Allows applying of `include_flutter.groovy` via the `apply from:` syntax, which allows using a host app that is using the Gradle Kotlin DSL (the default these days when creating an Android app in AS).
Explanation: The `include_flutter.groovy` script is currently not able to be called by Kotlin gradle files, because it is [intended to be invoked with the following lines](https://docs.flutter.dev/add-to-app/android/project-setup#depend-on-the-modules-source-code):
```
setBinding(new Binding([gradle: this])) // new
evaluate(new File( // new
settingsDir.parentFile, // new
'flutter_module/.android/include_flutter.groovy' // new
))
```
`setBinding` isn't part of the Kotlin gradle DSL, and there isn't (that I can find) an easy Kotlin equivalent. If this binding isn't set, the reference to `gradle` in `include_flutter.groovy` is wrong, which breaks the script.
This PR modifies `include_flutter.groovy` to also support being invoked through the standard way of invoking a script via the Gradle Groovy/Kotlin DSLs, which is `apply from:` (or it's slightly different Kotlin syntax). The start of the script identifies which of the two approaches is being used by checking if the binding is set, and then initializes some variables differently depending on the case.
If we land this, I believe we should update the example Gradle files for both the `kts` and `groovy` cases to prefer the `apply from` syntax as I think this is the syntax most developers would be more familiar with already seeing in their Gradle files.
5eca44a1c4 moved some ownership of tests from @christopherfujino to @andrewkolos since Chris was no longer leading engineering efforts for the `flutter` tool. Now that @bkonyi is leading, this PR moves ownership of these test suites to him.
@bkonyi, note that this doesn't imply that you will be responsible for fixing any issues in these tests. This just means that the bot will assign flake issues to you for further triage.
Sets up tests that verify we can build a fresh counter app across our Gradle/AGP/Kotlin support range.
Post submit only, because the suite takes ~30 minutes to run, and I expect it to be _somewhat_ rare that we break only one of these versions (and therefore it doesn't get caught by existing presubmits).
This is a very common usage of ad so we want to make sure it's performant.
From the video, it scrolls quite smoothly, but we want to see the numbers, and keep monitoring it in case of regression.
https://github.com/flutter/flutter/assets/41930132/c7811c15-ac07-4989-a8a9-3c128e08cbe0
*List which issues are fixed by this PR. You must list at least one issue. An issue is not required if the PR fixes something trivial like a typo.*
Fixes https://github.com/flutter/flutter/issues/150230
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Reverts: flutter/flutter#150969
Initiated by: goderbauer
Reason for reverting: Failing test in https://logs.chromium.org/logs/flutter/buildbucket/cr-buildbucket/8743574743030691569/+/u/run_android_obfuscate_test/stdout
Original PR Author: gmackall
Reviewed By: {christopherfujino, reidbaker}
This change reverts the following previous change:
After the land of https://github.com/flutter/engine/pull/53592, there is some log spam:
```
e: /Users/mackall/.gradle/caches/transforms-3/c1e137371ec1afe9bc9bd7b05823752d/transformed/fragment-1.7.1/jars/classes.jar!/META-INF/fragment_release.kotlin_module: Module was compiled with an incompatible version of Kotlin. The binary version of its metadata is 1.8.0, expected version is 1.6.0.
e: /Users/mackall/.gradle/caches/transforms-3/d86c7cb1c556fe1655fa56db671c649c/transformed/jetified-activity-1.8.1/jars/classes.jar!/META-INF/activity_release.kotlin_module: Module was compiled with an incompatible version of Kotlin. The binary version of its metadata is 1.8.0, expected version is 1.6.0.
...
```
I think this is harmless, but still annoying. Upgrading the AGP version fixes it. To be honest, I don't know why (I expected the Kotlin version would do it). But after https://github.com/flutter/flutter/pull/146307, our tests have been running on AGP/Gradle 8.1/8.3 for a while, so it makes sense to upgrade anyways.
