The `generate_gradle_lockfiles` script currently writes the top level `build.gradle` file and the `settings.gradle` file, and is the easiest way to batch update these files to, for example, increase the AGP version used in integration tests and examples across the framework repo.
This PR makes it also write the gradle version, so that we can do batch upgrades of our gradle version with it as well.
Previously, we were comparing the signed int `target_length` (returned by WideCharToMultiByte) to a size_t string length, resulting in a signed/unsigned comparison warning as follows:
```
windows\runner\utils.cpp(54,43): warning C4018: '>': signed/unsigned mismatch
```
WideCharToMultiByte returns:
* 0 on error
* the number of bytes written to the buffer pointed to by its fifth parameter, lpMultiByteStr, on success.
As a result it's safe to store the return value in an unsigned int, which eliminates the warning.
No changes to tests since this is dependent on end-user project settings/modifications and does not trigger a warning with default project settings.
Fixes: https://github.com/flutter/flutter/issues/134227
This PR updates almost* all Gradle buildscripts in the Flutter repo the `example` and `dev` (in particular, in `dev/integration_tests` and in `dev/benchmarks`) directories to apply Flutter's Gradle plugins using the declarative `plugins {}` block.
*almost, because:
- add-to-app (aka hybrid) apps are not migrated (related https://github.com/flutter/flutter/issues/138756)
- apps that purposefully use build files to ensure backward compatibility (e.g. [`gradle_deprecated_settings`](https://github.com/flutter/flutter/tree/3.16.0/dev/integration_tests/gradle_deprecated_settings))
This implements dual compile via the newly available flutter.js bootstrapping APIs for intelligent build fallback.
* Users can now use the `FlutterLoader.load` API from flutter.js
* Flutter tool injects build info into the `index.html` of the user so that the bootstrapper knows which build variants are available to bootstrap
* The semantics of the `--wasm` flag for `flutter build web` have changed:
- Instead of producing a separate `build/web_wasm` directory, the output goes to the `build/web` directory like a normal web build
- Produces a dual build that contains two build variants: dart2wasm+skwasm and dart2js+CanvasKit. The dart2wasm+skwasm will only work on Chrome in a cross-origin isolated context, all other environments will fall back to dart2js+CanvasKit.
- `--wasm` and `--web-renderer` are now mutually exclusive. Since there are multiple build variants with `--wasm`, the web renderer cannot be expressed via a single command-line flag. For now, we are hard coding what build variants are produced with the `--wasm` flag, but I plan on making this more customizable in the future.
* Build targets now can optionally provide a "build key" which can uniquely identify any specific parameterization of that build target. This way, the build target can invalidate itself by changing its build key. This works a bit better than just stuffing everything into the environment defines because (a) it doesn't invalidate the entire build, just the targets which are affected and (b) settings for multiple build variants don't translate well to the flat map of environment defines.
Reland https://github.com/flutter/flutter/pull/141818 with a fix for a special case: If only `background` is specified for `TextButton.styleFrom` or `OutlinedButton.styleFrom` it applies the button's disabled state, i.e. as if the same value had been specified for disabledBackgroundColor.
The change relative to #141818 is the indicated line below:
```dart
final MaterialStateProperty<Color?>? backgroundColorProp = switch ((backgroundColor, disabledBackgroundColor)) {
(null, null) => null,
(_, null) => MaterialStatePropertyAll<Color?>(backgroundColor), // ADDED THIS LINE
(_, _) => _TextButtonDefaultColor(backgroundColor, disabledBackgroundColor),
};
```
This backwards incompatibility cropped up in an internal test, see internal Google issue b/323399158.
When the Dart VM is not found within 10 minutes in CI on CoreDevices (iOS 17+), stop the app and upload the logs from DerivedData. The app has to be stopped first since the logs are not put in DerivedData until it's stopped.
Also, rearranged some logic to have CoreDevice have its own function for Dart VM url discovery.
Debugging for https://github.com/flutter/flutter/issues/142448.
