Also move the vm service discovery logic into platform-specific implementation of `Device`s. This is to avoid having platform-specific code in attach.dart.
There are two issues in the previous implementation:
1. `_populateDevices` will return the devices from `deviceNotifier` if it had been initialized, assuming that once it's initialized, it has been properly populated. That assumption is not true because calling getters like `onAdded` would initialize `deviceNotifier` without populating it.
2. `deviceNotifier` instance might be replaced in some cases, causing `onAdded` subscribers to lose any future updates.
To fix (1), this commit added the `isPopulated` field in `deviceNotifier` as a more accurate flag to determine if we need to populate it.
To fix (2), this commit made `deviceNotifier` a final member in `PolingDeviceDiscovery`.
Explicitly handle the case where the iOS device is not paired. On `flutter run` show an error and bail instead of trying and failing to launch on the device.
On this PR:
```
$ flutter run -d 00008110-0009588C2651401E
'iPhone' is not paired. Open Xcode and trust this computer when prompted.
$
```
Fixes https://github.com/flutter/flutter/issues/144447
Closes https://github.com/flutter/flutter/pull/144095
This pull request fixes#143803 by taking advantage of Dart's null-aware operators.
And unlike `switch` expressions ([9 PRs](https://github.com/flutter/flutter/pull/143634) and counting), the Flutter codebase is already fantastic when it comes to null-aware coding. After refactoring the entire repo, all the changes involving `?.` and `??` can fit into a single pull request.
When the Dart VM is not found within 10 minutes in CI on CoreDevices (iOS 17+), stop the app and upload the logs from DerivedData. The app has to be stopped first since the logs are not put in DerivedData until it's stopped.
Also, rearranged some logic to have CoreDevice have its own function for Dart VM url discovery.
Debugging for https://github.com/flutter/flutter/issues/142448.
For CoreDevices we use a combination of mDNS and device logs to find the Dart VM url. If mDNS fails first, it will cause the launch to fail even though the device logs may be able to find the url. So if one of the methods fails, wait for the other method before failing the launch.
Fixes https://github.com/flutter/flutter/issues/139685.
Reverts flutter/flutter#136562
Initiated by: vashworth
This change reverts the following previous change:
Original Description:
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).
Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.
To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).
Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.
To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
So there appears to be a race situation between the flutter CLI and Xcode. In the CLI, we update the `CONFIGURATION_BUILD_DIR` in the Xcode build settings and then tell Xcode to install, launch, and debug the app. When Xcode installs the app, it should use the `CONFIGURATION_BUILD_DIR` to find the bundle. However, it appears that sometimes Xcode hasn't processed the change to the build settings before the install happens, which causes it to not be able to find the bundle.
Fixes https://github.com/flutter/flutter/issues/135442
---
Since it's a timing issue, there's not really a consistent way to test it.
I was able to confirm that it works, though, by using the following steps:
1. Create a flutter project
2. Open the project in Xcode
3. `flutter clean`
4. `flutter run --profile -v`
If I saw a print line `stderr: CONFIGURATION_BUILD_DIR: build/Debug-iphoneos`, that means it first found the old and incorrect `CONFIGURATION_BUILD_DIR` before updating to the the new, so I was able to confirm that it would wait until it updated.
Xcode uses the CONFIGURATION_BUILD_DIR build setting to determine the location of the bundle to build and install. When launching an app via Xcode with the Xcode debug workflow (for iOS 17 physical devices), temporarily set the CONFIGURATION_BUILD_DIR to the location of the bundle so Xcode can find it.
Also, added a Xcode Debug version of the `microbenchmarks_ios` integration test since it uses `flutter run --profile` without using `--use-application-binary`.
Fixes https://github.com/flutter/flutter/issues/134186.
Sometimes `ios-deploy` loses connection to the device after installing, starting debugserver, and launching. This is shown with an error message like:
```
Process 579 exited with status = -1 (0xffffffff) lost connection
```
This happens frequently in our CI system: https://github.com/flutter/flutter/issues/120808
Usually in CI, on retry it'll work and pass - so this is an attempt to retry without failing the test first. It's not guaranteed to fix since we're unable to recreate this error locally.
Fixes a couple of issues introduced in new iOS 17 physical device tooling: https://github.com/flutter/flutter/pull/131865.