In a follow up PR:
1. Also upgrade the tests that were left behind in https://github.com/flutter/flutter/pull/146307, as I think removal of discontinued plugins paved the way here.
After the land of https://github.com/flutter/engine/pull/53592, there is some log spam:
```
e: /Users/mackall/.gradle/caches/transforms-3/c1e137371ec1afe9bc9bd7b05823752d/transformed/fragment-1.7.1/jars/classes.jar!/META-INF/fragment_release.kotlin_module: Module was compiled with an incompatible version of Kotlin. The binary version of its metadata is 1.8.0, expected version is 1.6.0.
e: /Users/mackall/.gradle/caches/transforms-3/d86c7cb1c556fe1655fa56db671c649c/transformed/jetified-activity-1.8.1/jars/classes.jar!/META-INF/activity_release.kotlin_module: Module was compiled with an incompatible version of Kotlin. The binary version of its metadata is 1.8.0, expected version is 1.6.0.
...
```
I think this is harmless, but still annoying. Upgrading the AGP version fixes it. To be honest, I don't know why (I expected the Kotlin version would do it). But after https://github.com/flutter/flutter/pull/146307, our tests have been running on AGP/Gradle 8.1/8.3 for a while, so it makes sense to upgrade anyways.
In a follow up PR:
1. Also upgrade the tests that were left behind in https://github.com/flutter/flutter/pull/146307, as I think removal of discontinued plugins paved the way here.
Instead I've added @andrewkolos for tools tests and @jtmcdole for engine
tests. This doesn't mean you have to investigate and solve the issues
filed by the flake bot. Instead, an assignee is just the mechanism used
by the flake bot to ensure that the issues are triaged at the
appropriate team triage meetings.
FYI @christopherfujino
* Adds support for `flutter test --wasm`.
* The test compilation flow is a bit different now, so that it supports compilers other than DDC. Specifically, when we run a set of unit tests, we generate a "switchboard" main function that imports each unit test and runs the main function for a specific one based off of a value set by the JS bootstrapping code. This way, there is one compile step and the same compile output is invoked for each unit test file.
* Also, removes all references to `dart:html` from flutter/flutter.
* Adds CI steps for running the framework unit tests with dart2wasm+skwasm
* These steps are marked as `bringup: true`, so we don't know what kind of failures they will result in. Any failures they have will not block the tree at all yet while we're still in `bringup: true`. Once this PR is merged, I plan on looking at any failures and either fixing them or disabling them so we can get these CI steps running on presubmit.
This fixes https://github.com/flutter/flutter/issues/126692
Reverts: flutter/flutter#145224
Initiated by: hellohuanlin
Reason for reverting: breaks the tree
Original PR Author: hellohuanlin
Reviewed By: {gmackall, jmagman}
This change reverts the following previous change:
Reland https://github.com/flutter/flutter/pull/144745, which got reverted due to Android lockfile. Fixed by `dart dev/tools/bin/generate_gradle_lockfiles.dart`
*List which issues are fixed by this PR. You must list at least one issue. An issue is not required if the PR fixes something trivial like a typo.*
Fixes https://github.com/flutter/flutter/issues/143534
Fixes https://github.com/flutter/flutter/issues/143257
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Reverts flutter/flutter#142062
Initiated by: eliasyishak
This change reverts the following previous change:
Original Description:
This PR makes no _behavioral_ changes to executed code, and instead focuses on organization and naming:
1. Almost[^1] anything named `external_ui` is renamed `external_textures`
1. Extended the README to explain the intent of the test, as well as how to run it
1. Renamed `main.dart` and `main_test.dart` to `frame_rate_main.dart` and `frame_rate_test.dart` (we'll add more)
1. Did some refactoring of the test to make it more obvious what is being asserted (i.e. `widgetBuilds` and friends)
Given how complex (and in-flux) this directory is, I'm also requesting either John, Jonah or I review any changes.
