Initial (#47831)
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@ -32,8 +32,9 @@ import 'package:flutter/foundation.dart';
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/// `CircularRRectOp`) would suggest Xyz draw operations are causing the
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/// shaders to be compiled. A useful shader warm-up draw operation would
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/// eliminate such long compilation calls in the animation. To double-check
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/// the warm-up, trace with `flutter run --profile --trace-skia --start-
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/// paused`. The `GrGLProgramBuilder` with the associated `XyzOp` should
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/// the warm-up, trace with
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/// `flutter run --profile --trace-skia --start-paused`.
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/// The `GrGLProgramBuilder` with the associated `XyzOp` should
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/// appear during startup rather than in the middle of a later animation.
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///
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@ -67,8 +68,9 @@ abstract class ShaderWarmUp {
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/// compilation cache.
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///
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/// To decide which draw operations to be added to your custom warm up
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/// process, try capture an skp using `flutter screenshot --observatory-
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/// port=<port> --type=skia` and analyze it with https://debugger.skia.org.
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/// process, try capture an skp using
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/// `flutter screenshot --observatory-uri=<uri> --type=skia`
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/// and analyze it with https://debugger.skia.org.
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/// Alternatively, one may run the app with `flutter run --trace-skia` and
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/// then examine the GPU thread in the observatory timeline to see which
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/// Skia draw operations are commonly used, and which shader compilations
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