Add option to delay rendering the first frame (#45135)
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@ -283,6 +283,53 @@ mixin RendererBinding on BindingBase, ServicesBinding, SchedulerBinding, Gesture
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drawFrame();
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}
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int _firstFrameDeferredCount = 0;
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bool _firstFrameSent = false;
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/// Whether frames produced by [drawFrame] are sent to the engine.
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///
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/// If false the framework will do all the work to produce a frame,
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/// but the frame is never send to the engine to actually appear on screen.
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///
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/// See also:
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///
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/// * [deferFirstFrame], which defers when the first frame is send to the
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/// engine.
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bool get sendFramesToEngine => _firstFrameSent || _firstFrameDeferredCount == 0;
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/// Tell the framework to not send the first frames to the engine until there
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/// is a corresponding call to [allowFirstFrame].
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///
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/// Call this to perform asynchronous initialisation work before the first
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/// frame is rendered (which takes down the splash screen). The framework
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/// will still do all the work to produce frames, but those frames are never
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/// send to the engine and will not appear on screen.
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///
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/// Calling this has no effect after the first frame has been send to the
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/// engine.
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void deferFirstFrame() {
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assert(_firstFrameDeferredCount >= 0);
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_firstFrameDeferredCount += 1;
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}
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/// Called after [deferFirstFrame] to tell the framework that it is ok to
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/// send the first frame to the engine now.
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///
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/// For best performance, this method should only be called while the
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/// [schedulerPhase] is [SchedulerPhase.idle].
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///
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/// This method may only be called once for each corresponding call
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/// to [deferFirstFrame].
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void allowFirstFrame() {
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assert(_firstFrameDeferredCount > 0);
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_firstFrameDeferredCount -= 1;
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// Always schedule a warm up frame even if the deferral count is not down to
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// zero yet since the removal of a deferral may uncover new deferrals that
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// are lower in the widget tree.
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if (!_firstFrameSent)
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scheduleWarmUpFrame();
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}
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/// Pump the rendering pipeline to generate a frame.
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///
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/// This method is called by [handleDrawFrame], which itself is called
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@ -344,8 +391,11 @@ mixin RendererBinding on BindingBase, ServicesBinding, SchedulerBinding, Gesture
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pipelineOwner.flushLayout();
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pipelineOwner.flushCompositingBits();
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pipelineOwner.flushPaint();
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renderView.compositeFrame(); // this sends the bits to the GPU
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pipelineOwner.flushSemantics(); // this also sends the semantics to the OS.
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if (sendFramesToEngine) {
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renderView.compositeFrame(); // this sends the bits to the GPU
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pipelineOwner.flushSemantics(); // this also sends the semantics to the OS.
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_firstFrameSent = true;
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}
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}
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@override
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@ -572,9 +572,6 @@ mixin WidgetsBinding on BindingBase, ServicesBinding, SchedulerBinding, GestureB
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}
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bool _needToReportFirstFrame = true;
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int _deferFirstFrameReportCount = 0;
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bool get _reportFirstFrame => _deferFirstFrameReportCount == 0;
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final Completer<void> _firstFrameCompleter = Completer<void>();
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@ -600,11 +597,6 @@ mixin WidgetsBinding on BindingBase, ServicesBinding, SchedulerBinding, GestureB
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/// Whether the first frame has finished building.
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///
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/// Only useful in profile and debug builds; in release builds, this always
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/// return false. This can be deferred using [deferFirstFrameReport] and
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/// [allowFirstFrameReport]. The value is set at the end of the call to
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/// [drawFrame].
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///
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/// This value can also be obtained over the VM service protocol as
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/// `ext.flutter.didSendFirstFrameEvent`.
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///
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@ -616,27 +608,30 @@ mixin WidgetsBinding on BindingBase, ServicesBinding, SchedulerBinding, GestureB
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/// Tell the framework not to report the frame it is building as a "useful"
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/// first frame until there is a corresponding call to [allowFirstFrameReport].
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///
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/// This is used by [WidgetsApp] to avoid reporting frames that aren't useful
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/// during startup as the "first frame".
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/// Deprecated. Use [deferFirstFrame]/[allowFirstFrame] to delay rendering the
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/// first frame.
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@Deprecated(
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'Use deferFirstFrame/allowFirstFrame to delay rendering the first frame. '
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'This feature was deprecated after v1.12.4.'
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)
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void deferFirstFrameReport() {
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if (!kReleaseMode) {
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assert(_deferFirstFrameReportCount >= 0);
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_deferFirstFrameReportCount += 1;
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deferFirstFrame();
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}
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}
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/// When called after [deferFirstFrameReport]: tell the framework to report
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/// the frame it is building as a "useful" first frame.
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///
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/// This method may only be called once for each corresponding call
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/// to [deferFirstFrameReport].
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///
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/// This is used by [WidgetsApp] to report when the first useful frame is
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/// painted.
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/// Deprecated. Use [deferFirstFrame]/[allowFirstFrame] to delay rendering the
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/// first frame.
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@Deprecated(
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'Use deferFirstFrame/allowFirstFrame to delay rendering the first frame. '
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'This feature was deprecated after v1.12.4.'