On the beta branch:
```
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios-profile/extension_safe/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios-profile/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios/extension_safe/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios-release/extension_safe/Flutter.xcframework
Verifying the code signature of /Users/m/Projects/flutter/bin/cache/artifacts/engine/ios-release/Flutter.xcframework
```
Fixes https://github.com/flutter/flutter/issues/140934
This PR improves the gen_defaults tests to not be tied to a particular order of execution.
Since there is a global class that holds the state of the used/not used tokens, we need to clear this logger before each test.
Fixes https://github.com/flutter/flutter/issues/142716
cc @zanderso @QuncCccccc
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Reverts flutter/flutter#141818
Initiated by: XilaiZhang
This change reverts the following previous change:
Original Description:
Fixes https://github.com/flutter/flutter/issues/139456, https://github.com/flutter/flutter/issues/130335, https://github.com/flutter/flutter/issues/89563.
Two new properties have been added to ButtonStyle to make it possible to insert arbitrary state-dependent widgets in a button's background or foreground. These properties can be specified for an individual button, using the style parameter, or for all buttons using a button theme's style parameter.
The new ButtonStyle properties are `backgroundBuilder` and `foregroundBuilder` and their (function) types are:
```dart
typedef ButtonLayerBuilder = Widget Function(
BuildContext context,
Set<MaterialState> states,
Widget? child
);
```
The new builder functions are called whenever the button is built and the `states` parameter communicates the pressed/hovered/etc state fo the button.
## `backgroundBuilder`
Creates a widget that becomes the child of the button's Material and whose child is the rest of the button, including the button's `child` parameter. By default the returned widget is clipped to the Material's ButtonStyle.shape.
The `backgroundBuilder` can be used to add a gradient to the button's background. Here's an example that creates a yellow/orange gradient background:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Because the background widget becomes the child of the button's Material, if it's opaque (as it is in this case) then it obscures the overlay highlights which are painted on the button's Material. To ensure that the highlights show through one can decorate the background with an `Ink` widget. This version also overrides the overlay color to be (shades of) red, because that makes the highlights look a little nicer with the yellow/orange background.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Now the button's overlay highlights are painted on the Ink widget. An Ink widget isn't needed if the background is sufficiently translucent. This version of the example creates a translucent backround widget.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
Colors.orange.withOpacity(0.5),
Colors.yellow.withOpacity(0.5),
]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
One can also decorate the background with an image. In this example, the button's background is an burlap texture image. The foreground color has been changed to black to make the button's text a little clearer relative to the mottled brown backround.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.black,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(burlapUrl),
fit: BoxFit.cover,
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The background widget can depend on the `states` parameter. In this example the blue/orange gradient flips horizontally when the button is hovered/pressed.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The preceeding examples have not included a BoxDecoration border because ButtonStyle already supports `ButtonStyle.shape` and `ButtonStyle.side` parameters that can be uesd to define state-dependent borders. Borders defined with the ButtonStyle side parameter match the button's shape. To add a border that changes color when the button is hovered or pressed, one must specify the side property using `copyWith`, since there's no `styleFrom` shorthand for this case.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.indigo,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
).copyWith(
side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return BorderSide(width: 3, color: Colors.yellow);
}
return null; // defer to the default
}),
),
child: Text('Text Button'),
)
```
Although all of the examples have created a ButtonStyle locally and only applied it to one button, they could have configured the `ThemeData.textButtonTheme` instead and applied the style to all TextButtons. And, of course, all of this works for all of the ButtonStyleButton classes, not just TextButton.
## `foregroundBuilder`
Creates a Widget that contains the button's child parameter. The returned widget is clipped by the button's [ButtonStyle.shape] inset by the button's [ButtonStyle.padding] and aligned by the button's [ButtonStyle.alignment].
The `foregroundBuilder` can be used to wrap the button's child, e.g. with a border or a `ShaderMask` or as a state-dependent substitute for the child.
This example adds a border that's just applied to the child. The border only appears when the button is hovered/pressed.

```dart
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return DecoratedBox(
decoration: BoxDecoration(
border: states.contains(MaterialState.hovered)
? Border(bottom: BorderSide(color: colorScheme.primary))
: Border(), // essentially "no border"
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The foregroundBuilder can be used with `ShaderMask` to change the way the button's child is rendered. In this example the ShaderMask's gradient causes the button's child to fade out on top.