[^1]: Except the name of the `.ci.yaml` task, i.e. `name: Linux_pixel_7pro external_ui_integration_test` because I'm apparently not able to change that without creating a new task as `bringup: true` and playing a bit of a dance. Maybe that's worth doing though (in future PRs)?
This PR makes no _behavioral_ changes to executed code, and instead
focuses on organization and naming:
1. Almost[^1] anything named `external_ui` is renamed
`external_textures`
1. Extended the README to explain the intent of the test, as well as how
to run it
1. Renamed `main.dart` and `main_test.dart` to `frame_rate_main.dart`
and `frame_rate_test.dart` (we'll add more)
1. Did some refactoring of the test to make it more obvious what is
being asserted (i.e. `widgetBuilds` and friends)
Given how complex (and in-flux) this directory is, I'm also requesting
either John, Jonah or I review any changes.
[^1]: Except the name of the `.ci.yaml` task, i.e. `name:
Linux_pixel_7pro external_ui_integration_test` because I'm apparently
not able to change that without creating a new task as `bringup: true`
and playing a bit of a dance. Maybe that's worth doing though (in future
PRs)?
Support for FFI calls with `@Native external` functions through Native assets on Android. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Android.
Mainly follows the design of the previous PRs.
For Android, we detect the compilers inside the NDK inside SDK.
And bundling of the assets is done by the flutter.groovy file.
The `minSdkVersion` is propagated from the flutter.groovy file as well.
The NDK is not part of `flutter doctor`, and users can omit it if no native assets have to be build.
However, if any native assets must be built, flutter throws a tool exit if the NDK is not installed.
Add 2 app is not part of this PR yet, instead `flutter build aar` will tool exit if there are any native assets.
In the past I switched the implementation of the zoom page transition because the performance of the old transition was terrible, but I'm hopeful that with Impeller we'll be able to identify and fix the issues that made it so slow. In order to evaluate this though, we need to be able to opt into the old transition for benchmarks on CI.
https://github.com/flutter/flutter/issues/129742https://github.com/flutter/flutter/issues/121325
Xcode uses the CONFIGURATION_BUILD_DIR build setting to determine the location of the bundle to build and install. When launching an app via Xcode with the Xcode debug workflow (for iOS 17 physical devices), temporarily set the CONFIGURATION_BUILD_DIR to the location of the bundle so Xcode can find it.
Also, added a Xcode Debug version of the `microbenchmarks_ios` integration test since it uses `flutter run --profile` without using `--use-application-binary`.
Fixes https://github.com/flutter/flutter/issues/134186.
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
Enable Impeller benchmarks for drawAtlas/drawVertices on iOS/Metal, Android/GLES, and Android/Vulkan.
Enable impeller tessellation benchmarks on iOS/Metal and Android/Vulkan - not GLES as this is measuring backend agnostic performance.
This PR includes the following changes. These changes only apply to iOS 17 physical devices.
| Command | Change Description | Changes to User Experience |
| ------------- | ------------- | ------------- |
| `flutter run --release` | Uses `devicectl` to install and launch application in release mode. | No change. |
| `flutter run` | Uses Xcode via automation scripting to run application in debug and profile mode. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter run --use-application-binary=xxxx` | Creates temporary empty Xcode project and use Xcode to run via automation scripting in debug and profile. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter install` | Uses `devicectl` to check installed apps, install app, uninstall app. | No change. |
| `flutter screenshot` | Will return error. | Will return error. |
Other changes include:
* Using `devicectl` to get information about the device
* Using `idevicesyslog` and Dart VM logging for device logs
Note:
Xcode automation scripting (used in `flutter run` for debug and profile) does not work in a headless (without a UI) interface. No known workaround.
Fixes https://github.com/flutter/flutter/issues/128827, https://github.com/flutter/flutter/issues/128531.