We can't have two copies of |embedder.dart| or |shell.dart| because they take
ownership of some underlying Mojo handles. Instead of duplicating the code,
this CL makes the old locations just export all the symbols from the new
location. I've also done the same with fetch.dart to avoid code duplication.
Finally, I've removed image_cache.dart in the old location because the only
clients already live in the new world and ought to use the new location.
TBR=ianh@google.com
Review URL: https://codereview.chromium.org/1179923004.
Some files are moved by this:
Copy framework/node.dart into types/ - preparing for framework/'s decomissioning.
Move app/scheduler.dart into sky/scheduler.dart - "app" doesn't really make sense.
As part of the SkyBinding cleanup, I made the hit-testing less
RenderBox-specific, by having the HitTestEntry.target member be a
HitTestTarget, which is an interface with the handleEvent() function,
which is then implemented by RenderBox. In theory, someone could now
extend hit testing from the RenderBox world into their own tree of
nodes, and take part in all the same dispatch logic automatically.
This involved moving all the hit testing type definitions into a new
sky/hittest.dart file.
Renamed SkyBinding._app to SkyBinding._instance for clarity.
Moved code around in SkyBinding so that related things are together.
Made WidgetSkyBinding use the existing SkyBinding.instance singleton
logic rather than having its own copy.
I also added some stub README.md files that describe dependencies.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1187393002.
Move app/view.dart to rendering/sky_binding.dart since it's part of the RenderObject API, really (it knows about RenderView intimately).
The tests pass. I didn't check every last example.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1183913006.
Buttons and menu items use onPressed. Also, don't pass along the sky.Event
because that's a lower-level concept.
I've also reordered parameter lists to put the |child| argument last in a
number of places.
Also, fixed a bug where FloatingActionButton was missing syncFields.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1188993003.
This also moves the test for stocks into a new tests/examples/
directory, where we can put tests that test the examples.
TBR=abarth
Review URL: https://codereview.chromium.org/1182223004.
The underlying problem is that we lacked a RenderObjectWrapper for the
RenderView, which meant we couldn't handle changing the RenderObject that was
the root of the RenderView. This CL introduces a RenderViewWrapper and uses it
in a new AppContainer widget root. This change allows us to make App a
non-magical Component that is inserted into the AppContainer in the newly
introduced runApp function.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1184823006.
This is a completion of Eric's WIP patch:
https://codereview.chromium.org/1179663005/
Low level support for creating a paragraph that contains
runs of styled text. The styles may be nested.
The Paragraph and RenderParagraph classes have been
replaced by Inline and RenderInline. Styled text is defined
with a tree of InlineText and InlineStyle objects.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1177833012.
Sector changes:
- implement the intrinsic sizing box API on RenderBoxToRenderSectorAdapter
- remove some debug print statements
- fix getIntrinsicDimensions() on RenderSolidColor to return true values
- factor out the default demo
RenderObject changes:
- BoxConstraints.isInfinite() now returns true only if both dimensions are infinite
fn changes:
- implement UINodeToRenderBoxAdapter
- rename RenderObjectToUINodeAdapter to RenderBoxToUINodeAdapter
Tests:
- add a test for sector layout
- make TestRenderView support being run without the unit test framework
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1175423007.
Make old users of RenderSizedBox use RenderConstrainedBox.
Change the semantics of BoxDecoration.apply* to actually apply the provided constraints to the current constraints, rather than the previous behaviour of merging them neutrally.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1189603003.
Deletes old test game
Demo game is now playable
Updates demo game with steering and changes in sprites
Fixes smaller bugs in sprites
Refactor class names in game demo
Strips Box2D from game
Fixes ordering in game node
Adds frameRate property to SpriteBox and improves update methods.
Fixes node to box transformations for hit tests
Fixes minor code issues
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1179333002.
Make Material actually create material, with opinions about what that
means.
Make FloatingActionButton use this.
Make Scrollable use this.
Make BoxDecoration support drawing a circle instead of a rectangle, so
that floating action button doesn't need a custom painter.
Implement RaisedButton (and remove button.dart, since there's no
"button" in Material Design).
Make InkWell have a "child" argument instead of "children", and not
have it introduce a Flex into the hierarchy.
Update container.dart example. Clean up some imports.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1179713004.
I also removed the leading /, so it is now possible
to use shelldb start sky/sky_home to test.
Also fixed touch_demo.dart and sector layout to
work and not crash.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1177343002.
This moves input.dart to editing2/, since that way we can define the layering as strictly unidirectional.
It also reorders a bunch of imports to fit the style guide.
I removed the old remnants of the widgets example, and put the fn2 examples into the examples/widgets/ directory, to parallel the framework directory names.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1177243002.
Sprite nodes use Point instead of Vector2
Updates sprite test app
Refactors accounting for pivot points in sprites
Adds abstract NodeWithSize class in Sprites.
Refactors SpriteNode to Sprite
Refactors TransformNode to Node (may need to find another name as it conflicts with Sky's Node).
Sprite system now uses and caches transformation matrices.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1180703002.