositing]
|
||||
/// bit, and our ancestors need to do the same (in case ours changed).
|
||||
/// Therefore, [adoptChild] and [dropChild] call
|
||||
/// [markNeedsCompositingBitsUpdate].
|
||||
void _markNeedsCompositingBitsUpdate() {
|
||||
if (_needsCompositingBitsUpdate)
|
||||
return;
|
||||
_needsCompositingBitsUpdate = true;
|
||||
final AbstractNode parent = this.parent; // TODO(ianh): remove the once the analyzer is cleverer
|
||||
if (parent is RenderObject)
|
||||
parent.markNeedsCompositingBitsUpdate();
|
||||
parent._markNeedsCompositingBitsUpdate();
|
||||
}
|
||||
bool _needsCompositing = false;
|
||||
/// Whether we or one of our descendants has a compositing layer
|
||||
///
|
||||
/// Only legal to call after [flushLayout] and [updateCompositingBits] have
|
||||
/// been called.
|
||||
bool get needsCompositing {
|
||||
// needsCompositing is true if either we have a layer or one of our descendants has a layer
|
||||
assert(!_needsCompositingBitsUpdate); // make sure we don't use this bit when it is dirty
|
||||
return _needsCompositing;
|
||||
}
|
||||
|
||||
/// Updates the [needsCompositing] bits
|
||||
///
|
||||
/// Called as part of the rendering pipeline after [flushLayout] and before
|
||||
/// [flushPaint].
|
||||
void updateCompositingBits() {
|
||||
if (!_needsCompositingBitsUpdate)
|
||||
return;
|
||||
@ -637,7 +850,19 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
}
|
||||
|
||||
bool _needsPaint = true;
|
||||
/// The visual appearance of this render object has changed since it last painted
|
||||
bool get needsPaint => _needsPaint;
|
||||
|
||||
/// Mark this render object as having changed its visual appearance
|
||||
///
|
||||
/// Rather than eagerly updating this render object's display list
|
||||
/// in response to writes, we instead mark the the render object as needing to
|
||||
/// paint, which schedules a visual update. As part of the visual update, the
|
||||
/// rendering pipeline will give this render object an opportunity to update
|
||||
/// its display list.
|
||||
///
|
||||
/// This mechanism batches the painting work so that multiple sequential
|
||||
/// writes are coalesced, removing redundant computation.
|
||||
void markNeedsPaint() {
|
||||
assert(!debugDoingPaint);
|
||||
if (!attached) return; // Don't try painting things that aren't in the hierarchy
|
||||
@ -664,6 +889,14 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
scheduler.ensureVisualUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the display lists for all render objects
|
||||
///
|
||||
/// This function is one of the core stages of the rendering pipeline.
|
||||
/// Painting occurs after layout and before the scene is recomposited so that
|
||||
/// scene is composited with up-to-date display lists for every render object.
|
||||
///
|
||||
/// See [SkyBinding] for an example of how this function is used.
|
||||
static void flushPaint() {
|
||||
sky.tracing.begin('RenderObject.flushPaint');
|
||||
_debugDoingPaint = true;
|
||||
@ -682,6 +915,13 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
sky.tracing.end('RenderObject.flushPaint');
|
||||
}
|
||||
}
|
||||
|
||||
/// Bootstrap the rendering pipeline by scheduling the very first paint
|
||||
///
|
||||
/// Requires that this render object is attached, is the root of the render
|
||||
/// tree, and has a composited layer.
|
||||
///
|
||||
/// See [RenderView] for an example of how this function is used.
|
||||
void scheduleInitialPaint(ContainerLayer rootLayer) {
|
||||
assert(attached);
|
||||
assert(parent is! RenderObject);
|
||||
@ -736,18 +976,50 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
});
|
||||
}
|
||||
|
||||
/// The bounds within which this render object will paint
|
||||
///
|
||||
/// A render object is permitted to paint outside the region it occupies
|
||||
/// during layout but is not permitted to paint outside these paints bounds.
|
||||
/// These paint bounds are used to construct memory-efficient composited
|
||||
/// layers, which means attempting to paint outside these bounds can attempt
|
||||
/// to write to pixels that do not exist in this render object's composited
|
||||
/// layer.
