dart_style 3.0.1 comes with some minor style fixes:
https://github.com/dart-lang/dart_style/blob/main/CHANGELOG.md#301
This PR applies this fixes in bulk across the repository. (Otherwise,
the next person touching these files would have been the one updating
them to the new format by running the formatter).
This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.
**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.
---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
The previous attempt at this fix was assuming that the tool's file
system was a `LocalFileSystem`, but in reality it's a `LocalFileSystem`
wrapped in an `ErrorHandlingFileSystem`. This change takes this into
account.
Fixes https://github.com/flutter/flutter/issues/160082
Fixes https://github.com/flutter/flutter/issues/156962
---------
Co-authored-by: Andrew Kolos <andrewrkolos@gmail.com>
It's possible that the tool can be in the process of shutting down,
which could result in the temp directory being deleted after the
shutdown hooks run before we check if `output` exists. If this happens,
we shouldn't crash but just carry on as if no devices were found as the
tool will exit on its own.
Fixes https://github.com/flutter/flutter/issues/141892
---------
Co-authored-by: Andrew Kolos <andrewrkolos@gmail.com>
Cleans up https://github.com/flutter/flutter/pull/155800. In summary, `ResidentRunner`/`FlutterDevice` have branching behavior around logging that depends on the type of `DeviceLogReader` on the `FlutterDevice` instance. Let's instead move this behavior to the `DeviceLogReader` implementations.
My apologies for the large diff. Much of this is a refactor that was a bit too difficult to separate into its own commits.
Here are the main two changes
* Replaces the mutable `connectedVmService` field on the `DeviceLogReader` class with a new method `provideVmService`. This serves largely the same purpose as the mutable field, but it allows for asynchronous code. This is where we put the logic that used to exist in `FlutterDevice.tryInitLogReader`.
* Removes the `tryInitLogReader` method from `FlutterDevice`. This method served to set the `appPid` field on the `FlutterDevice`'s `DeviceLogReader` instance. This was only used in the case of Android to filter out logs unrelated to the flutter app coming from the device, so we can move this logic to `AdbLogReader`'s implementation of `provideVmService`.
Closes https://github.com/flutter/flutter/issues/158012.
This is (effectively) a user-facing NOP, which is exchanging an
on-by-default command-line argument (`--implicit-pubspec-resolution`)
for an off-by-default global feature flag
(`explicit-package-dependencies`). It matches the mental model better,
is less painstaking to maintain and feed throughout, and will be easier
to globally flip on/off in a future PR.
---------
Co-authored-by: Andrew Kolos <andrewrkolos@gmail.com>
In the future, it will be possible for Swift Package Manager to be enabled on one but not all platforms (see https://github.com/flutter/flutter/issues/151567#issuecomment-2455941279).
This moves the `usesSwiftPackageManager` property from the platform-agnostic `Project` to the platform-specific `IosProject` and `MacOSProject`.
This will allow the `IosProject` and `MacOSProject` to return different values for `usesSwiftPackageManager` in the future. For now, both of these projects will always return the same value.
Part of https://github.com/flutter/flutter/issues/151567
Work towards https://github.com/flutter/flutter/issues/56591.
I explicitly want an LGTM from @andrewkolos @jmagman @jonahwilliams before merging.
---
After this PR, `<Plugin>.isDevDependency` is resolved based on the following logic, IFF:
- The plugin comes from a package _A_ listed in the app's package's `dev_dependencies: ...`
- The package _A_ is not a normal dependency of any transitive non-dev dependency of the app
See [`compute_dev_dependencies_test.dart`](51676093a3/packages/flutter_tools/test/general.shard/compute_dev_dependencies_test.dart) for probably the best specification of this behavior.
We (still) do not write the property to disk (i.e. it never makes it to `.flutter-plugins-dependencies`), so there is no impact to build artifacts at this time; that would come in a follow-up PR (and then follow-up follow-up PRs for the various build systems in both Gradle and Xcode to actually use that value to omit dependencies).
Some tests had to be updated; for the most part it was updating the default `ProcessManager` because a call to `dart pub deps --json` is now made in code that computes what plugins are available, but there should be no change in behavior.
_/cc @jonasfj @sigurdm for FYI only (we talked on an internal thread about this; see https://github.com/dart-lang/sdk/issues/56968)._
_/cc @camsim99 @cbracken @johnmccutchan for visibility on the change._
This pull request aims to improve code readability, based on feedback gathered in a recent design doc.
<br>
There are two factors that hugely impact how easy it is to understand a piece of code: **verbosity** and **complexity**.
