Use inlining annotations on important methods for all targets (#143923)
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@ -65,7 +65,9 @@ abstract class _TrieNode {
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static const int hashBitsPerLevel = 5;
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static const int hashBitsPerLevel = 5;
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static const int hashBitsPerLevelMask = (1 << hashBitsPerLevel) - 1;
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static const int hashBitsPerLevelMask = (1 << hashBitsPerLevel) - 1;
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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static int trieIndex(int hash, int bitIndex) {
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static int trieIndex(int hash, int bitIndex) {
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return (hash >>> bitIndex) & hashBitsPerLevelMask;
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return (hash >>> bitIndex) & hashBitsPerLevelMask;
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}
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}
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@ -266,7 +268,9 @@ class _CompressedNode extends _TrieNode {
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return _FullNode(nodes);
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return _FullNode(nodes);
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}
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}
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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int _compressedIndex(int bit) {
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int _compressedIndex(int bit) {
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return _bitCount(occupiedIndices & (bit - 1));
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return _bitCount(occupiedIndices & (bit - 1));
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}
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}
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@ -351,8 +355,9 @@ class _HashCollisionNode extends _TrieNode {
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/// Returns number of bits set in a 32bit integer.
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/// Returns number of bits set in a 32bit integer.
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///
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///
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/// dart2js safe because we work with 32bit integers.
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/// dart2js safe because we work with 32bit integers.
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@pragma('vm:prefer-inline')
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@pragma('dart2js:tryInline')
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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int _bitCount(int n) {
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int _bitCount(int n) {
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assert((n & 0xFFFFFFFF) == n);
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assert((n & 0xFFFFFFFF) == n);
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n = n - ((n >> 1) & 0x55555555);
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n = n - ((n >> 1) & 0x55555555);
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@ -367,8 +372,9 @@ int _bitCount(int n) {
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///
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///
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/// Caveat: do not replace with List.of or similar methods. They are
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/// Caveat: do not replace with List.of or similar methods. They are
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/// considerably slower.
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/// considerably slower.
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@pragma('vm:prefer-inline')
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@pragma('dart2js:tryInline')
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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List<Object?> _copy(List<Object?> array) {
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List<Object?> _copy(List<Object?> array) {
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final List<Object?> clone = _makeArray(array.length);
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final List<Object?> clone = _makeArray(array.length);
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for (int j = 0; j < array.length; j++) {
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for (int j = 0; j < array.length; j++) {
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@ -384,17 +390,19 @@ List<Object?> _copy(List<Object?> array) {
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/// (growable array instance pointing to a fixed array instance) and
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/// (growable array instance pointing to a fixed array instance) and
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/// consequently fixed length arrays are faster to allocated, require less
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/// consequently fixed length arrays are faster to allocated, require less
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/// memory and are faster to access (less indirections).
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/// memory and are faster to access (less indirections).
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@pragma('vm:prefer-inline')
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@pragma('dart2js:tryInline')
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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List<Object?> _makeArray(int length) {
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List<Object?> _makeArray(int length) {
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return List<Object?>.filled(length, null);
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return List<Object?>.filled(length, null);
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}
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}
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/// This helper method becomes an no-op when compiled with dart2js on
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/// This helper method becomes an no-op when compiled with dart2js on
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/// with high level of optimizations enabled.
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/// with high level of optimizations enabled.
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@pragma('dart2js:tryInline')
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@pragma('dart2js:as:trust')
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@pragma('dart2js:as:trust')
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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T _unsafeCast<T>(Object? o) {
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T _unsafeCast<T>(Object? o) {
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return o as T;
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return o as T;
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}
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}
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@ -1925,7 +1925,9 @@ abstract class RenderObject with DiagnosticableTreeMixin implements HitTestTarge
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/// This is useful when you have to temporarily clear that variable to
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/// This is useful when you have to temporarily clear that variable to
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/// disable some false-positive checks, such as when computing toStringDeep
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/// disable some false-positive checks, such as when computing toStringDeep
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/// or using custom trees.
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/// or using custom trees.
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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static T _withDebugActiveLayoutCleared<T>(T Function() inner) {
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static T _withDebugActiveLayoutCleared<T>(T Function() inner) {
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RenderObject? debugPreviousActiveLayout;
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RenderObject? debugPreviousActiveLayout;
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assert(() {
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assert(() {
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@ -3763,7 +3763,9 @@ abstract class Element extends DiagnosticableTree implements BuildContext {
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///
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///
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/// See the [RenderObjectElement] documentation for more information on slots.
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/// See the [RenderObjectElement] documentation for more information on slots.
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@protected
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@protected
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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Element? updateChild(Element? child, Widget? newWidget, Object? newSlot) {
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Element? updateChild(Element? child, Widget? newWidget, Object? newSlot) {
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if (newWidget == null) {
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if (newWidget == null) {
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if (child != null) {
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if (child != null) {
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@ -4285,7 +4287,9 @@ abstract class Element extends DiagnosticableTree implements BuildContext {
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/// The element returned by this function will already have been mounted and
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/// The element returned by this function will already have been mounted and
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/// will be in the "active" lifecycle state.
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/// will be in the "active" lifecycle state.
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@protected
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@protected
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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Element inflateWidget(Widget newWidget, Object? newSlot) {
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Element inflateWidget(Widget newWidget, Object? newSlot) {
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final bool isTimelineTracked = !kReleaseMode && _isProfileBuildsEnabledFor(newWidget);
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final bool isTimelineTracked = !kReleaseMode && _isProfileBuildsEnabledFor(newWidget);
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if (isTimelineTracked) {
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if (isTimelineTracked) {
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@ -5167,7 +5171,9 @@ abstract class Element extends DiagnosticableTree implements BuildContext {
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/// Another example is the [AnimatedBuilder.child] property, which allows the
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/// Another example is the [AnimatedBuilder.child] property, which allows the
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/// non-animating parts of a subtree to remain static even as the
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/// non-animating parts of a subtree to remain static even as the
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/// [AnimatedBuilder.builder] callback recreates the other components.
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/// [AnimatedBuilder.builder] callback recreates the other components.
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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void rebuild({bool force = false}) {
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void rebuild({bool force = false}) {
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assert(_lifecycleState != _ElementLifecycle.initial);
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assert(_lifecycleState != _ElementLifecycle.initial);
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if (_lifecycleState != _ElementLifecycle.active || (!_dirty && !force)) {
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if (_lifecycleState != _ElementLifecycle.active || (!_dirty && !force)) {
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@ -6485,7 +6491,9 @@ abstract class RenderObjectElement extends Element {
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_performRebuild(); // calls widget.updateRenderObject()
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_performRebuild(); // calls widget.updateRenderObject()
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}
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}
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@pragma('dart2js:tryInline')
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@pragma('vm:prefer-inline')
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@pragma('vm:prefer-inline')
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@pragma('wasm:prefer-inline')
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void _performRebuild() {
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void _performRebuild() {
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assert(() {
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assert(() {
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_debugDoingBuild = true;
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_debugDoingBuild = true;
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