[flutter_tool] Allow includes relative to shader path (#107862)

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Zachary Anderson 2022-07-18 18:38:32 -07:00 committed by GitHub
parent 6bd3e6e006
commit e9529e2512
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3 changed files with 10 additions and 2 deletions

View File

@ -68,6 +68,7 @@ class ShaderCompiler {
'--spirv=$outputPath', '--spirv=$outputPath',
'--input=${input.path}', '--input=${input.path}',
'--input-type=frag', '--input-type=frag',
'--include=${input.parent.path}',
]; ];
final Process impellercProcess = await _processManager.start(cmd); final Process impellercProcess = await _processManager.start(cmd);
final int code = await impellercProcess.exitCode; final int code = await impellercProcess.exitCode;

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@ -397,6 +397,7 @@ flutter:
late Artifacts artifacts; late Artifacts artifacts;
late String impellerc; late String impellerc;
late Directory output; late Directory output;
late String assetsPath;
late String shaderPath; late String shaderPath;
late String outputPath; late String outputPath;
@ -408,8 +409,9 @@ flutter:
fileSystem.file(impellerc).createSync(recursive: true); fileSystem.file(impellerc).createSync(recursive: true);
output = fileSystem.directory('asset_output')..createSync(recursive: true); output = fileSystem.directory('asset_output')..createSync(recursive: true);
shaderPath = fileSystem.path.join('assets', 'shader.frag'); assetsPath = 'assets';
outputPath = fileSystem.path.join(output.path, 'assets', 'shader.frag'); shaderPath = fileSystem.path.join(assetsPath, 'shader.frag');
outputPath = fileSystem.path.join(output.path, assetsPath, 'shader.frag');
fileSystem.file(shaderPath).createSync(recursive: true); fileSystem.file(shaderPath).createSync(recursive: true);
}); });
@ -445,6 +447,7 @@ flutter:
'--spirv=$outputPath', '--spirv=$outputPath',
'--input=/$shaderPath', '--input=/$shaderPath',
'--input-type=frag', '--input-type=frag',
'--include=/$assetsPath',
], ],
onRun: () { onRun: () {
fileSystem.file(outputPath).createSync(recursive: true); fileSystem.file(outputPath).createSync(recursive: true);

View File

@ -10,6 +10,7 @@ import 'package:flutter_tools/src/build_system/targets/shader_compiler.dart';
import '../../../src/common.dart'; import '../../../src/common.dart';
import '../../../src/fake_process_manager.dart'; import '../../../src/fake_process_manager.dart';
const String fragDir = '/shaders';
const String fragPath = '/shaders/my_shader.frag'; const String fragPath = '/shaders/my_shader.frag';
const String notFragPath = '/shaders/not_a_frag.file'; const String notFragPath = '/shaders/not_a_frag.file';
const String outputPath = '/output/shaders/my_shader.spv'; const String outputPath = '/output/shaders/my_shader.spv';
@ -40,6 +41,7 @@ void main() {
'--spirv=$outputPath', '--spirv=$outputPath',
'--input=$fragPath', '--input=$fragPath',
'--input-type=frag', '--input-type=frag',
'--include=$fragDir',
], ],
onRun: () { onRun: () {
fileSystem.file(outputPath).createSync(recursive: true); fileSystem.file(outputPath).createSync(recursive: true);
@ -72,6 +74,7 @@ void main() {
'--spirv=$outputPath', '--spirv=$outputPath',
'--input=$notFragPath', '--input=$notFragPath',
'--input-type=frag', '--input-type=frag',
'--include=$fragDir',
], ],
onRun: () { onRun: () {
fileSystem.file(outputPath).createSync(recursive: true); fileSystem.file(outputPath).createSync(recursive: true);
@ -104,6 +107,7 @@ void main() {
'--spirv=$outputPath', '--spirv=$outputPath',
'--input=$notFragPath', '--input=$notFragPath',
'--input-type=frag', '--input-type=frag',
'--include=$fragDir',
], ],
exitCode: 1, exitCode: 1,
), ),