Reducing **verbosity** is important, because boilerplate makes a project more difficult to navigate. It also has a tendency to make one's eyes gloss over, and subtle typos/bugs become more likely to slip through.
Reducing **complexity** makes the code more accessible to more people. This is especially important for open-source projects like Flutter, where the code is read by those who make contributions, as well as others who read through source code as they debug their own projects.
<hr>
<br>
The following examples show how pattern-matching might affect these two factors:
<details> <summary><h3>Example 1 (GOOD)</h3> [click to expand]</summary>
```dart
if (ancestor case InheritedElement(:final InheritedTheme widget)) {
themes.add(widget);
}
```
Without using patterns, this might expand to
```dart
if (ancestor is InheritedElement) {
final InheritedWidget widget = ancestor.widget;
if (widget is InheritedTheme) {
themes.add(widget);
}
}
```
Had `ancestor` been a non-local variable, it would need to be "converted" as well:
```dart
final Element ancestor = this.ancestor;
if (ancestor is InheritedElement) {
final InheritedWidget inheritedWidget = ancestor.widget;
if (widget is InheritedTheme) {
themes.add(theme);
}
}
```
</details>
<details> <summary><h3>Example 2 (BAD) </h3> [click to expand]</summary>
```dart
if (widget case PreferredSizeWidget(preferredSize: Size(:final double height))) {
return height;
}
```
Assuming `widget` is a non-local variable, this would expand to:
```dart
final Widget widget = this.widget;
if (widget is PreferredSizeWidget) {
return widget.preferredSize.height;
}
```
<br>
</details>
In both of the examples above, an `if-case` statement simultaneously verifies that an object meets the specified criteria and performs a variable assignment accordingly.
But there are some differences: Example 2 uses a more deeply-nested pattern than Example 1 but makes fewer useful checks.
**Example 1:**
- checks that `ancestor` is an `InheritedElement`
- checks that the inherited element's `widget` is an `InheritedTheme`
**Example 2:**
- checks that `widget` is a `PreferredSizeWidget`
(every `PreferredSizeWidget` has a `size` field, and every `Size` has a `height` field)
<br>
<hr>
I feel hesitant to try presenting a set of cut-and-dry rules as to which scenarios should/shouldn't use pattern-matching, since there are an abundance of different types of patterns, and an abundance of different places where they might be used.
But hopefully the conversations we've had recently will help us converge toward a common intuition of how pattern-matching can best be utilized for improved readability.
<br><br>
- resolves https://github.com/flutter/flutter/issues/152313
- Design Doc: [flutter.dev/go/dart-patterns](https://flutter.dev/go/dart-patterns)
Opening a Swift package in Xcode generates `.build` and `.swiftpm` directories. These should be ignored as they contain intermediary build artifacts that aren't meant to be checked-in.
Part of https://github.com/flutter/flutter/issues/148018
If Swift Package Manager is enabled, the tool generates a Swift package at `<ios/macos>/Flutter/ephemeral/Packages/FlutterGeneratedPluginSwiftPackage/`. This Swift package is how the tool adds plugins to the Flutter project.
SwiftPM is strictly enforces platform versions: you cannot depend on a Swift package if its supported version is higher than your own.
On iOS, we use the project's minimum deployment version for the generated Swift package. If a plugin has a higher requirement, you'll need to update your project's minimum deployment version. The generated Swift package is automatically updated the next time you run the tool.
This updates macOS to do the same thing.
Fixes https://github.com/flutter/flutter/issues/146204
This reverts commit 7cdc23b3e1bae2bc7bc2d1f34773eaa3629d4fcc.
The failure in the `native_assets_test` integration test on Windows was caused by the DevTools process not being shutdown by the `ColdRunner` when running the profile mode portion of the test. This resulted in the test being unable to clean up the project created by the test as DevTools was still holding onto a handle within the directory. This PR adds back the mistakenly removed DevTools shutdown logic in the `ColdRunner`.
1. Instead of getting the `FULL_PRODUCT_NAME` Xcode build setting (`Runner.app`) instead use `PRODUCT_NAME` since most places really want the product name, and the extension stripping wasn't correct when the name contained periods.
2. Don't instruct the user to open the `xcarchive` in Xcode if it doesn't exist.
Fixes https://github.com/flutter/flutter/issues/140212
Reverts: flutter/flutter#146593
Initiated by: zanderso
Reason for reverting: Consistently failing `Windows_android native_assets_android` as in https://ci.chromium.org/ui/p/flutter/builders/prod/Windows_android%20native_assets_android/2533/overview
Original PR Author: bkonyi
Reviewed By: {christopherfujino, kenzieschmoll}
This change reverts the following previous change:
This change is a major step towards moving away from shipping DDS via Pub.