1) Duplicate messages were being filtered out too aggressively.
For example, if on the counter app, you printed "Increment!" on button click, it would only print once no matter how many times you clicked.
Sometimes more than one log source is used at a time and the original intention was to filter duplicates between two log sources, so it wouldn't print the same message from both logs. However, it would also filter when the same message was added more than once via the same log.
The new solution distinguishes a "primary" and a "fallback" log source and prefers to use the primary source unless it's not working, in which it'll use the fallback. If the fallback is faster than the primary, the primary will exclude the logs received by the fallback in a 1-to-1 fashion to prevent too-aggressive filtering. Once a flutter-message has been received by the primary source, fallback messages will be ignored.
Note: iOS < 17 did not regress.
2) There was a race condition between the shutdown hooks and exiting XcodeDebug that was causing a crash when deleting a file that doesn't exist. This only affects CI - for the new integration tests and when testing with iOS 17 physical devices.
This PR includes the following changes. These changes only apply to iOS 17 physical devices.
| Command | Change Description | Changes to User Experience |
| ------------- | ------------- | ------------- |
| `flutter run --release` | Uses `devicectl` to install and launch application in release mode. | No change. |
| `flutter run` | Uses Xcode via automation scripting to run application in debug and profile mode. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter run --use-application-binary=xxxx` | Creates temporary empty Xcode project and use Xcode to run via automation scripting in debug and profile. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter install` | Uses `devicectl` to check installed apps, install app, uninstall app. | No change. |
| `flutter screenshot` | Will return error. | Will return error. |
Other changes include:
* Using `devicectl` to get information about the device
* Using `idevicesyslog` and Dart VM logging for device logs
Note:
Xcode automation scripting (used in `flutter run` for debug and profile) does not work in a headless (without a UI) interface. No known workaround.
Fixes https://github.com/flutter/flutter/issues/128827, https://github.com/flutter/flutter/issues/128531.
This PR fixes issue of duplicate entries from `xcdevice list` cause devices to not show in `flutter devices`, `flutter run`, etc.
When a duplicate entry is found, use the entry without errors as the authority. If both have errors, use the one with the higher SDK as the authority.
Fixes https://github.com/flutter/flutter/issues/128719.
Check what is available in the device's iOS DeviceSupport folder to check if symbols were properly fetched. Also, add some logging to track what status the debugger is in.
Debugging for https://github.com/flutter/flutter/issues/121231.
Rename variables, update comments, etc from `network` to `wireless` to keep it more uniform.
Also, move non-overriden messages related to device selection into the file they're used.
Part 7 in breakdown of https://github.com/flutter/flutter/pull/121262.
* setup wireless debugging to use device IP
* fix tests
* fix unused var and missing annotation
* remove unneeded try catch
* remove commented out line, change null to package id
* better way to get package id
* update mDNS lookup to continously check for server, add messaging if takes too long to find observatory url, update flutter drive to enable publish-port if using network device
* Refactor mDNS Discovery to poll for observatories and better handle multiple instances of the same app. Update drive command to make publish-port more stable. Update attach for iOS to only use Protocol Discovery if applicable, run mDNS and Protocol Discovery simultaneously, handle --debug-port/--debug-url/--device-vmservice-port, continously poll for obseravtories with mDNS, include port in error message when mutliple available
* add and update comments, use logger spinner intead of timer in flutter attach, other small improvements
* add newline to message so next log won't be on same line
* fix install/waiting for permission status progress so it doens't double print the time it took.
* only print backtrace if observatory times out on a physical usb connected device
* fix test
* Update related references from Observatory to Dart VM Service
* fix test
* add debugging options to simulator, test more debugging flags, add tests for other launch arguements
* refactor iOS launch arguments to use one function for both simulator and physical devices
* treat dart flags differently between physical and simulator
* Simplify some flags between devices.
Change --disable-service-auth-codes to not always be included for physical devices, only if disableServiceAuthCodes is true.
Change --disable-observatory-publication to be used for simulator devices too.
Change --enable-checked-mode & --verify-entry-points to be used if debuggingEnabled is true regardless of device type.
Chnage --trace-startup to be used for simulator devices too.
* fix ios release mode with buildable app startApp test
* determine observatory-port from deviceVmServicePort and hostVmServicePort
* add comments and remove hasObservatoryPort