complain on missing entries in flutter.yaml (#3731)
* complain on missing entries in flutter.yaml * change to a hard failure
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@ -48,7 +48,7 @@ export PATH="$DART_SDK_PATH/bin:$PATH"
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set +e
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if [ $FLUTTER_DEV ]; then
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"$DART" --packages="$FLUTTER_TOOLS_DIR/.packages" "$SCRIPT_PATH" "$@"
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"$DART" --packages="$FLUTTER_TOOLS_DIR/.packages" -c "$SCRIPT_PATH" "$@"
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else
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"$DART" "$SNAPSHOT_PATH" "$@"
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fi
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@ -313,6 +313,9 @@ class AndroidDevice extends Device {
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includeRobotoFonts: false
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);
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if (localBundlePath == null)
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return new LaunchResult.failed();
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printTrace('Starting bundle for $this.');
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return startBundle(
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@ -504,6 +504,9 @@ Future<int> buildAndroid(
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mainPath: findMainDartFile(target),
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precompiledSnapshot: isAotBuildMode(buildMode),
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includeRobotoFonts: false);
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if (flxPath == null)
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return 1;
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}
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// Build an AOT snapshot if needed.
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@ -50,6 +50,12 @@ class _Asset {
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final String source;
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File get assetFile {
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return new File(source != null ? '$base/$source' : '$base/$relativePath');
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}
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bool get assetFileExists => assetFile.existsSync();
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/// The delta between what the assetEntry is and the relativePath (e.g.,
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/// packages/material_gallery).
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String get symbolicPrefix {
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@ -95,6 +101,8 @@ List<_Asset> _getMaterialAssets(String fontSet) {
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/// Given an assetBase location and a flutter.yaml manifest, return a map of
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/// assets to asset variants.
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///
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/// Returns `null` on missing assets.
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Map<_Asset, List<_Asset>> _parseAssets(
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PackageMap packageMap,
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Map<String, dynamic> manifestDescriptor,
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@ -113,6 +121,11 @@ Map<_Asset, List<_Asset>> _parseAssets(
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for (String asset in manifestDescriptor['assets']) {
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_Asset baseAsset = _resolveAsset(packageMap, assetBase, asset);
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if (!baseAsset.assetFileExists) {
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printError('Error: unable to locate asset entry in flutter.yaml: "$asset".');
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return null;
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}
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List<_Asset> variants = <_Asset>[];
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result[baseAsset] = variants;
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@ -196,22 +209,24 @@ Future<int> _validateManifest(Object manifest) async {
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Schema schema = await Schema.createSchemaFromUrl('file://$schemaPath');
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Validator validator = new Validator(schema);
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if (validator.validate(manifest))
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if (validator.validate(manifest)) {
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return 0;
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} else {
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if (validator.errors.length == 1) {
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printError('Error in flutter.yaml: ${validator.errors.first}');
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} else {
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printError('Error in flutter.yaml:');
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printError(' ' + validator.errors.join('\n '));
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}
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printError('Error in flutter.yaml:');
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printError(validator.errors.join('\n'));
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return 1;
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return 1;
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}
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}
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/// Create a [ZipEntry] from the given [_Asset]; the asset must exist.
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ZipEntry _createAssetEntry(_Asset asset) {
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String source = asset.source ?? asset.relativePath;
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File file = new File('${asset.base}/$source');
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if (!file.existsSync()) {
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printError('Cannot find asset "$source" in directory "${path.absolute(asset.base)}".');
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return null;
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}
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return new ZipEntry.fromFile(asset.assetEntry, file);
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assert(asset.assetFileExists);
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return new ZipEntry.fromFile(asset.assetEntry, asset.assetFile);
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}
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ZipEntry _createAssetManifest(Map<_Asset, List<_Asset>> assetVariants) {
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@ -242,6 +257,8 @@ ZipEntry _createFontManifest(Map<String, dynamic> manifestDescriptor,
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}
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/// Build the flx in the build/ directory and return `localBundlePath` on success.
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///
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/// Return `null` on failure.
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Future<String> buildFlx(
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Toolchain toolchain, {
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String mainPath: defaultMainPath,
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@ -259,10 +276,7 @@ Future<String> buildFlx(
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precompiledSnapshot: precompiledSnapshot,
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includeRobotoFonts: includeRobotoFonts
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);
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if (result == 0)
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return localBundlePath;
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else
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throw result;
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return result == 0 ? localBundlePath : null;
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}
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/// The result from [buildInTempDir]. Note that this object should be disposed after use.
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@ -349,6 +363,9 @@ Future<int> assemble({
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excludeDirs: <String>[workingDirPath, path.join(assetBasePath, 'build')]
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);
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if (assetVariants == null)
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return 1;
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final bool usesMaterialDesign = manifestDescriptor != null &&
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manifestDescriptor['uses-material-design'] == true;
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