This patch combines embedder.dart and shell.dart into one thing. We should now
handle a bunch of error cases better.
* embedder.connectToApplication has moved to shell.connectToApplication,
matching the rest of the mojo universe.
* embedder.connecttoService has moved to shell.connnectToService (and merged
with shell.requestService).
* shell.requestService is now shell.connectToService, matching the rest of
the mojo universe.
* serviceRegistry has moved from embedder.serviceRegistry to a top-level
getter.
Fixes#1803
MixedViewport didn't use the building:true flag when locking itself, so
when it caused a rebuild of its children, we assumed that nobody was
allowed to mark things dirty below the list, and things crashed when
Inherited people did in fact rebuild.
Also:
- default offset for MixedViewport
- don't bother rebuilding if the underlying RenderObject is going to
rebuild anyway for some reason
- better docs for the "items must have keys" assert
- keep the FlipComponent stuff together in test_widgets.dart
Material design icons are defined to work at specific sizes: 18, 24, 36, 48.
The current API doesn't reflect that and just takes a size int. If an invalid
size is chosen an error is printed to the console and no icon shows up.
Fixes#1816
- Change RouteArguments to pass the route's BuildContext rather than
the Navigator. This caused the bulk of the examples/ and .../test/
changes (those are mostly mechanical changes). It also meant I could
simplify Navigator.of().
- Make initState() actually get called when the State's Element is in
the tree, so you can use Foo.of() functions there. Added a test for
this also.
- Provide a RouteWidget so that routes have a position in the Widget
tree. The bulk of the route logic is still in a longer-lived Route
object for now.
- Make Route.setState() only rebuild the actual route, not the whole
navigator.
- Provided a Route.of().
- Provided a Route.writeState / Route.readState API that tries to
identify the clients by their runtimeType, their key, and their
ancestors keys, up to the nearest ancestor with a GlobalKey.
- Made scrollables hook into this API to track state. Added a test to
make sure this works.
- Fix the debug output of GestureDetector and the hashCode of
MixedViewport.
- Fixed ScrollableWidgetListState<T> to handle infinite lists.
Instread of an explicit 'enabled' bool, this uses the presence of the
event handler to determine if a widget is enabled or not. This means
that if you've not passed a handler, your widget will be disabled, which
makes sense, since it wouldn't work anyway.
Adds this feature to checkbox, and ports raised button, flat button, and
radio buttons to this new model.
Adds a checkbox to card_collection that can be disabled.
Hide a (basically bogus) hint from the (soon to be disabled) strong hint
mode in the analyzer that this reveals.
Also:
- give card_collection an option to turn on or off the edit widgets
- give card_collection an option to control text alignment (when not editing)
- give card_collection a "dump" option to aid debugging
- make the gesture detector report which gestures it is listening to
Make Radio widgets take a type that describes the type of their value,
so that you can catch when you use the wrong value.
Standardise on ValueChanged<Foo> instead of having a FooValueChanged
for every value of Foo.
Enabled displaying a scrollbar in ScrollingLists. The scrollbar is painted as an "overlay", i.e. it's painted on top of the scrolling list's visible children.
Added an abstract Painter base class that encapsulates a paint method and the renderer that it's attached to. RenderBlockViewport and HomogenousViewport now support an overlayPainter property. If specified, RenderBlockViewport attaches itself to the overlayPainter when it's attached to the rendering tree. RenderBlockViewport now calls overlayPainter.paint() after it has painted its children.
Added an abstract ScrollingListPainter class that exposes ScrollingList's state which might be needed for painting. Like its scroll direction and scrollOffset. The ScrollingListPainter is notified when a scroll starts and ends.
Defined a Material-specific ScrollingListPainter that renders a scrollbar. The scrollbar thumb is faded in/out when the scroll starts/ends.
Added onScrollStart and onScrollEnd listeners to Scrollable.
Also, fix warnings in rendering/sector_layout.dart
Also, fix hit testing in rendering/sector_layout.dart
Also, add WidgetToRenderBoxAdapter
Also, make the rendering library debugging tools more resilient to
dumping stuff before layout is complete.