|
||||
Rect get paintBounds;
|
||||
|
||||
/// Override this function to paint debugging information
|
||||
void debugPaint(PaintingContext context, Offset offset) { }
|
||||
|
||||
/// Paint this render object into the given context at the given offset
|
||||
///
|
||||
/// Subclasses should override this function to provide a visual appearance
|
||||
/// for themselves. The render object's local coordinate system is
|
||||
/// axis-aligned with the coordinate system of the context's canvas and the
|
||||
/// render object's local origin (i.e, x=0 and y=0) is placed at the given
|
||||
/// offset in the context's canvas.
|
||||
///
|
||||
/// Do not call this function directly. If you wish to paint yourself, call
|
||||
/// [markNeedsPaint] instead to schedule a call to this function. If you wish
|
||||
/// to paint one of your children, call one of the paint child functions on
|
||||
/// the given context, such as [paintChild] or [paintChildWithClipRect].
|
||||
///
|
||||
/// When painting one of your children (via a paint child function on the
|
||||
/// given context), the current canvas held by the context might change
|
||||
/// because draw operations before and after painting children might need to
|
||||
/// be recorded on separate compositing layers.
|
||||
void paint(PaintingContext context, Offset offset) { }
|
||||
|
||||
/// If this render object applies a transform before painting, apply that
|
||||
/// transform to the given matrix
|
||||
///
|
||||
/// Used by coordinate conversion functions to translate coordiantes local to
|
||||
/// one render object into coordinates local to another render object.
|
||||
void applyPaintTransform(Matrix4 transform) { }
|
||||
|
||||
|
||||
// EVENTS
|
||||
|
||||
/// Override this function to handle events that hit this render object
|
||||
EventDisposition handleEvent(sky.Event event, HitTestEntry entry) {
|
||||
// override this if you have a client, to hand it to the client
|
||||
// override this if you want to do anything with the event
|
||||
return EventDisposition.ignored;
|
||||
}
|
||||
|
||||
@ -781,6 +1053,8 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
_debugActiveLayout = debugPreviousActiveLayout;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Returns a human understandable name
|
||||
String toStringName() {
|
||||
String header = '${runtimeType}';
|
||||
if (_relayoutSubtreeRoot != null && _relayoutSubtreeRoot != this) {
|
||||
@ -798,11 +1072,13 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
header += ' DETACHED';
|
||||
return header;
|
||||
}
|
||||
|
||||
String debugDescribeSettings(String prefix) => '${prefix}parentData: ${parentData}\n${prefix}constraints: ${constraints}\n';
|
||||
String debugDescribeChildren(String prefix) => '';
|
||||
|
||||
}
|
||||
|
||||
/// Obsolete function that will be removed eventually
|
||||
double clamp({ double min: 0.0, double value: 0.0, double max: double.INFINITY }) {
|
||||
assert(min != null);
|
||||
assert(value != null);
|
||||
@ -811,10 +1087,12 @@ double clamp({ double min: 0.0, double value: 0.0, double max: double.INFINITY }
|
||||
}
|
||||
|
||||
|
||||
// GENERIC MIXIN FOR RENDER NODES WITH ONE CHILD
|
||||
|
||||
/// Generic mixin for render objects with one child
|
||||
///
|
||||
/// Provides a child model for a render object subclass that has a unique child
|
||||
abstract class RenderObjectWithChildMixin<ChildType extends RenderObject> implements RenderObject {
|
||||
ChildType _child;
|
||||
/// The render object's unique child
|
||||
ChildType get child => _child;
|
||||
void set child (ChildType value) {
|
||||
if (_child != null)
|
||||
@ -842,12 +1120,14 @@ abstract class RenderObjectWithChildMixin<ChildType extends RenderObject> implem
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GENERIC MIXIN FOR RENDER NODES WITH A LIST OF CHILDREN
|
||||
|
||||
/// Parent data to support a doubly-linked list of children
|
||||
abstract class ContainerParentDataMixin<ChildType extends RenderObject> {
|
||||
/// The previous sibling in the parent's child list
|
||||
ChildType previousSibling;
|
||||
/// The next sibling in the parent's child list
|
||||
ChildType nextSibling;
|
||||
|
||||
/// Clear the sibling pointers.
