Update links to the flutter/engine
repository for the monorepo. (#164328)
Just general cleanup while working on other things.
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# Flutter Engine
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[](https://flutter-dashboard.appspot.com/#/build?repo=engine)
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Flutter is Google's SDK for crafting beautiful, fast user experiences for
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mobile, web, and desktop from a single codebase. Flutter works with existing
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code, is used by developers and organizations around the world, and is free
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and open source.
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The Flutter Engine is a portable runtime for hosting
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[Flutter](https://flutter.dev) applications. It implements Flutter's core
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libraries, including animation and graphics, file and network I/O,
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@ -15,16 +8,11 @@ toolchain. Most developers will interact with Flutter via the [Flutter
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Framework](https://github.com/flutter/flutter), which provides a modern,
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reactive framework, and a rich set of platform, layout and foundation widgets.
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If you want to run/contribute to Flutter Web engine, more tooling can be
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found at [felt](lib/web_ui/README.md#using-felt).
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This is a tool written to make web engine development experience easy.
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More tooling is available to make development experiences easier:
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If you are new to Flutter, then you will find more general information
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on the Flutter project, including tutorials and samples, on our Web
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site at [Flutter.dev](https://flutter.dev). For specific information
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about Flutter's APIs, consider our API reference which can be found at
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the [docs.flutter.dev](https://docs.flutter.dev/).
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| Target | Tool |
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| ----------------- | ----------------------------------------------- |
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| Web | [`felt`](lib/web_ui/README.md#using-felt) |
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| Mobile or Desktop | [`et`](tools/engine_tool/README.md#engine-tool) |
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Flutter is a fully open source project, and we welcome contributions.
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Information on how to get started can be found at our
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[contributor guide](CONTRIBUTING.md).
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To learn about running tests, see [testing the engine](docs/testing/Testing-the-engine.md).
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@ -1,16 +1,13 @@
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## Testing the engine
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Pull requests submitted to the [engine repository](https://github.com/flutter/engine)
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should be tested to prevent functional regressions.
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# Testing the engine
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This guide describes how to write and run various types of tests in the engine.
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## C++ - core engine
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If you edit `.cc` files in https://github.com/flutter/engine/tree/main,
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If you edit `.cc` files in [`engine`](../../),
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you're working on the core, portable Flutter engine.
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### Unit tests
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### Unit tests (C++)
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C++ unit tests are co-located with their header and source files. For instance,
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`fml/file.h` and `fml/file.cc` have a `fml/file_unittest.cc` in the same
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@ -25,7 +22,7 @@ folder.
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You can run the C++ unit tests with:
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```
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```sh
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testing/run_tests.py --type=engine
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```
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@ -33,7 +30,7 @@ from the `flutter` directory, after building the engine variant to test
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(by default `host_debug_unopt`). To use a different variant (e.g. if you use
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an Apple Silicon Mac), run:
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```
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```sh
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testing/run_tests.py --type=engine --variant=host_debug_unopt_arm64
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```
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@ -57,7 +54,7 @@ mocks for all other dependencies.
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## Java - Android embedding
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If you edit `.java` files in the https://github.com/flutter/engine/tree/main/shell/platform/android
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If you edit `.java` files in the [`shell/platform/android`](../../shell/platform/android/)
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directory, you're working on the Android embedding which connects the core C++
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engine to the Android SDK APIs and runtime.
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@ -65,9 +62,9 @@ engine to the Android SDK APIs and runtime.
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For testing logic within a class at a unit level, create or add to a JUnit test.
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Existing Java unit tests are located at https://github.com/flutter/engine/tree/main/shell/platform/android/test
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and follow the Java package directory structure. Files in the `shell/platform/android/io/flutter/`
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package tree can have a parallel file in the `shell/platform/android/test/io/flutter/`
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Existing Java unit tests are located at [`shell/platform/android/test`](../../shell/platform/android/test)
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and follow the Java package directory structure. Files in the [`shell/platform/android/io/flutter/`](../../shell/platform/android/io/flutter/)
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package tree can have a parallel file in the [`shell/platform/android/test/io/flutter/`](../../shell/platform/android/test/io/flutter/)
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package tree. Files in matching directories are considered [package visible](https://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html)
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as is the case in standard Java.
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@ -75,7 +72,7 @@ When editing production files in `shell/platform/android/io/flutter/`,
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the easiest step to add tests is to look for a matching `...Test.java` file in
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`shell/platform/android/test/io/flutter/`.
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See the [Java unit test README](https://github.com/flutter/engine/blob/main/shell/platform/android/test/README.md)
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See the [Java unit test README](../../shell/platform/android/test/README.md)
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for details.
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The engine repo has a unified build system to build C, C++, Objective-C,
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@ -87,7 +84,7 @@ standard Android project.
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Instead, the engine provides the script:
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```
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```sh
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testing/run_tests.py --type=java
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```
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@ -159,7 +156,7 @@ in the root of the monorepo. See
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## Objective-C - iOS embedding
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If you edit `.h` or `.mm` files in the https://github.com/flutter/engine/tree/main/shell/platform/darwin/ios
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If you edit `.h` or `.mm` files in the [`shell/platform/darwin/ios`](../../shell/platform/darwin/ios)
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directory, you're working on the iOS embedding which connects the core C++
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engine to the iOS SDK APIs and runtime.
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@ -168,23 +165,22 @@ engine to the iOS SDK APIs and runtime.
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For testing logic within a class in isolation, create or add to a XCTestCase.
