* Do not attempt to merge non-fat frameworks in Xcode build
During the Xcode build, we strip code irrelevant to the target
architecture in frameworks used by the application. In the case of
non-fat executables, no stripping occurs, so the frameworks can be used
as-is. No merge & replace step is necessary.
* fixup! Do not attempt to merge non-fat frameworks in Xcode build
Required to handle Flutter SDK (and other) paths that include spaces.
Also includes general cleanup:
* Declare explicitly that we use /bin/bash, since we rely on its
features.
* Add -- where possible, to avoid interpreting files starting in - as
options.
* Suppress output of pushd/popd.
* Avoid stringifying arrays.
Support for thinning app frameworks to the target architecture was added
in 708909fc6b4a6f50d024c0d36843883284001219. This commit adds support
and error-checking for non-fat frameworks that are not of the target
architecture. In such cases, we now fail the build, and emit an error
message and the contents of lipo -info for the affected framework.
* Support thinning iOS frameworks to supported architectures
When building against frameworks that are distributed as
multi-architecture fat binaries, we want to strip the frameworks we
distribute down to only the architectures specified in $ARCHS.
This patch adds:
* The ability to specify commands to xcode_backend.sh (if none is
specified, run BuildApp for backward compatibility).
* A 'thin' command that invokes lipo to thin down the distributed as
described above.
* Add framework thinning step to iOS build
Invokes xcode_backend.sh thin on the build application.
* Limit architectures to arm64 in Xcode template
Flutter does not yet support armv7 iOS devices. Limit the $ARCHS build
variable to arm64 until then.
This removes direct file access from within flutter_tools
in favor of using `package:file` via a `FileSystem` that's
accessed via the `ApplicationContext`.
This lays the groundwork for us to be able to easily swap
out the underlying file system when running Flutter tools,
which will be used to provide a record/replay file system,
analogous to what we have for process invocations.
* convert pubGet to throw ToolExit on non-zero exit code
* convert commandValidator to throw ToolExit for non-zero exit code
* convert flutter commands to throw ToolExit for non-zero exit code
* use convenience method throwToolExit
* only show "if this problem persists" for unusual exceptions
This is causing issues when integratting Flutter into GN as the
generated depfile refers to snapshot as the target instead of the
bundle. We instead use a separate GN action to generate the
snapshot use the Flutter compiler to only assemble the bundle.
This change adds a top-level getBuildDirectory func and funcs for
android, aot, asset, ios build products.
Developers may now add a "build-dir" mapping to their
~/.flutter_settings (JSON format) config file. Output directory is
relative to the main flutter application directory.
This change also changes the default build directory for iOS builds to a
subdirectory of the configured build directory, 'build/ios' by default.
Expose the main entry point for the tools via the library lets us run the tools
from the Flutter package, which simplifies the setup for end developers because
they don't need to declare a dependency on sky_tools directly.
This makes the 'package-root' option universal for sky_tools and configures the
ArtifactStore with it statically at startup. The actual sky_engine revision
is computed on demand.