Fix linux on vivante drivers. (flutter/engine#56862)
The same problem with NVIDIA drivers which causes issue [152099](https://github.com/flutter/flutter/issues/152099) occurs with Vivante Corporation drivers. Quick fix for issue on Vivante drivers: https://github.com/flutter/flutter/issues/152099 - [ x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [ x] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [ x] I read and followed the [Flutter Style Guide] and the [C++, Objective-C, Java style guides]. - [ x] I listed at least one issue that this PR fixes in the description above. - [ x] I added new tests to check the change I am making or feature I am adding, or the PR is [test-exempt]. See [testing the engine] for instructions on writing and running engine tests. - [ x] I updated/added relevant documentation (doc comments with `///`). - [ x] I signed the [CLA]. - [ x] All existing and new tests are passing. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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@ -89,6 +89,12 @@ static gboolean is_nvidia() {
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return strstr(vendor, "NVIDIA") != nullptr;
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}
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// Check if running on an Vivante Corporation driver.
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static gboolean is_vivante() {
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const gchar* vendor = reinterpret_cast<const gchar*>(glGetString(GL_VENDOR));
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return strstr(vendor, "Vivante Corporation") != nullptr;
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}
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// Returns the log for the given OpenGL shader. Must be freed by the caller.
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static gchar* get_shader_log(GLuint shader) {
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GLint log_length;
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@ -568,11 +574,12 @@ void fl_renderer_setup(FlRenderer* self) {
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g_return_if_fail(FL_IS_RENDERER(self));
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// Note: NVIDIA is temporarily disabled due to
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// Note: NVIDIA and Vivante are temporarily disabled due to
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// https://github.com/flutter/flutter/issues/152099
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priv->has_gl_framebuffer_blit =
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!is_nvidia() && (epoxy_gl_version() >= 30 ||
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epoxy_has_gl_extension("GL_EXT_framebuffer_blit"));
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!is_nvidia() && !is_vivante() &&
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(epoxy_gl_version() >= 30 ||
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epoxy_has_gl_extension("GL_EXT_framebuffer_blit"));
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if (!priv->has_gl_framebuffer_blit) {
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setup_shader(self);
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