This replaces the --prefer-shared-library flag, which falls back to
regular (non-shared-lib) compile if the NDK is not found, with the
--build-shared-library flag, which exits with an error message if the
NDK is not found.
This simplifies the set of allowed code paths through AOT compile,
resulting in better testability and easier-to-follow logic. It also
results in more predictable behaviour for continuous integration and
other scenarios.
This change adds support for armv7, arm64, and universal iOS apps.
This change eliminates iOS target architecture hardcoding (previously
arm64 only) and uses the target architecture(s) specified in Xcode's
ARCHS setting ('Architectures' in Xcode Build Settings).
For universal binaries, set ARCHS to its default value, $(ARCHS_STANDARD).
Note that after changing the architecture in Xcode, developers should
run 'pod install' from the ios subdirectory of their project. A separate
change (that will land before this one) will add support for
automatically detecting project file and Podfile changes and re-running
pod install if necessary.
This change also adds an --ios-arch option to flutter build aot. In iOS
AOT builds (in profile and release mode), this dictates which
architectures are built into App.framework. This flag should generally
be unnecessary to set manually since flutter build aot is typically only
invoked internally by flutter itself.
Currently, `flutter update-packages --force-upgrade` will
crash if it encounters a pubspec.yaml file with no dependencies
(either regular or dev). The assumption that we'd never see
such pubspec files is no longer valid, as we have such a file
in one of our tests.
There's very little code-sharing between the two, and what little there
is is concentrated in the GenSnapshotClass and the fingerprint
reading/writing utility methods.
* Add a `matchesGoldenFile()` async matcher that will match
a finder's widget's rasterized image against a golden file.
* Add support for pluggable image comparison backends
* Add a default backend that does simplistic PNG byte
comparison on locally stored golden files.
* Add support for `flutter test --update-goldens`, which will
treat the rasterized image bytes produced during the test
as the new golden bytes and update the golden file accordingly
Still TODO:
* Add support for the `flutter_test_config.dart` test config hook
* Utilize `flutter_test_config.dart` in `packages/flutter/test`
to install a backend that retrieves golden files from a dedicated
`flutter/goldens` repo
https://github.com/flutter/flutter/issues/16859
Moves the kernel compile step to the beginning of the AOT build in a
separate method. This is pre-factoring for iOS universal builds where
the kernel build happens once, but we then snapshot twice: once for
armv7 and once for arm64.
This also writes dependencies to build/kernel_compile.d rather than
build/aot/snapshot.d, since that is immediately overwritten by
gen_snapshot.
Fixes a bug introduced in 82f969ff0593e1da270bcc18cb0a495877f617df where
the depfile used for AOT snapshotting, useful in particular for skipping
gen_snapshot when inputs/outputs haven't changed since the last build.
This is required for iOS debug builds, but unused otherwise. In theory,
Android debug builds could be run in this mode, but this is historically
untested and adds unnecessary complexity to the code. If ad-hoc testing
is required, it can be patched in when necessary.
This re-lands 8c4f0c0d215ca3219923c60fce2cd7c7528acf9b with a fix to
xcode_backend.sh to eliminate the use of --interpreter.
This is required for iOS debug builds, but unused otherwise. In theory,
Android debug builds could be run in this mode, but this is historically
untested and adds unnecessary complexity to the code. If ad-hoc testing
is required, it can be patched in when necessary.
This fixes and re-lands 4bb7496b6243b13e14712b3b5702928c831a329f, which
was reverted in ceade39c83cf0832b53c4e0fbf17eee6081201ca due to test
failures caused by a bad rebase.
Wraps the compile function in a class injected via the global context,
which makes it easier to mock in unit tests -- specifically tests for
AOT snapshotting, which already require pretty significant amounts of
mock inputs.
* Handle error count reported by frontend.
Extend compilation result from single string to a structure(string filename and integer error count).
* Use ?.
* Include engine roll with dart sdk roll.
* parse(onError) -> tryParse
* Make '?? throw' more readable and avoid issue with analyzer
* Fix test so it mocks compiler output including errors count