Add some breadcrumbs to RenderIgnorePointer/RenderAbsorbPointer (#9192)
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@ -2309,6 +2309,11 @@ class RenderRepaintBoundary extends RenderProxyBox {
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/// When [ignoringSemantics] is true, the subtree will be invisible to
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/// When [ignoringSemantics] is true, the subtree will be invisible to
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/// the semantics layer (and thus e.g. accessibility tools). If
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/// the semantics layer (and thus e.g. accessibility tools). If
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/// [ignoringSemantics] is null, it uses the value of [ignoring].
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/// [ignoringSemantics] is null, it uses the value of [ignoring].
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///
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/// See also:
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///
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/// * [RenderAbsorbPointer], which takes the pointer events but prevents any
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/// nodes in the subtree from seeing them.
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class RenderIgnorePointer extends RenderProxyBox {
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class RenderIgnorePointer extends RenderProxyBox {
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/// Creates a render object that is invisible to hit testing.
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/// Creates a render object that is invisible to hit testing.
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///
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///
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@ -2492,6 +2497,11 @@ class RenderOffstage extends RenderProxyBox {
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/// consumes space during layout and paints its child as usual. It just prevents
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/// consumes space during layout and paints its child as usual. It just prevents
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/// its children from being the target of located events, because its render
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/// its children from being the target of located events, because its render
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/// object returns true from [hitTest].
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/// object returns true from [hitTest].
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///
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/// See also:
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///
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/// * [RenderIgnorePointer], which has the opposite effect: removing the
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/// subtree from considering entirely for the purposes of hit testing.
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class RenderAbsorbPointer extends RenderProxyBox {
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class RenderAbsorbPointer extends RenderProxyBox {
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/// Creates a render object that absorbs pointers during hit testing.
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/// Creates a render object that absorbs pointers during hit testing.
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///
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///
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