On Xcode 16 beta 3 stderr is:
```
** BUILD FAILED **
```
stdout is:
```
Writing result bundle at path:
/var/folders/fm/wjzsj_z95ydgn4khxqgbtqx000mfq2/T/flutter_tools.PeJZlH/flutter_ios_build_temp_dirqmiKld/temporary_xcresult_bundle
error: lib/main.dart:13:11: Error: A value of type 'String' can't be assigned to a variable of type 'int'.
int x = 'String';
^
Target kernel_snapshot_program failed: Exception
Failed to package /Users/m/Projects/test_create.
note: Disabling previews because SWIFT_VERSION is set and SWIFT_OPTIMIZATION_LEVEL=-O, expected -Onone (in target 'Runner' from project 'Runner')
note: Run script build phase 'Thin Binary' will be run during every build because the option to run the script phase "Based on dependency analysis" is unchecked. (in target 'Runner' from project 'Runner')
note: Run script build phase 'Run Script' will be run during every build because the option to run the script phase "Based on dependency analysis" is unchecked. (in target 'Runner' from project 'Runner')
```
The tool output of `flutter build ios` shows both:
```
Building com.example.testCreate for device (ios-release)...
Automatically signing iOS for device deployment using specified development team
in Xcode project: S8QB4VV633
Running Xcode build...
Xcode build done. 10.1s
Failed to build iOS app
Error output from Xcode build:
â³
** BUILD FAILED **
Xcode's output:
â³
Writing result bundle at path:
/var/folders/fm/wjzsj_z95ydgn4khxqgbtqx000mfq2/T/flutter_tools.Dgnlxc/flutt
er_ios_build_temp_dirpKTDdk/temporary_xcresult_bundle
error: lib/main.dart:13:11: Error: A value of type 'String' can't be
assigned to a variable of type 'int'.
int x = 'String';
^
Target kernel_snapshot_program failed: Exception
Failed to package /Users/magder/Projects/test_create.
note: Disabling previews because SWIFT_VERSION is set and
SWIFT_OPTIMIZATION_LEVEL=-O, expected -Onone (in target 'Runner' from
project 'Runner')
note: Run script build phase 'Run Script' will be run during every build
because the option to run the script phase "Based on dependency analysis" is
unchecked. (in target 'Runner' from project 'Runner')
note: Run script build phase 'Thin Binary' will be run during every build
because the option to run the script phase "Based on dependency analysis" is
unchecked. (in target 'Runner' from project 'Runner')
Encountered error while building for device.
```
The point of this test is that you can see the error `int x = 'String';` error in the tool output. https://github.com/flutter/flutter/issues/72608#issuecomment-797473109
I think just updating the test to check stderr or stdout is sufficient without touching the tool behavior.
Fixes https://github.com/flutter/flutter/issues/151553
If Swift Package Manager is enabled, the tool generates a Swift package at `<ios/macos>/Flutter/ephemeral/Packages/FlutterGeneratedPluginSwiftPackage/`. This Swift package is how the tool adds plugins to the Flutter project.
SwiftPM is strictly enforces platform versions: you cannot depend on a Swift package if its supported version is higher than your own.
On iOS, we use the project's minimum deployment version for the generated Swift package. If a plugin has a higher requirement, you'll need to update your project's minimum deployment version. The generated Swift package is automatically updated the next time you run the tool.
This updates macOS to do the same thing.
Fixes https://github.com/flutter/flutter/issues/146204
Updates the expected steps in the async function defined within `stepping_project.dart`.
The Dart web team is updating the async semantics of DDC to bring them in line with the other backends. Currently, the DDC async semantics don't adhere to the Dart spec and this can lead to inconsistent and surprising results.
However, the step-over operation doesn't work well yet with the new DDC async semantics. In the long run we intend to improve this but until then the debug stepper will have sporadic results that we can't model well with this test. When we are able to fix the stepper functionality, we will return this test to cover more of the async function being stepped over.
When the `"${native_assets_path}"*.framework` glob doesn't resolve anything, the bash will run the loop once with the original unglobbed value: `/path/to/native/assets/*.framework`. Skip this case to prevent the build from failing when there are no frameworks to sign.
To reproduce this build failure:
1. Enable native assets in the Flutter tool: `flutter config --enable-native-assets`
2. Create a Flutter project with the default template: `flutter create test_native_assets`
3. Add a build hook that does nothing (`hook/build.dart`).
4. Try to build/run the app: `flutter run --debug -d macos`
This changes the mapping for the Dart SDK inside Flutter from `org-dartlang-sdk:///third_party/dart/sdk` to org-dartlang-sdk:///flutter/third_party/dart/sdk`. This URI changed in https://github.com/flutter/engine/pull/51917 but was not caught by tests because they only tested a specific set of mappings and there were no integration tests checking what URIs were actually produced by a running app.