```dart
ElevatedButton(
onPressed: () { },
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: <Color>[
colorScheme.primary,
colorScheme.primaryContainer,
],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: child,
);
},
),
child: const Text('Elevated Button'),
)
```
A commonly requested configuration for butttons has the developer provide images, one for pressed/hovered/normal state. You can use the foregroundBuilder to create a button that fades between a normal image and another image when the button is pressed. In this case the foregroundBuilder doesn't use the child it's passed, even though we've provided the required TextButton child parameter.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final String url = states.contains(MaterialState.pressed) ? smiley2Url : smiley1Url;
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
In this example the button's default overlay appears when the button is hovered and pressed. Another image can be used to indicate the hovered state and the default overlay can be defeated by specifying `Colors.transparent` for the `overlayColor`:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.transparent,
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
String url = states.contains(MaterialState.hovered) ? smiley3Url : smiley1Url;
if (states.contains(MaterialState.pressed)) {
url = smiley2Url;
}
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
The regular chip and the action chip templates were referencing non existent M3 design tokens.
Fixes https://github.com/flutter/flutter/issues/141288
The `ActionChip` doesn't have any visual difference. Even though the template and file changes, the default `labelStyle` color already uses `onSurface`.
For the reviewer, I've changed the `action_chip_test` to expect a color from the colorScheme so that it is more explicit that the color might not be the same as the labelLarge default in the global textTheme, even if for this case the color is the same.
The regular `Chip` does have visual differences, in particular, the label and trailing icon colors, which were not following the specification. In order to fix this, the regular chip now is based from the `filter-chip` spec as described in the linked issue.
## Before

## After

Fixes https://github.com/flutter/flutter/issues/139456, https://github.com/flutter/flutter/issues/130335, https://github.com/flutter/flutter/issues/89563.
Two new properties have been added to ButtonStyle to make it possible to insert arbitrary state-dependent widgets in a button's background or foreground. These properties can be specified for an individual button, using the style parameter, or for all buttons using a button theme's style parameter.
The new ButtonStyle properties are `backgroundBuilder` and `foregroundBuilder` and their (function) types are:
```dart
typedef ButtonLayerBuilder = Widget Function(
BuildContext context,
Set<MaterialState> states,
Widget? child
);
```
The new builder functions are called whenever the button is built and the `states` parameter communicates the pressed/hovered/etc state fo the button.
## `backgroundBuilder`
Creates a widget that becomes the child of the button's Material and whose child is the rest of the button, including the button's `child` parameter. By default the returned widget is clipped to the Material's ButtonStyle.shape.
The `backgroundBuilder` can be used to add a gradient to the button's background. Here's an example that creates a yellow/orange gradient background:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Because the background widget becomes the child of the button's Material, if it's opaque (as it is in this case) then it obscures the overlay highlights which are painted on the button's Material. To ensure that the highlights show through one can decorate the background with an `Ink` widget. This version also overrides the overlay color to be (shades of) red, because that makes the highlights look a little nicer with the yellow/orange background.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Now the button's overlay highlights are painted on the Ink widget. An Ink widget isn't needed if the background is sufficiently translucent. This version of the example creates a translucent backround widget.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
Colors.orange.withOpacity(0.5),
Colors.yellow.withOpacity(0.5),
]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
One can also decorate the background with an image. In this example, the button's background is an burlap texture image. The foreground color has been changed to black to make the button's text a little clearer relative to the mottled brown backround.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.black,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(burlapUrl),
fit: BoxFit.cover,
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The background widget can depend on the `states` parameter. In this example the blue/orange gradient flips horizontally when the button is hovered/pressed.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The preceeding examples have not included a BoxDecoration border because ButtonStyle already supports `ButtonStyle.shape` and `ButtonStyle.side` parameters that can be uesd to define state-dependent borders. Borders defined with the ButtonStyle side parameter match the button's shape. To add a border that changes color when the button is hovered or pressed, one must specify the side property using `copyWith`, since there's no `styleFrom` shorthand for this case.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.indigo,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
).copyWith(
side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return BorderSide(width: 3, color: Colors.yellow);
}
return null; // defer to the default
}),
),
child: Text('Text Button'),
)
```
Although all of the examples have created a ButtonStyle locally and only applied it to one button, they could have configured the `ThemeData.textButtonTheme` instead and applied the style to all TextButtons. And, of course, all of this works for all of the ButtonStyleButton classes, not just TextButton.
