Reimplement 'stretch' for flexible items correctly.
Fixes #698 to actually work. Also, adds some debugging aids around Flex. And a test to check this fix.
This commit is contained in:
parent
ca42e8865d
commit
d81ec90c5f
@ -396,6 +396,7 @@ abstract class RenderBox extends RenderObject {
|
||||
assert(value._owner.parent == this);
|
||||
}
|
||||
_size = inDebugBuild ? new _DebugSize(value, this, debugCanParentUseSize) : value;
|
||||
assert(debugDoesMeetConstraints());
|
||||
}
|
||||
|
||||
void applyPaintTransform(Matrix4 transform) {
|
||||
|
@ -85,7 +85,6 @@ class RenderFlex extends RenderBox with ContainerRenderObjectMixin<RenderBox, Fl
|
||||
}
|
||||
}
|
||||
|
||||
// Set during layout if overflow occurred on the main axis
|
||||
TextBaseline _textBaseline;
|
||||
TextBaseline get textBaseline => _textBaseline;
|
||||
void set textBaseline (TextBaseline value) {
|
||||
@ -95,6 +94,7 @@ class RenderFlex extends RenderBox with ContainerRenderObjectMixin<RenderBox, Fl
|
||||
}
|
||||
}
|
||||
|
||||
// Set during layout if overflow occurred on the main axis
|
||||
double _overflow;
|
||||
|
||||
void setupParentData(RenderBox child) {
|
||||
@ -344,29 +344,29 @@ class RenderFlex extends RenderBox with ContainerRenderObjectMixin<RenderBox, Fl
|
||||
if (alignItems == FlexAlignItems.stretch) {
|
||||
switch (_direction) {
|
||||
case FlexDirection.horizontal:
|
||||
innerConstraints = new BoxConstraints(minWidth: constraints.maxWidth,
|
||||
maxWidth: constraints.maxWidth,
|
||||
minHeight: constraints.minHeight,
|
||||
innerConstraints = new BoxConstraints(minWidth: spaceForChild,
|
||||
maxWidth: spaceForChild,
|
||||
minHeight: constraints.maxHeight,
|
||||
maxHeight: constraints.maxHeight);
|
||||
break;
|
||||
case FlexDirection.vertical:
|
||||
innerConstraints = new BoxConstraints(minWidth: constraints.minWidth,
|
||||
innerConstraints = new BoxConstraints(minWidth: constraints.maxWidth,
|
||||
maxWidth: constraints.maxWidth,
|
||||
minHeight: constraints.maxHeight,
|
||||
maxHeight: constraints.maxHeight);
|
||||
minHeight: spaceForChild,
|
||||
maxHeight: spaceForChild);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (_direction) {
|
||||
case FlexDirection.horizontal:
|
||||
innerConstraints = new BoxConstraints(maxHeight: constraints.maxHeight,
|
||||
minWidth: spaceForChild,
|
||||
maxWidth: spaceForChild);
|
||||
innerConstraints = new BoxConstraints(minWidth: spaceForChild,
|
||||
maxWidth: spaceForChild,
|
||||
maxHeight: constraints.maxHeight);
|
||||
break;
|
||||
case FlexDirection.vertical:
|
||||
innerConstraints = new BoxConstraints(minHeight: spaceForChild,
|
||||
maxHeight: spaceForChild,
|
||||
maxWidth: constraints.maxWidth);
|
||||
innerConstraints = new BoxConstraints(maxWidth: constraints.maxWidth,
|
||||
minHeight: spaceForChild,
|
||||
maxHeight: spaceForChild);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -467,35 +467,54 @@ class RenderFlex extends RenderBox with ContainerRenderObjectMixin<RenderBox, Fl
|
||||
}
|
||||
|
||||
void paint(PaintingContext context, Offset offset) {
|
||||
if (_overflow > 0) {
|
||||
context.canvas.save();
|
||||
context.canvas.clipRect(offset & size);
|
||||
if (_overflow <= 0.0) {
|
||||
defaultPaint(context, offset);
|
||||
context.canvas.restore();
|
||||
} else {
|
||||
defaultPaint(context, offset);
|
||||
}
|
||||
}
|
||||
|
||||
void debugPaintSize(PaintingContext context, Offset offset) {
|
||||
super.debugPaintSize(context, offset);
|
||||
if (_overflow <= 0)
|
||||
return;
|
||||
|
||||
// Draw a red rectangle over the overflow area in debug mode
|
||||
// You should be using a Clip if you want to clip your children
|
||||
Paint paint = new Paint()..color = const Color(0x7FFF0000);
|
||||
Rect overflowRect;
|
||||
switch(direction) {
|
||||
case FlexDirection.horizontal:
|
||||
overflowRect = offset + new Offset(size.width, 0.0) &
|
||||
new Size(_overflow, size.height);
|
||||
break;
|
||||
case FlexDirection.vertical:
|
||||
overflowRect = offset + new Offset(0.0, size.height) &
|
||||
new Size(size.width, _overflow);
|
||||
break;
|
||||
}
|
||||
context.canvas.drawRect(overflowRect, paint);
|
||||
|
||||
// We have overflow. Clip it.
