Add type annotations in many places.
Fix some identifiers to have more lint-satisfying names.
Make all operator==s consistent in style.
Reorder some functions for consistency.
Make ParentData no longer dynamic, and fix all the code around that.
Added horizontal and vertical alignment properties to Stack so that the origin of non-positioned children can be specified. Currently all of the non-positioned children just end up with their top-left at 0,0. Now, for example, you can center the children by specifying verticalAlignment: 0.5, horizontalAlignment: 0.5.
Added IndexedStack which only paints the stack child specified by the index property. Since it's a Stack, it's as big as the biggest non-positioned child. This component will be essential for building mobile drop down menus.
Added a (likely temporary) example that demonstrates IndexedStack.
Previously, RenderObjectElements didn't support being marked dirty. This
is fine, except for MixedViewport and HomogeneousViewport, which have
builder functions to which they hand themselves as a BuildContext. If
those builder functions call, e.g., Theme.of(), then when the theme
changes, the Inherited logic tries to tell the RenderObjectElement
object that its dependencies changed and that doesn't go down well.
This patch fixes this by making RenderObjectElement a BuildableElement,
and making MixedViewport and HomogeneousViewport hook into that to
rebuild themselves appropriately.
Also, this was only found at all because ThemeData didn't implement
operator==, so we were aggressively marking the entire tree dirty all
the time. That's fixed here too.
Also, I changed card_collection.dart to have more features to make this
easier to test. This found bugs #1524, #1522, #1528, #1529, #1530, #1531.
The margins make using showMenu's menuPosition argument difficult and they're not really needed.
I also made a few small gratuitous changes in navigator.dart.
This patch makes the level of the ToolBar configurable. I've also cleaned up
the Tab code slightly.
For some reason, there's still a hairline between the ToolBar and the TabBar.
We might need to rethink how we draw the background a bit here.
Fixes#1454
Focus.at() and company should be on Focus, not FocusState.
_notifyDescendants() was using the wrong runtimeType.
Let InheritedWidget update the descendants during build.
When you setState() during build, assert that you're not
markNeedsBuild()ing someone who isn't a descendant.
Typo in Widget.toString().
(These are changes cherry-picked from in-flight branches since they are
more independent and could be helpful even without those changes.)
- Change RouteBuilder's signature to take a single argument in which the
other fields are placed, so that we can keep iterating on those
arguments without having to break compatibility each time. Also, this
makes defining route builders much simpler (only one argument to
ignore rather than a variable number).
- Expose the next performance to RouteBuilders, since sometimes the
route itself might not be where it's used.
- Allow BuildContext to be used to walk children, just like it can for
ancestors
- Allow BuildContext to be used to get the Widget of the current
BuildContext
- Allow StatefulComponentElement to be referenced with a type
specialisation so that you don't have to cast when you know what the
type you're dealing with actually is.
This patch simplifies AnimationTiming and all the AnimatedValue base classes.
Also, make PopupMenu a stateless component because it has no state.
Fixes#1168
This patch converts drawer to using the "openDialog" pattern for managing its
state. Currently, the drawer entrance and exit animation aren't integrated with
the navigator's animation system because the drawer's animations can be stopped
and reversed, which the navigator can't yet understand. That means dismissing
the drawer via the system back button causes the drawer to be removed
instanteously.
Fixes#715Fixes#1187
After this patch, InkWell is driven by gesture recognizers, which lets us
cleanly cancel splashes when the user actually scrolls.
I've also refactored all the clients of InkWell to use InkWell to detect
gestures instead of wrapping InkWell in a GestureDetector.
Fixes#1271
The ShaderMask widget enables rendering its child with an alpha channel defined by a Shader. For example if the Shader was a linear gradient in alpha then the component behind the ShaderMask's child would appear wherever the gradient's alpha value was not fully opaque.
The card_collection.dart example demonstrates this. Select the "Let the sun shine" checkbox in the app's drawer.
Identify specific parts of a Stock row with a Global Key that can be
regenerated later, and pass that key back to event handlers so they can
use them to do the transition.
You can now set an offset that will be used for the hit testing for
drops. (It doesn't move the feedback by default; use a Transform for
that.) I also made the default feedback not be Opacity 0.5 always.