14 Commits

Author SHA1 Message Date
Adam Barth
4ad83fa059 Port some more tests to fn3 2015-09-25 11:27:48 -07:00
Adam Barth
7d02880cf4 Port some more tests to fn3 2015-09-25 10:51:56 -07:00
Adam Barth
06ffa75919 Convert some tests to fn3 2015-09-25 09:29:04 -07:00
Hixie
c3b3b71bed Rename ComponentState and use initState().
ComponentState becomes State, for brevity.
Instead of overriding its constructor, override initState().
This makes writing States much simpler.
2015-09-24 16:00:51 -07:00
Hixie
6ea86b6a2f fn3: Listener
In this new world, Listener is just a wrapper around a node in the
render tree that hooks directly into the event handling logic.
2015-09-23 11:22:51 -07:00
Hixie
b3ebd4406b Expose _descendantRenderObject as 'renderer'
This allows people to use localToGlobal and company.
2015-09-23 11:13:45 -07:00
Hixie
2a5fad937b fn3: Minor cleanup
- Remove the unique objects used as slots since we decided 'null' was
  fine after all
- Rename 'slot' to 'newSlot' when it's used as an argument to change the
  _slot field, to clarify which variable has the newer value
- Remove the RenderObject registry since we'll do listeners a different
  way. This also removes handleEvent for the same reason.
- Remove the TODOs for mount/unmount becoming didMount/didUnmount since
  the methods do in fact do the mounting/unmounting.
2015-09-23 09:24:13 -07:00
Hixie
555138e60e fn3: Binding to RenderView
In the old world, we had two ways to bind a Widget tree to a
RenderObject node, one way for RenderView and one mostly untested way
for other cases (it's only tested by the spinning_mixed.dart demo). For
fn3, I made these the same code path.

This patch also introduces GlobalKey, though the GlobalKey logic isn't
hooked in yet.

This is Hello World in the new world:

```dart
import 'package:sky/src/fn3.dart';

void main() {
  runApp(new Text('Hello World!'));
}
```
2015-09-23 09:12:01 -07:00
Adam Barth
fb4a87ad68 Add ParentDataWidget and InheritedWidget to fn3 2015-09-22 16:07:27 -07:00
Hixie
b73b06e4ad fn3: Add a binding for fn3 and sky.
- I extracted the BuildScheduler into a separate binding.dart file.
- Various changes to expose private members that are needed by
  binding.dart.
- Registering the render objects for event dispatch.
- Convert the tests to use the new binding mechanism.

This doesn't yet have a RenderView or event handling.
2015-09-22 12:30:37 -07:00
Hixie
ba41fd3538 More dartdoc for fn3, and sundry changes.
- move _uniqueChild earlier since a comment now mentions it earlier.
- reorder methods in Element to more closely reflect call order.
- change mount to be the place that sets the parent pointer, for consistency.
- make the lifecycleState a purely debug-time thing for consistency.
- make BuildableElement.unmount set dirty to false so that we won't
  build unmounted objects.
- rename "updated" to "newWidget" for clarity.
- change how we unmount things so that the slot is reset up to a
  RenderObjectElement, but not further, and don't reset the depth.
2015-09-21 17:44:15 -07:00
Hixie
547c324d4b fn3 review
- adds dartdocs
- replaces config setter with didUpdateConfig() so that you can't replace
the config outside of the system
- renames didUnmount() with destroy().
- rename Component to StatelessComponent, ComponentConfiguration to
StatefulComponent
- move debug dump to end of file
- renamed _holder to _element
2015-09-21 15:42:18 -07:00
Adam Barth
b9c06c0ade Make stateful components work in fn3 2015-09-21 11:02:36 -07:00
Adam Barth
b4ff5ca6ae Prototype of fn3
This patch contains a prototype of a new widget framework. In this framework,
Components can be reused in the tree as many times as the author desires. Also,
StatefulComponent is split into two pieces, a ComponentConfiguration and a
ComponentState. The ComponentConfiguration is created by the author and can be
reused as many times as desired. When mounted into the tree, the
ComponentConfiguration creates a ComponentState to hold the state for the
component. The state remains in the tree and cannot be reused.
2015-09-18 23:17:52 -07:00