So, this change also adds an integration tests that ensures that a real running app produces URIs that are then correctly mapped.
Fixes https://github.com/Dart-Code/Dart-Code/issues/5164.
This PR adds support invoking `link.dart` hooks.
Link hooks can add new assets. Link hooks can transform assets sent to link hook from build hooks.
This PR does not yet add support for getting tree-shake information in the link hooks. This is pending on defining the `resources.json` format (https://github.com/dart-lang/sdk/issues/55494).
Issue:
* https://github.com/flutter/flutter/issues/146263
## Implementation considerations
The build hooks could be run before Dart compilation and the link hooks after Dart compilation. (This is how it's done in Dart standalone.) However, due to the way the `Target`s are set up, this would require two targets and serializing and deserializing the `BuildResult` in between these. This would lead to more code but no benefits. Currently there is nothing that mandates running build hooks before Dart compilation.
## Testing
* The unit tests verify that the native_assets_builder `link` and `linkDryRun` would be invoked with help of the existing fake.
* The native assets integration test now also invokes an FFI call of a package that adds the asset during the link hook instead of the build hook.
* In order to keep coverage of the `flutter create --template=package_ffi`, `flutter create` is still run and the extra dependency is added and an extra ffi call is added. (Open to alternative suggestions.)
DDS was temporarily pinned to 4.1.0 because 4.2.0 triggered some test
failures (see https://github.com/flutter/flutter/pull/147250). Those
failures should be fixed by vm_service 14.2.2, so this unpins DDS and
rolls both of these packages (along with devtools_shared, which is a DDS
dependency).
(If the bot updates vm_service before this is done, I can rebase over
that will reduce the size of this PR to just a few files)
This PR resolves#147806
- List plugin that want to be compiled against a higher Android SDK version
- List plugins that depend on a different NDK version (we don't have a way to compare them)
- Small formatting and wording improvements
- Update syntax to work for both Groovy and Kotlin
- If project uses `build.gradle.kts`, then it is mentioned in the warning message (previously always `build.gradle` was mentioned)
<img width="1209" alt="demo" src="https://github.com/flutter/flutter/assets/40357511/be3522b5-d1b4-4983-9fed-8aaa0f0bc7f7">
In service of https://github.com/flutter/flutter/issues/146879 and https://github.com/flutter/flutter/issues/145812. In these issues, we see what appears to be the flutter tool getting stuck somewhere during hot reload. It may help if we knew were exactly where we are getting stuck (preparing assets, writing them to device, etc.).
This PR adds a new parameter to `FlutterTestDriver::run`, `verbose`. When verbose is set, `FlutterTestDriver` will run `flutter` with `--verbose` in its tests. Keep in mind that `FlutterTestDriver` only prints logs from `flutter` when a test fails, so this shouldn't spam the logs of passing tests.
This PR sets the parameter when invoking the flaky tests from https://github.com/flutter/flutter/issues/146879 and #145812, so we should see more detailed logs in future flakes.
While this is a low risk PR, you can verify the change by intentionally breaking hot reload code, clearing the cached tool binaries, and then running either of these tests.
- added language for all code blocks
- replaced `bash` or `shell` with `sh` for consistency.
- added `sh` and `console` in the GitHub template link generator.
- updated test for GitHub template.
When Swift Package Manager feature is enabled, create app and create plugin will have Swift Package Manager integration already added and will not need to undergo a migration.
Fixes https://github.com/flutter/flutter/issues/146371.
```
flutter config --enable-swift-package-manager
flutter create --ios-language swift --platforms ios,macos swift_app_name
flutter create --ios-language objc --platforms ios objc_app_name
flutter create --template=plugin --ios-language swift --platforms ios,macos swift_plugin_name
flutter create --template=plugin --ios-language objc --platforms ios objc_plugin_name
```
Here's another PR with a couple of typos fixed. As you can see there was a typo in _fileReferenceI**n**dentifiers_, in class _ParsedProjectInfo._ Maybe we should do some check on that since I'm not sure if that property is used somewhere outside Flutter?
This PR adds initial support for Swift Package Manager (SPM). Users must opt in. Only compatible with Xcode 15+.
Fixes https://github.com/flutter/flutter/issues/146369.
