Hide the `--web-renderer` option in the Flutter Tool. The defaults already cover all fully supported modes:
- `flutter build web` provides canvaskit + dart2js
- `flutter build web --wasm` provides skwasm + dart2wasm
We do not want to encourage production usage of any other permutations (e.g. `auto` or `html`), in particular those that simply do not work (e.g. `skwasm` + dart2js).
Fixes https://github.com/flutter/flutter/issues/140096
Fixes https://github.com/flutter/flutter/issues/151786
Reverts: flutter/flutter#152358
Initiated by: zanderso
Reason for reverting: Speculative revert to determine whether this PR is related to https://github.com/flutter/flutter/issues/153026
Original PR Author: andrewkolos
Reviewed By: {christopherfujino}
This change reverts the following previous change:
Contributes to fixing https://github.com/flutter/flutter/issues/137184.
Cleaned up version of earlier PR, https://github.com/flutter/flutter/pull/152187.
This PR guards all the writes to `Process::stdin` by wrapping them with `ProcessUtils.writelnToStdinUnsafe`. This way, if any writes fail, we should at least get a stacktrace in our crash reporting.
Opening a Swift package in Xcode generates `.build` and `.swiftpm` directories. These should be ignored as they contain intermediary build artifacts that aren't meant to be checked-in.
Part of https://github.com/flutter/flutter/issues/148018
Nullable types for values in map patterns require the key to be present.
Since the 'uri' key is not always present in DDS exception responses,
this was causing us to fall back to throwing a StateError.
Fixes https://github.com/flutter/flutter/issues/152684
If Swift Package Manager is enabled, the tool generates a Swift package at `<ios/macos>/Flutter/ephemeral/Packages/FlutterGeneratedPluginSwiftPackage/`. This Swift package is how the tool adds plugins to the Flutter project.
SwiftPM is strictly enforces platform versions: you cannot depend on a Swift package if its supported version is higher than your own.
On iOS, we use the project's minimum deployment version for the generated Swift package. If a plugin has a higher requirement, you'll need to update your project's minimum deployment version. The generated Swift package is automatically updated the next time you run the tool.
This updates macOS to do the same thing.
Fixes https://github.com/flutter/flutter/issues/146204
This reverts commit 7cdc23b3e1bae2bc7bc2d1f34773eaa3629d4fcc.
The failure in the `native_assets_test` integration test on Windows was caused by the DevTools process not being shutdown by the `ColdRunner` when running the profile mode portion of the test. This resulted in the test being unable to clean up the project created by the test as DevTools was still holding onto a handle within the directory. This PR adds back the mistakenly removed DevTools shutdown logic in the `ColdRunner`.
Turns out just supporting the right value for `kDebugMode` was a lot simpler than I thought. Debug builds used to never go through the build system code path when using `flutter run`, but now that we have wasm this can occur with the run command.
This should address https://github.com/flutter/flutter/issues/148850
Reverts: flutter/flutter#152049
Initiated by: cbracken
Reason for reverting: iOS builds failing in post-submit
Original PR Author: loic-sharma
Reviewed By: {jmagman}
This change reverts the following previous change:
Changes:
1. Enables Swift Package Manager by default on the main/master channel
2. Fixes tests that fail if Swift Package Manager is enabled
Corresponding docs change: https://github.com/flutter/website/pull/10938
Addresses https://github.com/flutter/flutter/issues/151567
1. Instead of getting the `FULL_PRODUCT_NAME` Xcode build setting (`Runner.app`) instead use `PRODUCT_NAME` since most places really want the product name, and the extension stripping wasn't correct when the name contained periods.
2. Don't instruct the user to open the `xcarchive` in Xcode if it doesn't exist.
Fixes https://github.com/flutter/flutter/issues/140212
For the necessary background knowledge, see the flutter.dev content on [Resolution-aware image assets](https://docs.flutter.dev/ui/assets/assets-and-images#resolution-aware) and [Conditional bundling of assets based on app flavor](https://docs.flutter.dev/ui/assets/assets-and-images#conditional-bundling-of-assets-based-on-app-flavor) if you don't have a basic understanding of these features.
Fixes https://github.com/flutter/flutter/issues/151813 by using unique temporary directories, per asset file, for transformations. Currently, only a single directory is used and the name of the temporary files was based only on the basename of files. This means that `assets/image.png` and `assets/2x/image.png` would share an output path (`<temp dir path>/image.png`), causing a race. If this quick and rough explanation is a bit confusing, the original issueâ#151813âprovides a full repro and correct identification of the exact cause of the failure that can occur in the asset transformation process.
Reverts: flutter/flutter#146593
Initiated by: zanderso
Reason for reverting: Consistently failing `Windows_android native_assets_android` as in https://ci.chromium.org/ui/p/flutter/builders/prod/Windows_android%20native_assets_android/2533/overview
Original PR Author: bkonyi
Reviewed By: {christopherfujino, kenzieschmoll}
This change reverts the following previous change:
This change is a major step towards moving away from shipping DDS via Pub.
The first component of this PR is the move away from importing package:dds to launch DDS. Instead, DDS is launched out of process using the `dart development-service` command shipped with the Dart SDK. This makes Flutter's handling of DDS consistent with the standalone Dart VM.