The first component of this PR is the move away from importing package:dds to launch DDS. Instead, DDS is launched out of process using the `dart development-service` command shipped with the Dart SDK. This makes Flutter's handling of DDS consistent with the standalone Dart VM.
The second component of this PR is the initial work to prepare for the removal of instances of DevTools being served manually by the flutter_tool, instead relying on DDS to serve DevTools. This will be consistent with how the standalone Dart VM serves DevTools, tying the DevTools lifecycle to a live DDS instance. This will allow for the removal of much of the logic needed to properly manage the lifecycle of the DevTools server in a future PR. Also, by serving DevTools from DDS, users will no longer need to forward a secondary port in remote workflows as DevTools will be available on the DDS port.
There's two remaining circumstances that will prevent us from removing DevtoolsRunner completely:
- The daemon's `devtools.serve` endpoint
- `flutter drive`'s `--profile-memory` flag used for recording memory profiles
This PR also includes some refactoring around `DebuggingOptions` to reduce the number of debugging related arguments being passed as parameters adjacent to a `DebuggingOptions` instance.
This change is a major step towards moving away from shipping DDS via
Pub.
The first component of this PR is the move away from importing
package:dds to launch DDS. Instead, DDS is launched out of process using
the `dart development-service` command shipped with the Dart SDK. This
makes Flutter's handling of DDS consistent with the standalone Dart VM.
The second component of this PR is the initial work to prepare for the
removal of instances of DevTools being served manually by the
flutter_tool, instead relying on DDS to serve DevTools. This will be
consistent with how the standalone Dart VM serves DevTools, tying the
DevTools lifecycle to a live DDS instance. This will allow for the
removal of much of the logic needed to properly manage the lifecycle of
the DevTools server in a future PR. Also, by serving DevTools from DDS,
users will no longer need to forward a secondary port in remote
workflows as DevTools will be available on the DDS port. This code is currently
commented out and will be enabled in a future PR.
There's two remaining circumstances that will prevent us from removing
DevtoolsRunner completely:
- The daemon's `devtools.serve` endpoint
- `flutter drive`'s `--profile-memory` flag used for recording memory
profiles
This PR also includes some refactoring around `DebuggingOptions` to
reduce the number of debugging related arguments being passed as
parameters adjacent to a `DebuggingOptions` instance.
This pull request aims for improved readability, based on issue #146600.
```dart
// before
List<SupportedPlatform> getSupportedPlatforms({bool includeRoot = false}) {
final List<SupportedPlatform> platforms = includeRoot
? <SupportedPlatform>[SupportedPlatform.root]
: <SupportedPlatform>[];
if (android.existsSync()) {
platforms.add(SupportedPlatform.android);
}
if (ios.exists) {
platforms.add(SupportedPlatform.ios);
}
if (web.existsSync()) {
platforms.add(SupportedPlatform.web);
}
if (macos.existsSync()) {
platforms.add(SupportedPlatform.macos);
}
if (linux.existsSync()) {
platforms.add(SupportedPlatform.linux);
}
if (windows.existsSync()) {
platforms.add(SupportedPlatform.windows);
}
if (fuchsia.existsSync()) {
platforms.add(SupportedPlatform.fuchsia);
}
return platforms;
}
// after
List<SupportedPlatform> getSupportedPlatforms({bool includeRoot = false}) {
return <SupportedPlatform>[
if (includeRoot) SupportedPlatform.root,
if (android.existsSync()) SupportedPlatform.android,
if (ios.exists) SupportedPlatform.ios,
if (web.existsSync()) SupportedPlatform.web,
if (macos.existsSync()) SupportedPlatform.macos,
if (linux.existsSync()) SupportedPlatform.linux,
if (windows.existsSync()) SupportedPlatform.windows,
if (fuchsia.existsSync()) SupportedPlatform.fuchsia,
];
}
```
This PR adds initial support for Swift Package Manager (SPM). Users must opt in. Only compatible with Xcode 15+.
Fixes https://github.com/flutter/flutter/issues/146369.
## Included Features
This PR includes the following features:
* Enabling SPM via config
`flutter config --enable-swift-package-manager`
* Disabling SPM via config (will disable for all projects)
`flutter config --no-enable-swift-package-manager`
* Disabling SPM via pubspec.yaml (will disable for the specific project)
```
flutter:
disable-swift-package-manager: true
```
* Migrating existing apps to add SPM integration if using a Flutter plugin with a Package.swift
* Generates a Swift Package (named `FlutterGeneratedPluginSwiftPackage`) that handles Flutter SPM-compatible plugin dependencies. Generated package is added to the Xcode project.