|
||||
void detachSiblings() {
|
||||
if (previousSibling != null) {
|
||||
assert(previousSibling.parentData is ContainerParentDataMixin<ChildType>);
|
||||
@ -866,6 +1146,10 @@ abstract class ContainerParentDataMixin<ChildType extends RenderObject> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Generic mixin for render objects with a list of children
|
||||
///
|
||||
/// Provides a child model for a render object subclass that has a doubly-linked
|
||||
/// list of children.
|
||||
abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, ParentDataType extends ContainerParentDataMixin<ChildType>> implements RenderObject {
|
||||
|
||||
bool _debugUltimatePreviousSiblingOf(ChildType child, { ChildType equals }) {
|
||||
@ -888,6 +1172,7 @@ abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, Parent
|
||||
}
|
||||
|
||||
int _childCount = 0;
|
||||
/// The number of children
|
||||
int get childCount => _childCount;
|
||||
|
||||
ChildType _firstChild;
|
||||
@ -934,6 +1219,9 @@ abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, Parent
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Insert child into this render object's child list before the given child
|
||||
///
|
||||
/// To insert a child at the end of the child list, omit the before parameter.
|
||||
void add(ChildType child, { ChildType before }) {
|
||||
assert(child != this);
|
||||
assert(before != this);
|
||||
@ -943,11 +1231,14 @@ abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, Parent
|
||||
adoptChild(child);
|
||||
_addToChildList(child, before: before);
|
||||
}
|
||||
|
||||
/// Add all the children to the end of this render object's child list
|
||||
void addAll(List<ChildType> children) {
|
||||
if (children != null)
|
||||
for (ChildType child in children)
|
||||
add(child);
|
||||
}
|
||||
|
||||
void _removeFromChildList(ChildType child) {
|
||||
assert(child.parentData is ParentDataType);
|
||||
assert(_debugUltimatePreviousSiblingOf(child, equals: _firstChild));
|
||||
@ -971,10 +1262,18 @@ abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, Parent
|
||||
child.parentData.nextSibling = null;
|
||||
_childCount -= 1;
|
||||
}
|
||||
|
||||
/// Remove this child from the child list
|
||||
///
|
||||
/// Requires the child to be present in the child list.
|
||||
void remove(ChildType child) {
|
||||
_removeFromChildList(child);
|
||||
dropChild(child);
|
||||
}
|
||||
|
||||
/// Remove all their children from this render object's child list
|
||||
///
|
||||
/// More efficient than removing them individually.
|
||||
void removeAll() {
|
||||
ChildType child = _firstChild;
|
||||
while (child != null) {
|
||||
@ -989,6 +1288,12 @@ abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, Parent
|
||||
_lastChild = null;
|
||||
_childCount = 0;
|
||||
}
|
||||
|
||||
/// Move this child in the child list to be before the given child
|
||||
///
|
||||
/// More efficient than removing and re-adding the child. Requires the child
|
||||
/// to already be in the child list at some position. Pass null for before to
|
||||
/// move the child to the end of the child list.
|
||||
void move(ChildType child, { ChildType before }) {
|
||||
assert(child != this);
|
||||
assert(before != this);
|
||||
@ -1033,8 +1338,13 @@ abstract class ContainerRenderObjectMixin<ChildType extends RenderObject, Parent
|
||||
}
|
||||
}
|
||||
|
||||
/// The first child in the child list
|
||||
ChildType get firstChild => _firstChild;
|
||||
|
||||
/// The last child in the child list
|
||||
ChildType get lastChild => _lastChild;
|
||||
|
||||
/// The next child after the given child in the child list
|
||||
ChildType childAfter(ChildType child) {
|
||||
assert(child.parentData is ParentDataType);
|
||||
return child.parentData.nextSibling;
|
||||
|
@ -2,7 +2,10 @@
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
|
||||
/// Includes and re-exports all Sky widgets classes.
|
||||
// Includes and re-exports all Sky widgets classes.
|
||||
|
||||
/// The Sky widget framework
|
||||
library widgets;
|
||||
|
||||
export 'package:sky/widgets/animated_component.dart';
|
||||
export 'package:sky/widgets/animated_container.dart';
|
||||
|
Loading…
x
Reference in New Issue
Block a user