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)
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void allowFirstFrameReport() {
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if (!kReleaseMode) {
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assert(_deferFirstFrameReportCount >= 1);
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_deferFirstFrameReportCount -= 1;
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allowFirstFrame();
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}
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}
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@ -753,18 +748,23 @@ mixin WidgetsBinding on BindingBase, ServicesBinding, SchedulerBinding, GestureB
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return true;
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}());
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if (_needToReportFirstFrame && _reportFirstFrame) {
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TimingsCallback firstFrameCallback;
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if (_needToReportFirstFrame) {
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assert(!_firstFrameCompleter.isCompleted);
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TimingsCallback firstFrameCallback;
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firstFrameCallback = (List<FrameTiming> timings) {
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assert(sendFramesToEngine);
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if (!kReleaseMode) {
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developer.Timeline.instantSync('Rasterized first useful frame');
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developer.postEvent('Flutter.FirstFrame', <String, dynamic>{});
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}
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SchedulerBinding.instance.removeTimingsCallback(firstFrameCallback);
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firstFrameCallback = null;
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_firstFrameCompleter.complete();
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};
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// Callback is only invoked when [Window.render] is called. When
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// [sendFramesToEngine] is set to false during the frame, it will not
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// be called and we need to remove the callback (see below).
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SchedulerBinding.instance.addTimingsCallback(firstFrameCallback);
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}
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@ -780,11 +780,14 @@ mixin WidgetsBinding on BindingBase, ServicesBinding, SchedulerBinding, GestureB
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}());
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}
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if (!kReleaseMode) {
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if (_needToReportFirstFrame && _reportFirstFrame) {
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if (_needToReportFirstFrame && sendFramesToEngine) {
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developer.Timeline.instantSync('Widgets built first useful frame');
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}
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}
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_needToReportFirstFrame = false;
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if (firstFrameCallback != null && !sendFramesToEngine) {
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SchedulerBinding.instance.removeTimingsCallback(firstFrameCallback);
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}
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}
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/// The [Element] that is at the root of the hierarchy (and which wraps the
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@ -832,12 +835,9 @@ mixin WidgetsBinding on BindingBase, ServicesBinding, SchedulerBinding, GestureB
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return true;
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}());
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deferFirstFrameReport();
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if (renderViewElement != null)
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buildOwner.reassemble(renderViewElement);
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return super.performReassemble().then((void value) {
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allowFirstFrameReport();
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});
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return super.performReassemble();
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}
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}
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@ -6,6 +6,7 @@ import 'dart:async';
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import 'dart:ui' show Locale;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/rendering.dart';
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import 'basic.dart';
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import 'binding.dart';
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@ -519,9 +520,9 @@ class _LocalizationsState extends State<Localizations> {
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// have finished loading. Until then the old locale will continue to be used.
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// - If we're running at app startup time then defer reporting the first
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// "useful" frame until after the async load has completed.
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WidgetsBinding.instance.deferFirstFrameReport();
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RendererBinding.instance.deferFirstFrame();
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typeToResourcesFuture.then<void>((Map<Type, dynamic> value) {
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WidgetsBinding.instance.allowFirstFrameReport();
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RendererBinding.instance.allowFirstFrame();
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if (!mounted)
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return;
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setState(() {
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@ -0,0 +1,84 @@
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// Copyright 2019 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'package:flutter/rendering.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/widgets.dart';
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const String _actualContent = 'Actual Content';
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const String _loading = 'Loading...';
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void main() {
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testWidgets('deferFirstFrame/allowFirstFrame stops sending frames to engine', (WidgetTester tester) async {
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expect(RendererBinding.instance.sendFramesToEngine, isTrue);
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final Completer<void> completer = Completer<void>();
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await tester.pumpWidget(
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Directionality(
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textDirection: TextDirection.ltr,
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child: _DeferringWidget(
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key: UniqueKey(),
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loader: completer.future,
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),
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),
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);
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final _DeferringWidgetState state = tester.state<_DeferringWidgetState>(find.byType(_DeferringWidget));
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expect(find.text(_loading), findsOneWidget);
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expect(find.text(_actualContent), findsNothing);
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expect(RendererBinding.instance.sendFramesToEngine, isFalse);
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await tester.pump();
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expect(find.text(_loading), findsOneWidget);
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expect(find.text(_actualContent), findsNothing);
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expect(RendererBinding.instance.sendFramesToEngine, isFalse);
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expect(state.doneLoading, isFalse);
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// Complete the future to start sending frames.
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completer.complete();
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await tester.idle();
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expect(state.doneLoading, isTrue);
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expect(RendererBinding.instance.sendFramesToEngine, isTrue);
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await tester.pump();
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expect(find.text(_loading), findsNothing);
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expect(find.text(_actualContent), findsOneWidget);
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expect(RendererBinding.instance.sendFramesToEngine, isTrue);
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});
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}
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class _DeferringWidget extends StatefulWidget {
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const _DeferringWidget({Key key, this.loader}) : super(key: key);
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final Future<void> loader;
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@override
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State<_DeferringWidget> createState() => _DeferringWidgetState();
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}
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class _DeferringWidgetState extends State<_DeferringWidget> {
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bool doneLoading = false;
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@override
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void initState() {
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super.initState();
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RendererBinding.instance.deferFirstFrame();
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widget.loader.then((_) {
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setState(() {
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doneLoading = true;
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RendererBinding.instance.allowFirstFrame();
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});
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});
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}
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@override
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Widget build(BuildContext context) {
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return doneLoading
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? const Text(_actualContent)
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: const Text(_loading);
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}
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}
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