This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.
**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.
---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
This pull request aims to improve code readability, based on feedback gathered in a recent design doc.
<br>
There are two factors that hugely impact how easy it is to understand a piece of code: **verbosity** and **complexity**.
Reducing **verbosity** is important, because boilerplate makes a project more difficult to navigate. It also has a tendency to make one's eyes gloss over, and subtle typos/bugs become more likely to slip through.
Reducing **complexity** makes the code more accessible to more people. This is especially important for open-source projects like Flutter, where the code is read by those who make contributions, as well as others who read through source code as they debug their own projects.
<hr>
<br>
The following examples show how pattern-matching might affect these two factors:
<details> <summary><h3>Example 1 (GOOD)</h3> [click to expand]</summary>
```dart
if (ancestor case InheritedElement(:final InheritedTheme widget)) {
themes.add(widget);
}
```
Without using patterns, this might expand to
```dart
if (ancestor is InheritedElement) {
final InheritedWidget widget = ancestor.widget;
if (widget is InheritedTheme) {
themes.add(widget);
}
}
```
Had `ancestor` been a non-local variable, it would need to be "converted" as well:
```dart
final Element ancestor = this.ancestor;
if (ancestor is InheritedElement) {
final InheritedWidget inheritedWidget = ancestor.widget;
if (widget is InheritedTheme) {
themes.add(theme);
}
}
```
</details>
<details> <summary><h3>Example 2 (BAD) </h3> [click to expand]</summary>
```dart
if (widget case PreferredSizeWidget(preferredSize: Size(:final double height))) {
return height;
}
```
Assuming `widget` is a non-local variable, this would expand to:
```dart
final Widget widget = this.widget;
if (widget is PreferredSizeWidget) {
return widget.preferredSize.height;
}
```
<br>
</details>
In both of the examples above, an `if-case` statement simultaneously verifies that an object meets the specified criteria and performs a variable assignment accordingly.
But there are some differences: Example 2 uses a more deeply-nested pattern than Example 1 but makes fewer useful checks.
**Example 1:**
- checks that `ancestor` is an `InheritedElement`
- checks that the inherited element's `widget` is an `InheritedTheme`
**Example 2:**
- checks that `widget` is a `PreferredSizeWidget`
(every `PreferredSizeWidget` has a `size` field, and every `Size` has a `height` field)
<br>
<hr>
I feel hesitant to try presenting a set of cut-and-dry rules as to which scenarios should/shouldn't use pattern-matching, since there are an abundance of different types of patterns, and an abundance of different places where they might be used.
But hopefully the conversations we've had recently will help us converge toward a common intuition of how pattern-matching can best be utilized for improved readability.
<br><br>
- resolves https://github.com/flutter/flutter/issues/152313
- Design Doc: [flutter.dev/go/dart-patterns](https://flutter.dev/go/dart-patterns)
Reverts: flutter/flutter#142942
Initiated by: zanderso
Reason for reverting: Seems to have affected iOS platform view focus: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20native_platform_view_ui_tests_ios/10626/overview
Original PR Author: gspencergoog
Reviewed By: {yjbanov, goderbauer, chunhtai}
This change reverts the following previous change:
## Description
This causes the `Focus` widget to request focus on its focus node if the accessibility system (screen reader) focuses a widget via the `SemanticsAction.focus` action.
## Related Issues
- https://github.com/flutter/flutter/issues/83809
## Tests
- Added a test to make sure that focus is requested when `SemanticsAction.focus` is sent by the engine.
## Description
This causes the `Focus` widget to request focus on its focus node if the accessibility system (screen reader) focuses a widget via the `SemanticsAction.focus` action.
## Related Issues
- https://github.com/flutter/flutter/issues/83809
## Tests
- Added a test to make sure that focus is requested when `SemanticsAction.focus` is sent by the engine.
* Pulled `FinderBase` out of `Finder`
* `FinderBase` can be used for any object, not just elements
* Terminology was updated to be more "find" related
* Re-implemented `Finder` using `FinderBase<Element>`
* Backwards compatibility maintained with `_LegacyFinderMixin`
* Introduced base classes for SemanticsNode finders
* Introduced basic SemanticsNode finders through `find.semantics`
* Updated some relevant matchers to make use of the more generic `FinderBase`
Closes#123634Closes#115874
Migrate tests in flutter/flutter. Once the tests here and in `*_customer_testing` are migrated, the default value of the migration flag will be changed from false to true, making the rounding hack disabled by default.
This change enables Flutter to generate multiple Scenes to be rendered into separate FlutterViews from a single widget tree. Each Scene is described by a separate render tree, which are all associated with the single widget tree.
This PR implements the framework-side mechanisms to describe the content to be rendered into multiple views. Separate engine-side changes are necessary to provide these views to the framework and to draw the framework-generated Scene into them.
