* Add Linux unit tests to plugin template
Adds an example native unit test to the plugin template for Linux,
matching the structure we use for our 1P plugin unit tests. Once these
have been added for all platforms+languages, they will be documented on
a new plugin development page to explain their use.
While ideally we would adjust the engine APIs first to allow for testing
the method call handler directly, it's unclear when we will have time
for that work, and for a complex plugin most of the testing wouldn't be
at that layer anyway, so having the structure in place with the
limitations documented is still a significant improvement over having
nothing in the template.
Part of https://github.com/flutter/flutter/issues/82458
* Add creation test
* Add integration tests
* Missing newlines
* test owner
* Typo
* Added wide gamut integration test that uses save layers.
* updated the test to support bgra too
* analysis errors
* switched blend mode to multiply to avoid future optimizations
* Added integration test for wide gamut support.
* cleaned up
* deleted files that can be generated
* switched back to standard flutter in the shell script
* added devicelab task
* removed analysis options
* analyzer
* Fixed task
* made local_run.sh not executable
* analyzer
* removed the logo asset
* added task to ci
* updated pubspec
* analysis errors fixed
* updated pubspec
Fixes#117659
It turns out this was due to the output-suppression timer introduced
recently as part of cleaning up the output (#109206); on success, the
script would wait 10 minutes for the timeout to expire. This didn't
affect CI because this feature doesn't apply in CI (as detected by
lack of color on stdout.)
Fix the issue by cleaning up the timer on success in the same way
as on failure.
While here, clean up the final summary messages slightly,
and also cut the trailing space that printProgress was leaving
on each line.
* add asset manifest bin loading and asset manifest api
* use new api for image resolution
* remove upfront smc data casting
* fix typecasting issue
* remove unused import
* fix tests
* lints
* lints
* fix import
* revert image resolution changes
* Update image_resolution_test.dart
* Update decode_and_parse_asset_manifest.dart
* make targetDevicePixelRatio optional
* Update packages/flutter/lib/src/services/asset_manifest.dart
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* Update packages/flutter/lib/src/services/asset_manifest.dart
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* fix immutable not being imported
* return List in AssetManifest methods, fix annotation import
* simplify onError callback
* make AssetManifest methods abstract instead of throwing UnimplementedError
* simplify AssetVariant.key docstring
* tweak _AssetManifestBin docstring
* make AssetManifest and AssetVariant doc strings more specific
* use List.of instead of List.from for type-safety
* adjust import
* change _AssetManifestBin comment from doc comment to normal comment
* revert to callback function for onError in loadStructuredBinaryData
* add more to the docstring of AssetManifest.listAssets and AssetVariant.key
* add tests for CachingAssetBundle caching behavior
* add simple test to ensure loadStructuredBinaryData correctly calls load
* Update asset_manifest.dart
* update docstring for AssetManifest.getAssetVariants
* rename getAssetVariants, have it include main asset
* rename isMainAsset field of AssetMetadata to main
* (slightly) shorten name of describeAssetAndVariants
* rename describeAssetVariants back to getAssetVariants
* add tests for TestAssetBundle
* nits
* fix typo in docstring
* remove no longer necessary non-null asserts
* update gallery and google_fonts versions
---------
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* add asset manifest bin loading and asset manifest api
* use new api for image resolution
* remove upfront smc data casting
* fix typecasting issue
* remove unused import
* fix tests
* lints
* lints
* fix import
* revert image resolution changes
* Update image_resolution_test.dart
* Update decode_and_parse_asset_manifest.dart
* make targetDevicePixelRatio optional
* Update packages/flutter/lib/src/services/asset_manifest.dart
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* Update packages/flutter/lib/src/services/asset_manifest.dart
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* fix immutable not being imported
* return List in AssetManifest methods, fix annotation import
* simplify onError callback
* make AssetManifest methods abstract instead of throwing UnimplementedError
* simplify AssetVariant.key docstring
* tweak _AssetManifestBin docstring
* make AssetManifest and AssetVariant doc strings more specific
* use List.of instead of List.from for type-safety
* adjust import
* change _AssetManifestBin comment from doc comment to normal comment
* revert to callback function for onError in loadStructuredBinaryData
* add more to the docstring of AssetManifest.listAssets and AssetVariant.key
* add tests for CachingAssetBundle caching behavior
* add simple test to ensure loadStructuredBinaryData correctly calls load
* Update asset_manifest.dart
* update docstring for AssetManifest.getAssetVariants
* rename getAssetVariants, have it include main asset
* rename isMainAsset field of AssetMetadata to main
* (slightly) shorten name of describeAssetAndVariants
* rename describeAssetVariants back to getAssetVariants
* add tests for TestAssetBundle
* nits
* fix typo in docstring
* remove no longer necessary non-null asserts
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
This updates the framework to provide higher level wrappers around ui.instantiateImageCodecWithSize(). Functionally, this doesn't change anything (other than deprecating the older loadBuffer() method in favor of loadImage()), but it sets the stage for a simpler change that will allow us to provide a more flexible way to load sized images.
#118543