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The iOS unit testing infrastructure is split in 2 different locations. The
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`...Test.mm` files in https://github.com/flutter/engine/tree/main/shell/platform/darwin/ios
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contain the unit tests themselves. The
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https://github.com/flutter/engine/tree/main/testing/ios/IosUnitTests directory
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contains an Xcode container project to execute the test.
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`...Test.mm` files in [`shell/platform/darwin/ios`](../../shell/platform/darwin/ios)
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contain the unit tests themselves. The [`testing/ios/IosUnitTests`](../../testing/ios/IosUnitTests/)
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directory contains an Xcode container project to execute the test.
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See the [iOS unit test README](https://github.com/flutter/engine/blob/main/testing/ios/IosUnitTests/README.md)
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See [`testing/ios/IosUnitTests/README.md`](../../testing/ios/IosUnitTests/README.md)
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for details on adding new test files.
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The engine repo has a unified build system to build C, C++, Objective-C,
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Objective-C++, and Java files using [GN](https://gn.googlesource.com/gn/) and
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[Ninja](https://ninja-build.org/). Since GN and Ninja has to build the C++
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dependencies that the Objective-C classes reference, the tests aren't built by
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the Xcode project in https://github.com/flutter/engine/tree/main/testing/ios/IosUnitTests.
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the Xcode project in [`testing/ios/IosUnitTests`](../../testing/ios/IosUnitTests/).
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Instead, the engine provides the script:
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```
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```sh
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testing/run_tests.py --type=objc
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```
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@ -231,14 +227,13 @@ mock all other dependencies with OCMock.
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The OCMock library is available as a test dependency when writing XCTests for
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the engine.
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### End-to-end tests
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### End-to-end tests (iOS Embedder)
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End-to-end tests exercise the entire iOS embedding with the C++ engine on
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a headless iOS simulator. It's an integration test ensuring that
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the engine as a whole on iOS is functioning correctly.
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The project containing the iOS end-to-end engine test is at
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https://github.com/flutter/engine/tree/main/testing/ios_scenario_app/ios.
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The project containing the iOS end-to-end engine test is at [`testing/ios_scenario_app/ios`](../../testing/ios_scenario_app/ios/).
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This test project is build similarly to a normal debug Flutter app. The Dart
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code is bundled in JIT mode and is brought into Xcode with a `.framework`
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@ -246,7 +241,7 @@ dependency on the prebuilt local engine. It's then installed and executed on a
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simulator via Xcode.
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Unlike a normal Flutter app, the Flutter framework on the Dart side is a
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lightweight fake at https://github.com/flutter/engine/tree/main/testing/ios_scenario_app/lib
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lightweight fake at [`testing/ios_scenario_app/lib`](../../testing/ios_scenario_app/lib/).
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that implements some of the basic functionalities of `dart:ui` Window rather
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than using the real Flutter framework at `flutter/flutter`.
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@ -256,35 +251,35 @@ The end-to-end test can be executed by running:
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testing/ios_scenario_app/run_ios_tests.sh
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```
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Additional end-to-end instrumented tests can be added to https://github.com/flutter/engine/tree/main/testing/ios_scenario_app/ios/Scenarios/ScenariosTests.
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Additional end-to-end instrumented tests can be added to [`testing/ios_scenario_app/ios/Scenarios/ScenariosTests`](../../testing/ios_scenario_app/ios/Scenarios/ScenariosTests/).
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If supporting logic is needed for the test case, it can be added to the
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Android app under-test in https://github.com/flutter/engine/tree/main/testing/ios_scenario_app/ios/Scenarios/Scenarios
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or to the fake Flutter framework under-test in https://github.com/flutter/engine/tree/main/testing/ios_scenario_app/lib.
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Android app under-test in [`testing/ios_scenario_app/ios/Scenarios/Scenarios`](../../testing/ios_scenario_app/ios/Scenarios/Scenarios/).
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or to the fake Flutter framework under-test in [`testing/ios_scenario_app/lib`](../../testing/ios_scenario_app/lib/).
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As best practice, favor adding unit tests if possible since end-to-end tests
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are, by nature, non-hermetic, slow and flaky.
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End-to-end tests on iOS are executed during pre-submit on our CI system when
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submitting PRs to the `flutter/engine` repository.
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submitting PRs.
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## Dart - dart:ui
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If you edit `.dart` files in https://github.com/flutter/engine/tree/main/lib/ui,
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you're working on the 'dart:ui' package which is the interface between
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the C++ engine and the Dart Flutter framework.
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If you edit `.dart` files in [`lib/ui`](../../lib/ui/) you're working on the
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`dart:ui` package which is the interface between the C++ engine and the Dart
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Flutter framework.
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### Unit tests
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### Unit tests (Dart)
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Dart classes in https://github.com/flutter/engine/tree/main/lib/ui have matching
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unit tests at https://github.com/flutter/engine/tree/main/testing/dart.
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Dart classes in [`lib/ui`](../../lib/ui/) have matching unit tests at
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[`testing/dart`](../../testing/dart/).
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When editing production files in the 'dart:ui' package, add to or create a
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test file in `testing/dart`.
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To run the Dart unit tests, use the script:
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```
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```sh
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testing/run_tests.py --type=dart
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```
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@ -317,4 +312,4 @@ Assuming your `flutter` and `engine` working directories are siblings, you can r
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## Web engine
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Web tests are run via the `felt` command. More details can be found in [lib/web_ui/README.md](https://github.com/flutter/engine/blob/main/lib/web_ui/README.md#hacking-on-the-web-engine).
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Web tests are run via the `felt` command. More details can be found in [lib/web_ui/README.md](../../lib/web_ui/README.md).
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