This PR introduces a `NativeAssetsManifest.json` next to the
`AssetManifest.bin` and `FontManifest.json`. This removes the need for
embedding the native assets mapping inside the kernel file and enables
decoupling native assets building and bundling from the kernel
compilation in flutter tools. This means `flutter run` no longer does a
dry run of `hook/build.dart` hooks.
(It also means all isolate groups will have the same native assets.
However, since Flutter does not support `Isolate.spawnUri` from kernel
files, this is not a regression.)
Implementation details:
* g3 is still using kernel embedding.
https://github.com/flutter/flutter/pull/142016 introduced an argument to
embed a `native_assets.yaml` inside `flutter attach` and `flutter run`
(the outer flutter process), but it is not used in `flutter assemble`
(the inner process when doing `flutter run`). So, those arguments need
to still be respected. However, all other logic related to embedding a
yaml encoding in the kernel file has been removed.
* All dry-run logic has been removed. 🎉
* The `KernelSnapshot` target no longer depends on the
`InstallCodeAssets` target. Instead, the various OS-specific
"BundleAsset" targets now depend on the `InstallCodeAssets` target. The
`InstallCodeAssets` invokes the build hooks and produces the
`NativeAssetsManifest.json`. The various "BundleAsset" commands
synchronize the `NativeAssetsManifest.json` to the app bundle.
* `InstallCodeAssets` produces a `native_assets.json`, which is renamed
to `NativeAssetsManifest.json` in the various "Bundle" targets. This
means that all unit tests of the "Bundle" targets now need to create
this file. (Similar to how `app.dill` is expected to exist because
`KernelSnapshot` is a dependency of the "Bundle" targets.)
* Because dynamic libraries need to be code signed (at least on iOS and
MacOS), the bundling of the dylibs is _not_ migrated to reuse
`_updateDevFS` (which is used for ordinary assets). Only the 2nd and 3rd
invocation of `flutter assemble` from `xcodebuild` has access to the
code signing identity.
Relevant tests:
* test/integration.shard/isolated/native_assets_test.dart - runs
`flutter run` with native assets including hot restart and hot reload.
TODO:
* Undo engine-roll in this PR after engine has rolled in.
Issue:
* https://github.com/flutter/flutter/issues/154425
Related PRs:
* https://dart-review.googlesource.com/c/sdk/+/388161
* https://github.com/flutter/engine/pull/56727
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there for submitting PRs.
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responsibilities.
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we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.
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Reverts: flutter/flutter#144752
Initiated by: andrewkolos
Reason for reverting: compilation issue has turned the tree red
Original PR Author: andrewkolos
Reviewed By: {christopherfujino}
This change reverts the following previous change:
In service of https://github.com/flutter/flutter/issues/143348
When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:
> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.
Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformer…](579912d470). The rest of the change is updating call sites with a new argument.
In service of https://github.com/flutter/flutter/issues/143348
When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:
> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.
Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformerâ¦](579912d470). The rest of the change is updating call sites with a new argument.
Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for.
ImpellerC includes SkSL right now whether you ask for it or not.
The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
Updates the tooling to use the GTK embedding, rather than the GLFW embedding:
- Adds new requirements to `doctor`
- Updates the app and plugin templates to make GTK-based runners and plugins
- Stops downloading and installing the GLFW artifacts
Final part of #54860, other than cleanup.
To simplify development of the in-progress GTK embedding, which will
replace the GLFW embedding on Linux, add the GTK artifacts to the unpack
list. This means that until the transition, both the GLFW and GTK
artifacts will be unpacked.
Part of #54860
- Update windows precache to include placeholder profile/release artifacts
- Update Linux and windows unpack to account for the cpp_client_wrapper code to live separate from the engine binaries
- Cleanup testing in unpack_linux and remove test cases that are covered in build_system_test.dart
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Switch from the un-suffixed Windows and Linux libraries to the
_glfw-suffixed versions, in preparation for having non-GLFW versions
using the previous library/wrapper names.
Part of #38589