The second component of this PR is the initial work to prepare for the removal of instances of DevTools being served manually by the flutter_tool, instead relying on DDS to serve DevTools. This will be consistent with how the standalone Dart VM serves DevTools, tying the DevTools lifecycle to a live DDS instance. This will allow for the removal of much of the logic needed to properly manage the lifecycle of the DevTools server in a future PR. Also, by serving DevTools from DDS, users will no longer need to forward a secondary port in remote workflows as DevTools will be available on the DDS port.
There's two remaining circumstances that will prevent us from removing DevtoolsRunner completely:
- The daemon's `devtools.serve` endpoint
- `flutter drive`'s `--profile-memory` flag used for recording memory profiles
This PR also includes some refactoring around `DebuggingOptions` to reduce the number of debugging related arguments being passed as parameters adjacent to a `DebuggingOptions` instance.
This change is a major step towards moving away from shipping DDS via
Pub.
The first component of this PR is the move away from importing
package:dds to launch DDS. Instead, DDS is launched out of process using
the `dart development-service` command shipped with the Dart SDK. This
makes Flutter's handling of DDS consistent with the standalone Dart VM.
The second component of this PR is the initial work to prepare for the
removal of instances of DevTools being served manually by the
flutter_tool, instead relying on DDS to serve DevTools. This will be
consistent with how the standalone Dart VM serves DevTools, tying the
DevTools lifecycle to a live DDS instance. This will allow for the
removal of much of the logic needed to properly manage the lifecycle of
the DevTools server in a future PR. Also, by serving DevTools from DDS,
users will no longer need to forward a secondary port in remote
workflows as DevTools will be available on the DDS port. This code is currently
commented out and will be enabled in a future PR.
There's two remaining circumstances that will prevent us from removing
DevtoolsRunner completely:
- The daemon's `devtools.serve` endpoint
- `flutter drive`'s `--profile-memory` flag used for recording memory
profiles
This PR also includes some refactoring around `DebuggingOptions` to
reduce the number of debugging related arguments being passed as
parameters adjacent to a `DebuggingOptions` instance.
This will make
* `flutter run` have source maps enabled by default
* `flutter build` have source maps disabled by default
which mirrors what happens already today with the js compilers.
For local development this works quite well - even better than with
dart2js (see dart2js issues in [0]).
We do have some follow-up items for source maps in dart2wasm compiler,
see [1]
[0]
[flutter/flutter/issues/151641](https://github.com/flutter/flutter/issues/151641)
[1]
[dart-lang/sdk/issues/56232](https://github.com/dart-lang/sdk/issues/56232)
Stop trying to roll the dependencies for native assets automatically.
They are under active development (pre 1.0.0), and have frequent breaking changes. I'll be rolling these manually.
(We have the same setup in the Dart SDK, not auto-rolling dart-lang/native via DEPS.)
Related comment:
* https://github.com/flutter/flutter/pull/151539#issuecomment-2221134824
Stop running link hooks in debug mode.
Rationale: link hooks only get access to tree-shaking info in release builds, so they can't do anything meaningful in debug builds. Debug builds should be fast as development cycle, so running less is better.
More details:
* https://github.com/dart-lang/native/issues/1252
Also: rolls packages to latest versions.
## Implementation details
The decision whether linking is enabled is made as follows:
* For normal builds `build_info.dart::BuildMode` is used to determine whether Dart is compiled in JIT or AOT mode.
* Testers always run in JIT, so no linking.
* Native asset dry runs only run for JIT builds (e.g only when hot reload and hot restart are enabled).
## Testing
The integration test is updated to output an asset for linking if `BuildConfig.linkingEnabled` is true, and to output an asset for bundling directly if linking is not enabled.
These changes allow to override existing native endorsed (federated & inline) plugins with e.g. non-endorsed plugin implementations via direct dependencies as described in the section *Platform implementation selection* in the [design doc](https://docs.google.com/document/d/1LD7QjmzJZLCopUrFAAE98wOUQpjmguyGTN2wd_89Srs).
```yaml
# pubspec.yaml
name: example
dependencies:
my_plugin: ^0.0.1
my_plugin_android_alternative: ^0.0.1
```
Closes#80374, closes#59657
Related: Override Dart plugins (#87991, #79669)
The current URL has 2 /to, but it should only be 1. However, this url redirects to https://docs.flutter.dev/release/breaking-changes/android-java-gradle-migration-guide, so I can change it to that if it's preferred just to go to the final destination - just don't know if it's a redirect for a reason
i didn't create an issue as it's a doc change, but if that's a requirement I can do that
This PR changes the project name logic for `flutter create` to look for the name in the pubspec.yaml `name` field,
before falling back to the directory name.
Fixes https://github.com/flutter/flutter/issues/53106
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
https://github.com/flutter/flutter/pull/150645 tries to shut down Chrome by sending a browser close command through a debug protocol. The webkit_inspection_protocol library used to send the command may throw a SocketException if Chrome has already been shut down.
This changes the mapping for the Dart SDK inside Flutter from `org-dartlang-sdk:///third_party/dart/sdk` to org-dartlang-sdk:///flutter/third_party/dart/sdk`. This URI changed in https://github.com/flutter/engine/pull/51917 but was not caught by tests because they only tested a specific set of mappings and there were no integration tests checking what URIs were actually produced by a running app.
So, this change also adds an integration tests that ensures that a real running app produces URIs that are then correctly mapped.
Fixes https://github.com/Dart-Code/Dart-Code/issues/5164.