## Included Features
This PR includes the following features:
* Enabling SPM via config
`flutter config --enable-swift-package-manager`
* Disabling SPM via config (will disable for all projects)
`flutter config --no-enable-swift-package-manager`
* Disabling SPM via pubspec.yaml (will disable for the specific project)
```
flutter:
disable-swift-package-manager: true
```
* Migrating existing apps to add SPM integration if using a Flutter plugin with a Package.swift
* Generates a Swift Package (named `FlutterGeneratedPluginSwiftPackage`) that handles Flutter SPM-compatible plugin dependencies. Generated package is added to the Xcode project.
* Error parsing of common errors that may occur due to using CocoaPods and Swift Package Manager together
* Tool will print warnings when using all Swift Package plugins and encourage you to remove CocoaPods
This PR also converts `integration_test` and `integration_test_macos` plugins to be both Swift Packages and CocoaPod Pods.
## How it Works
The Flutter CLI will generate a Swift Package called `FlutterGeneratedPluginSwiftPackage`, which will have local dependencies on all Swift Package compatible Flutter plugins.
The `FlutterGeneratedPluginSwiftPackage` package will be added to the Xcode project via altering of the `project.pbxproj`.
In addition, a "Pre-action" script will be added via altering of the `Runner.xcscheme`. This script will invoke the flutter tool to copy the Flutter/FlutterMacOS framework to the `BUILT_PRODUCTS_DIR` directory before the build starts. This is needed because plugins need to be linked to the Flutter framework and fortunately Swift Package Manager automatically uses `BUILT_PRODUCTS_DIR` as a framework search path.
CocoaPods will continue to run and be used to support non-Swift Package compatible Flutter plugins.
## Not Included Features
It does not include the following (will be added in future PRs):
* Create plugin template
* Create app template
* Add-to-App integration
Some tests are assuming the flutter sdk code is being checked out to flutter and checking the code to a different repository makes them fail.
Bug: https://github.com/flutter/flutter/issues/144487
This PR implements the functionality described above and hides it behind
the `--experimental-faster-testing` flag of `flutter test`.
### The following are some performance measurements from test runs
conducted on GitHub Actions
run 1 logs:
https://github.com/derekxu16/flutter_test_ci/actions/runs/8008029772/attempts/1
run 2 logs:
https://github.com/derekxu16/flutter_test_ci/actions/runs/8008029772/attempts/2
run 3 logs:
https://github.com/derekxu16/flutter_test_ci/actions/runs/8008029772/attempts/3
**length of `flutter test --reporter=expanded test/animation
test/foundation` step**
run 1: 54s
run 2: 52s
run 3: 56s
average: 54s
**length of `flutter test --experimental-faster-testing
--reporter=expanded test/animation test/foundation` step**
run 1: 27s
run 2: 27s
run 3: 29s
average: 27.67s (~48.77% shorter than 54s)
**length of `flutter test --reporter=expanded test/animation
test/foundation test/gestures test/painting test/physics test/rendering
test/scheduler test/semantics test/services` step**
run 1: 260s
run 2: 270s
run 3: 305s
average: 278.33s
**length of `flutter test --experimental-faster-testing
--reporter=expanded test/animation test/foundation test/gestures
test/painting test/physics test/rendering test/scheduler test/semantics
test/services` step**
from a clean build (right after deleting the build folder):
run 1: 215s
run 2: 227s
run 3: 245s
average: 229s (~17.72% shorter than 278.33s)
Note that in reality, `test/material` was not passed to `flutter test`
in the trials below. All of the test files under `test/material` except
for `test/material/icons_test.dart` were listed out individually
**length of `flutter test --reporter=expanded test/material` step**
run 1: 408s
run 2: 421s
run 3: 451s
average: 426.67s
**length of `flutter test --experimental-faster-testing
--reporter=expanded test/material` step**
run 1: 382s
run 2: 373s
run 3: 400s
average: 385s (~9.77% shorter than 426.67s)
---------
Co-authored-by: Dan Field <dnfield@google.com>
This is an attempt at a reland of https://github.com/flutter/flutter/pull/141396
The main changes here that are different than the original PR is fixes to wire up the `flutter test` command properly with the web renderer.
Dual Web Compile has had some issues where `flutter test` is not respecting the `--web-renderer` flag for some reason. I haven't gotten entirely to the bottom of the issue, but for now we need to rever these changes while I investigate. This reverts the following PRs:
https://github.com/flutter/flutter/pull/143128https://github.com/flutter/flutter/pull/141396
While doing this revert, I had a few merge conflicts with https://github.com/flutter/flutter/pull/142760, and I tried to resolve the merge conflicts within the spirit of that PR's change, but @chingjun I might need your input on whether the imports I have modified are okay with regards to the change you were making.
Reland of https://github.com/flutter/flutter/pull/142709.
The revert of the revert is in the first commit, the fix in the commit on top.