## `foregroundBuilder`
Creates a Widget that contains the button's child parameter. The returned widget is clipped by the button's [ButtonStyle.shape] inset by the button's [ButtonStyle.padding] and aligned by the button's [ButtonStyle.alignment].
The `foregroundBuilder` can be used to wrap the button's child, e.g. with a border or a `ShaderMask` or as a state-dependent substitute for the child.
This example adds a border that's just applied to the child. The border only appears when the button is hovered/pressed.

```dart
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return DecoratedBox(
decoration: BoxDecoration(
border: states.contains(MaterialState.hovered)
? Border(bottom: BorderSide(color: colorScheme.primary))
: Border(), // essentially "no border"
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The foregroundBuilder can be used with `ShaderMask` to change the way the button's child is rendered. In this example the ShaderMask's gradient causes the button's child to fade out on top.

```dart
ElevatedButton(
onPressed: () { },
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: <Color>[
colorScheme.primary,
colorScheme.primaryContainer,
],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: child,
);
},
),
child: const Text('Elevated Button'),
)
```
A commonly requested configuration for butttons has the developer provide images, one for pressed/hovered/normal state. You can use the foregroundBuilder to create a button that fades between a normal image and another image when the button is pressed. In this case the foregroundBuilder doesn't use the child it's passed, even though we've provided the required TextButton child parameter.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final String url = states.contains(MaterialState.pressed) ? smiley2Url : smiley1Url;
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
In this example the button's default overlay appears when the button is hovered and pressed. Another image can be used to indicate the hovered state and the default overlay can be defeated by specifying `Colors.transparent` for the `overlayColor`:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.transparent,
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
String url = states.contains(MaterialState.hovered) ? smiley3Url : smiley1Url;
if (states.contains(MaterialState.pressed)) {
url = smiley2Url;
}
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
This PR does two things. First, it reduces the verbosity in the customer_testing shard. We want to be less verbose because it's nigh on impossible to find anything when there's a failure in the verbose logs. Also, some additional comments are added to make following the breadcrumbs easier for the next person.
Second, it reverts a timeout that had been set to 90 minutes a while ago. It's no longer needed.
Fixes https://github.com/flutter/flutter/issues/120901.
This PR increases Android's `minSdkVersion` to 21.
There are two changes in this PR aside from simply increasing the number
from 19 to 21 everywhere.
First, tests using `flutter_gallery` fail without updating the
lockfiles. The changes in the PR are the results of running
`dev/tools/bin/generate_gradle_lockfiles.dart` on that app.
Second, from
[here](https://developer.android.com/build/multidex#mdex-pre-l):
> if your minSdkVersion is 21 or higher, multidex is enabled by default
and you don't need the multidex library.
As a result, the `multidex` option everywhere is obsolete. This PR
removes all logic and tests related to that option that I could find.
`Google testing` and `customer_tests` pass on this PR, so it seems like
this won't be too breaking if it is at all. If needed I'll give this
some time to bake in the framework before landing the flutter/engine
PRs.
Context: https://github.com/flutter/flutter/issues/138117,
https://github.com/flutter/flutter/issues/141277, b/319373605
It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows.
This is available only for master channel (on other channels, it fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.
Part of work on [#101077](https://github.com/flutter/flutter/pull/141194). This is done as a separate PR to avoid a massive diff.
## Context
1. The `FakeCommand` class accepts a list of patterns that's used to match a command given to its `FakeProcessManager`. Since `FakeCommand` can match a list of patterns, not just specifically strings, it can be used to match commands where the exact value of some arguments can't (easily) known ahead of time. For example, a part of the tool may invoke a command with an argument that is the path of a temporarily file that has a randomly-generated basename.