* Error parsing of common errors that may occur due to using CocoaPods and Swift Package Manager together
* Tool will print warnings when using all Swift Package plugins and encourage you to remove CocoaPods
This PR also converts `integration_test` and `integration_test_macos` plugins to be both Swift Packages and CocoaPod Pods.
## How it Works
The Flutter CLI will generate a Swift Package called `FlutterGeneratedPluginSwiftPackage`, which will have local dependencies on all Swift Package compatible Flutter plugins.
The `FlutterGeneratedPluginSwiftPackage` package will be added to the Xcode project via altering of the `project.pbxproj`.
In addition, a "Pre-action" script will be added via altering of the `Runner.xcscheme`. This script will invoke the flutter tool to copy the Flutter/FlutterMacOS framework to the `BUILT_PRODUCTS_DIR` directory before the build starts. This is needed because plugins need to be linked to the Flutter framework and fortunately Swift Package Manager automatically uses `BUILT_PRODUCTS_DIR` as a framework search path.
CocoaPods will continue to run and be used to support non-Swift Package compatible Flutter plugins.
## Not Included Features
It does not include the following (will be added in future PRs):
* Create plugin template
* Create app template
* Add-to-App integration
Convert `ProjectMigration.run()` and `ProjectMigrator.migrate()` to be async.
Needed for Swift Package Manager migration, which requires some async processes: https://github.com/flutter/flutter/pull/146256
Also move the vm service discovery logic into platform-specific implementation of `Device`s. This is to avoid having platform-specific code in attach.dart.
There are two issues in the previous implementation:
1. `_populateDevices` will return the devices from `deviceNotifier` if it had been initialized, assuming that once it's initialized, it has been properly populated. That assumption is not true because calling getters like `onAdded` would initialize `deviceNotifier` without populating it.
2. `deviceNotifier` instance might be replaced in some cases, causing `onAdded` subscribers to lose any future updates.
To fix (1), this commit added the `isPopulated` field in `deviceNotifier` as a more accurate flag to determine if we need to populate it.
To fix (2), this commit made `deviceNotifier` a final member in `PolingDeviceDiscovery`.
Explicitly handle the case where the iOS device is not paired. On `flutter run` show an error and bail instead of trying and failing to launch on the device.
On this PR:
```
$ flutter run -d 00008110-0009588C2651401E
'iPhone' is not paired. Open Xcode and trust this computer when prompted.
$
```
Fixes https://github.com/flutter/flutter/issues/144447
Closes https://github.com/flutter/flutter/pull/144095
This pull request fixes#143803 by taking advantage of Dart's null-aware operators.
And unlike `switch` expressions ([9 PRs](https://github.com/flutter/flutter/pull/143634) and counting), the Flutter codebase is already fantastic when it comes to null-aware coding. After refactoring the entire repo, all the changes involving `?.` and `??` can fit into a single pull request.
Reland of https://github.com/flutter/flutter/pull/142709.
The revert of the revert is in the first commit, the fix in the commit on top.
The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.
## Original PR description
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Reverts flutter/flutter#142709
Initiated by: vashworth
Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview
Original PR Author: dcharkes
Reviewed By: {christopherfujino, chingjun, reidbaker}
This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
When the Dart VM is not found within 10 minutes in CI on CoreDevices (iOS 17+), stop the app and upload the logs from DerivedData. The app has to be stopped first since the logs are not put in DerivedData until it's stopped.
Also, rearranged some logic to have CoreDevice have its own function for Dart VM url discovery.
Debugging for https://github.com/flutter/flutter/issues/142448.
Fixes https://github.com/flutter/flutter/issues/141827
Reland: https://dart-review.googlesource.com/c/sdk/+/346960 has rolled into g3, so the imports should now resolve in g3 as well.
> [!CAUTION]
> _Do NOT merge if "Google Testing" bot didn't run!_
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
Packages the native assets for iOS and MacOS in frameworks.
Issue:
* https://github.com/flutter/flutter/issues/140544
* https://github.com/flutter/flutter/issues/129757
## Details
* [x] This packages dylibs from the native assets feature in frameworks. It packages every dylib in a separate framework.
* [x] The dylib name is updated to use `@rpath` instead of `@executable_path`.
* [x] The dylibs for flutter-tester are no longer modified to change the install name. (Previously it was wrongly updating the install name to the location the dylib would have once deployed in an app.)
* [x] Use symlinking on MacOS.