The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.
## Original PR description
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Re-sets two jvmargs that were getting cleared because we set a value for `-Xmx`. Could help with https://github.com/flutter/flutter/issues/142957. Copied from comment here https://github.com/flutter/flutter/issues/142957:
>Two random things I ran into while looking into this that might help:
>
>1. Gradle has defaults for a couple of the jvmargs, and setting any one of them clears those defaults for the others (bug here https://github.com/gradle/gradle/issues/19750). This can cause the "Gradle daemon to consume more and more native memory until it crashes", though the bug typically has a different associated error. It seems worth it to re-set those defaults.
>2. There is a property we can set that will give us a heap dump on OOM ([-XX:HeapDumpOnOutOfMemoryError](https://docs.oracle.com/javase/8/docs/technotes/guides/troubleshoot/clopts001.html))
Mostly just a find and replace from `find . -name gradle.properties -exec sed -i '' 's/\-Xmx4G/-Xmx4G\ \-XX:MaxMetaspaceSize=2G\ \-XX:+HeapDumpOnOutOfMemoryError/g' {} \;`, with the templates and the one test that writes from a string replaced by hand. I didn't set a value for `MaxMetaspaceSize` in the template files because I want to make sure this value doesn't cause problems in ci first (changes to the templates are essentially un-revertable for those who `flutter create` while the changes exist).
Reverts flutter/flutter#142709
Initiated by: vashworth
Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview
Original PR Author: dcharkes
Reviewed By: {christopherfujino, chingjun, reidbaker}
This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
This implements dual compile via the newly available flutter.js bootstrapping APIs for intelligent build fallback.
* Users can now use the `FlutterLoader.load` API from flutter.js
* Flutter tool injects build info into the `index.html` of the user so that the bootstrapper knows which build variants are available to bootstrap
* The semantics of the `--wasm` flag for `flutter build web` have changed:
- Instead of producing a separate `build/web_wasm` directory, the output goes to the `build/web` directory like a normal web build
- Produces a dual build that contains two build variants: dart2wasm+skwasm and dart2js+CanvasKit. The dart2wasm+skwasm will only work on Chrome in a cross-origin isolated context, all other environments will fall back to dart2js+CanvasKit.
- `--wasm` and `--web-renderer` are now mutually exclusive. Since there are multiple build variants with `--wasm`, the web renderer cannot be expressed via a single command-line flag. For now, we are hard coding what build variants are produced with the `--wasm` flag, but I plan on making this more customizable in the future.
* Build targets now can optionally provide a "build key" which can uniquely identify any specific parameterization of that build target. This way, the build target can invalidate itself by changing its build key. This works a bit better than just stuffing everything into the environment defines because (a) it doesn't invalidate the entire build, just the targets which are affected and (b) settings for multiple build variants don't translate well to the flat map of environment defines.
Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for.
ImpellerC includes SkSL right now whether you ask for it or not.
The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
This reverts commit f5ac225c8da7a73ca16801054b8d4901d556b0fd, i.e. https://github.com/flutter/flutter/pull/137115.
This is a continuation of https://github.com/flutter/flutter/pull/142266 that was redone based on feedback to make this easier to revert in the future. The exact steps I took to create this revert:
1. Revert commit noted above
2. Fix merge conflicts, that notably involved reverting some changes in https://github.com/flutter/flutter/pull/140744 ~and https://github.com/flutter/flutter/pull/141417~ (fixed my merge to avoid the second PR from being affected)
3. Delete `packages/flutter_tools/test/integration.shard/android_plugin_skip_unsupported_test.dart` as this was added in the commit noted above
cc @Gustl22 since I couldn't tag as a reviewer
This PR increases Android's `minSdkVersion` to 21.
There are two changes in this PR aside from simply increasing the number
from 19 to 21 everywhere.
First, tests using `flutter_gallery` fail without updating the
lockfiles. The changes in the PR are the results of running
`dev/tools/bin/generate_gradle_lockfiles.dart` on that app.
Second, from
[here](https://developer.android.com/build/multidex#mdex-pre-l):
> if your minSdkVersion is 21 or higher, multidex is enabled by default
and you don't need the multidex library.
As a result, the `multidex` option everywhere is obsolete. This PR
removes all logic and tests related to that option that I could find.
`Google testing` and `customer_tests` pass on this PR, so it seems like
this won't be too breaking if it is at all. If needed I'll give this
some time to bake in the framework before landing the flutter/engine
PRs.
Context: https://github.com/flutter/flutter/issues/138117,
https://github.com/flutter/flutter/issues/141277, b/319373605
It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows.
This is available only for master channel (on other channels, it fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.