2. The `FakeCommand` class provides on `onRun` parameter, which is a callback that is run when the `FakeProcessManager` runs a command that matches the `FakeCommand` in question.
## Issue
In the event that a `FakeCommand` is constructed using patterns, the test code can't know the exact values used for arguments in the command. This PR proposes changing the type of `onRun` from `VoidCallback?` to `void Function(List<String>)?`. When run, the value `List<String>` parameter will be the full command that the `FakeCommand` matched.
Example:
```dart
FakeCommand(
command: <Pattern>[
artifacts.getArtifactPath(Artifact.engineDartBinary),
'run',
'vector_graphics_compiler',
RegExp(r'--input=/.*\.temp'),
RegExp(r'--output=/.*\.temp'),
],
onRun: (List<String> command) {
final outputPath = (() {
// code to parse `--output` from `command`
})();
testFileSystem.file(outputPath).createSync(recursive: true);
},
)
```
Work towards https://github.com/flutter/flutter/issues/142178.
---
This PR makes no _behavioral_ changes to executed code, and instead
focuses on organization and naming:
1. Extended the README to explain the intent of the test, as well as how
to run it
1. Renamed `main.dart` and `main_test.dart` to `frame_rate_main.dart`
and `frame_rate_test.dart` (we'll add more)
1. Did some refactoring of the test to make it more obvious what is
being asserted (i.e. `widgetBuilds` and friends)
Reverts flutter/flutter#142062
Initiated by: eliasyishak
This change reverts the following previous change:
Original Description:
This PR makes no _behavioral_ changes to executed code, and instead focuses on organization and naming:
1. Almost[^1] anything named `external_ui` is renamed `external_textures`
1. Extended the README to explain the intent of the test, as well as how to run it
1. Renamed `main.dart` and `main_test.dart` to `frame_rate_main.dart` and `frame_rate_test.dart` (we'll add more)
1. Did some refactoring of the test to make it more obvious what is being asserted (i.e. `widgetBuilds` and friends)
Given how complex (and in-flux) this directory is, I'm also requesting either John, Jonah or I review any changes.
[^1]: Except the name of the `.ci.yaml` task, i.e. `name: Linux_pixel_7pro external_ui_integration_test` because I'm apparently not able to change that without creating a new task as `bringup: true` and playing a bit of a dance. Maybe that's worth doing though (in future PRs)?
This PR makes no _behavioral_ changes to executed code, and instead
focuses on organization and naming:
1. Almost[^1] anything named `external_ui` is renamed
`external_textures`
1. Extended the README to explain the intent of the test, as well as how
to run it
1. Renamed `main.dart` and `main_test.dart` to `frame_rate_main.dart`
and `frame_rate_test.dart` (we'll add more)
1. Did some refactoring of the test to make it more obvious what is
being asserted (i.e. `widgetBuilds` and friends)
Given how complex (and in-flux) this directory is, I'm also requesting
either John, Jonah or I review any changes.
[^1]: Except the name of the `.ci.yaml` task, i.e. `name:
Linux_pixel_7pro external_ui_integration_test` because I'm apparently
not able to change that without creating a new task as `bringup: true`
and playing a bit of a dance. Maybe that's worth doing though (in future
PRs)?
On `Podfile`:
```ruby
flutter_application_path = '../flutter_module'
load File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')
target 'OCProject' do
# Comment the next line if you don't want to use dynamic frameworks
use_frameworks!
# Pods for OCProject
# install_all_flutter_pods(flutter_application_path)
# install_flutter_engine_pod(flutter_application_path)
# install_flutter_application_pod(flutter_application_path)
install_flutter_plugin_pods(flutter_application_path)
end
post_install do |installer|
flutter_post_install(installer)
end
```
Encountering the following error after executing `pod install`:
```shell
pod install
[!] Invalid `Podfile` file: undefined method `flutter_relative_path_from_podfile' for #<Pod::Podfile:0x000000010e74c520 @defined_in_file=#<Pathname:/Users/lxf/gitHub/flutter_hybrid_bug/OCProject/Podfile>, @internal_hash={}, @root_target_definitions=[#<Pod::Podfile::TargetDefinition label=Pods>], @current_target_definition=#<Pod::Podfile::TargetDefinition label=Pods>>
relative = flutter_relative_path_from_podfile(export_script_directory)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.