## Summary of changes
The details of this change are described in [flutter.dev/go/multiple-views](https://flutter.dev/go/multiple-views). Below is a high-level summary organized by layers.
### Rendering layer changes
* The `RendererBinding` no longer owns a single `renderView`. In fact, it doesn't OWN any `RenderView`s at all anymore. Instead, it offers an API (`addRenderView`/`removeRenderView`) to add and remove `RenderView`s that then will be MANAGED by the binding. The `RenderView` itself is now owned by a higher-level abstraction (e.g. the `RawView` Element of the widgets layer, see below), who is also in charge of adding it to the binding. When added, the binding will interact with the `RenderView` to produce a frame (e.g. by calling `compositeFrame` on it) and to perform hit tests for incoming pointer events. Multiple `RenderView`s can be added to the binding (typically one per `FlutterView`) to produce multiple Scenes.
* Instead of owning a single `pipelineOwner`, the `RendererBinding` now owns the root of the `PipelineOwner` tree (exposed as `rootPipelineOwner` on the binding). Each `PipelineOwner` in that tree (except for the root) typically manages its own render tree typically rooted in one of the `RenderView`s mentioned in the previous bullet. During frame production, the binding will instruct each `PipelineOwner` of that tree to flush layout, paint, semantics etc. A higher-level abstraction (e.g. the widgets layer, see below) is in charge of adding `PipelineOwner`s to this tree.
* Backwards compatibility: The old `renderView` and `pipelineOwner` properties of the `RendererBinding` are retained, but marked as deprecated. Care has been taken to keep their original behavior for the deprecation period, i.e. if you just call `runApp`, the render tree bootstrapped by this call is rooted in the deprecated `RendererBinding.renderView` and managed by the deprecated `RendererBinding.pipelineOwner`.
### Widgets layer changes
* The `WidgetsBinding` no longer attaches the widget tree to an existing render tree. Instead, it bootstraps a stand-alone widget tree that is not backed by a render tree. For this, `RenderObjectToWidgetAdapter` has been replaced by `RootWidget`.
* Multiple render trees can be bootstrapped and attached to the widget tree with the help of the `View` widget, which internally is backed by a `RawView` widget. Configured with a `FlutterView` to render into, the `RawView` creates a new `PipelineOwner` and a new `RenderView` for the new render tree. It adds the new `RenderView` to the `RendererBinding` and its `PipelineOwner` to the pipeline owner tree.
* The `View` widget can only appear in certain well-defined locations in the widget tree since it bootstraps a new render tree and does not insert a `RenderObject` into an ancestor. However, almost all Elements expect that their children insert `RenderObject`s, otherwise they will not function properly. To produce a good error message when the `View` widget is used in an illegal location, the `debugMustInsertRenderObjectIntoSlot` method has been added to Element, where a child can ask whether a given slot must insert a RenderObject into its ancestor or not. In practice, the `View` widget can be used as a child of the `RootWidget`, inside the `view` slot of the `ViewAnchor` (see below) and inside a `ViewCollection` (see below). In those locations, the `View` widget may be wrapped in other non-RenderObjectWidgets (e.g. InheritedWidgets).
* The new `ViewAnchor` can be used to create a side-view inside a parent `View`. The `child` of the `ViewAnchor` widget renders into the parent `View` as usual, but the `view` slot can take on another `View` widget, which has access to all inherited widgets above the `ViewAnchor`. Metaphorically speaking, the view is anchored to the location of the `ViewAnchor` in the widget tree.
* The new `ViewCollection` widget allows for multiple sibling views as it takes a list of `View`s as children. It can be used in all the places that accept a `View` widget.
## Google3
As of July 5, 2023 this change passed a TAP global presubmit (TGP) in google3: tap/OCL:544707016:BASE:545809771:1688597935864:e43dd651
## Note to reviewers
This change is big (sorry). I suggest focusing the initial review on the changes inside of `packages/flutter` first. The majority of the changes describe above are implemented in (listed in suggested review order):
* `rendering/binding.dart`
* `widgets/binding.dart`
* `widgets/view.dart`
* `widgets/framework.dart`
All other changes included in the PR are basically the fallout of what's implemented in those files. Also note that a lot of the lines added in this PR are documentation and tests.
I am also very happy to walk reviewers through the code in person or via video call, if that is helpful.
I appreciate any feedback.
## Feedback to address before submitting ("TODO")
Updated tests in dev, examples/api, and tests/widgets to ensure that
they continue to pass when the default for `ThemeData.useMaterial3` is
changed to true.
This is the final set of changes required for
https://github.com/flutter/flutter/issues/127064.
Most of these imports were never appropriate. The `test_api` package was never intended for use in `_test.dart` files.
Where possible move imports to `matcher`, otherwise move them to `test` or `flutter_test`.
Leave uses of `test_api` from `flutter_test` library code.