|
||||
context.canvas.save();
|
||||
context.canvas.clipRect(offset & size);
|
||||
defaultPaint(context, offset);
|
||||
context.canvas.restore();
|
||||
assert(() {
|
||||
// In debug mode, if you have overflow, we highlight where the
|
||||
// overflow would be by painting that area red. Since that is
|
||||
// likely to be clipped by an ancestor, we also draw a thick red
|
||||
// line at the edge that's overflowing.
|
||||
|
||||
// If you do want clipping, use a RenderClip (Clip in the
|
||||
// Widgets library).
|
||||
|
||||
Paint markerPaint = new Paint()..color = const Color(0xE0FF0000);
|
||||
Paint highlightPaint = new Paint()..color = const Color(0x7FFF0000);
|
||||
const kMarkerSize = 0.1;
|
||||
Rect markerRect, overflowRect;
|
||||
switch(direction) {
|
||||
case FlexDirection.horizontal:
|
||||
markerRect = offset + new Offset(size.width * (1.0 - kMarkerSize), 0.0) &
|
||||
new Size(size.width * kMarkerSize, size.height);
|
||||
overflowRect = offset + new Offset(size.width, 0.0) &
|
||||
new Size(_overflow, size.height);
|
||||
break;
|
||||
case FlexDirection.vertical:
|
||||
markerRect = offset + new Offset(0.0, size.height * (1.0 - kMarkerSize)) &
|
||||
new Size(size.width, size.height * kMarkerSize);
|
||||
overflowRect = offset + new Offset(0.0, size.height) &
|
||||
new Size(size.width, _overflow);
|
||||
break;
|
||||
}
|
||||
context.canvas.drawRect(markerRect, markerPaint);
|
||||
context.canvas.drawRect(overflowRect, highlightPaint);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
String toStringName() {
|
||||
String header = super.toStringName();
|
||||
if (_overflow > 0.0)
|
||||
header += ' OVERFLOWING';
|
||||
return header;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -738,6 +738,13 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
String toString([String prefix = '']) {
|
||||
RenderObject debugPreviousActiveLayout = _debugActiveLayout;
|
||||
_debugActiveLayout = null;
|
||||
String header = toStringName();
|
||||
prefix += ' ';
|
||||
String result = '${header}\n${debugDescribeSettings(prefix)}${debugDescribeChildren(prefix)}';
|
||||
_debugActiveLayout = debugPreviousActiveLayout;
|
||||
return result;
|
||||
}
|
||||
String toStringName() {
|
||||
String header = '${runtimeType}';
|
||||
if (_relayoutSubtreeRoot != null && _relayoutSubtreeRoot != this) {
|
||||
int count = 1;
|
||||
@ -752,10 +759,7 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
header += ' NEEDS-LAYOUT';
|
||||
if (!attached)
|
||||
header += ' DETACHED';
|
||||
prefix += ' ';
|
||||
String result = '${header}\n${debugDescribeSettings(prefix)}${debugDescribeChildren(prefix)}';
|
||||
_debugActiveLayout = debugPreviousActiveLayout;
|
||||
return result;
|
||||
return header;
|
||||
}
|
||||
String debugDescribeSettings(String prefix) => '${prefix}parentData: ${parentData}\n${prefix}constraints: ${constraints}\n';
|
||||
String debugDescribeChildren(String prefix) => '';
|
||||
|
Loading…
x
Reference in New Issue
Block a user