# from /Users/lxf/gitHub/flutter_hybrid_bug/OCProject/Podfile:17
# -------------------------------------------
# # install_flutter_plugin_pods(flutter_application_path)
> install_flutter_application_pod(flutter_application_path)
#
# -------------------------------------------
```
The `flutter_relative_path_from_podfile` method is in `flutter_tools/bin/podhelper.rb`, but now `flutter_tools/bin/podhelper.rb` is only required in `install_all_flutter_pods` in `podhelper.rb.tmpl`.
Sometimes we only need to use the `install_flutter_plugin_pods` method in podhelper.rb. For example, using `Shorebird` in an iOS hybird app scenario, we need to build `Flutter.xcframework` and `App.xcframework` and embed them into the iOS native project. In order to avoid unnecessary conflicts, use `install_flutter_plugin_pods` method to install Flutter plugin pods.
[Shorebird - Code Push In Hybrid Apps](https://docs.shorebird.dev/guides/hybrid-app/ios)
So I adjust the position of `require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)`.
Adds a use-case screen for `RadioListTile`, similar to the `CheckBoxListTile`. This screen can help test scenarios such as the one reported in https://github.com/flutter/flutter/issues/126805.
Remove more `textScaleFactor` references from flutter/flutter.
- Some changes are related to label scaling: the padding EdgeInsets values of some chip subclasses scale linearly between predetermined "max" padding values and "min" padding values. Before they scale with the `textScaleFactor` scalar, now they scale with the font size and are still capped at the original "max" and "min" values.
- The rest of them are tests or size heuristics that depend on `textScaleFactor`, these are replaced by an effective text scale factor computed using a default font size (which is determined in a pretty random fashion, but it will only make a difference on Android 14+).
No API changes in this batch. There are still some references left that I intend to remove in a different batch that would introduce API changes.
Packages the native assets for iOS and MacOS in frameworks.
Issue:
* https://github.com/flutter/flutter/issues/140544
* https://github.com/flutter/flutter/issues/129757
## Details
* [x] This packages dylibs from the native assets feature in frameworks. It packages every dylib in a separate framework.
* [x] The dylib name is updated to use `@rpath` instead of `@executable_path`.
* [x] The dylibs for flutter-tester are no longer modified to change the install name. (Previously it was wrongly updating the install name to the location the dylib would have once deployed in an app.)
* [x] Use symlinking on MacOS.
- Unskip `text_style_test` for CanvasKit.
- Remove no longer necessary `kIsWeb` checks in a few tests.
This PR depends on https://github.com/flutter/engine/pull/49786, which rolled into the framework. If the engine PR needs to be reverted, this PR will need to be reverted too.
This PR improves the distance between the label and the icon in the Tab widget.
I updated the margin to 2 pixels, taken from the Figma design page for Material 3. On Material 2 I left the default value of 10 pixels.
Related to #128696 (In particular, the distance between label and icon)
Here are some screenshots for comparison. I looked a bit into the other mentioned issue of the tab height not following the M3 spec. Flutter uses 72 and the spec uses 64. But because Tab is a PreferredSizeWidget, I don't think there is an easy way to provide a different size depending on `ThemeData.useMaterial3`, because there is no `BuildContext` available.
I provide a sample image for the 64 height as well for context on the linked issue, even though it's not part of the PR changes.
The screenshots are taken side by side with the image at: https://m3.material.io/components/tabs/guidelines
## Original

## New (tab height = 72, Flutter default for 8 years)

## New (tab height = 64, M3 spec)

Reverts flutter/flutter#137618
Initiated by: Jasguerrero
This change reverts the following previous change:
Original Description:
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
I continued [my mission](https://github.com/flutter/flutter/pull/141431) to find as many typos as I could. This time it's a smaller set than before.
There is no need for issues since it's a typo fix.