* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
With this patch, you can do:
```dart
Future<Null> foo() async {
try {
await controller.forward().orCancel;
await controller.reverse().orCancel;
await controller.forward().orCancel;
} on TickerCanceled {
// did not complete
}
}
```
...in a State's async method, and so long as you dispose of the
controller properly in your dispose, you'll have a nice way of doing
animations in sequence without leaking the controller. try/finally
works as well, if you need to allocate resources and discard them when
canceled.
Simultaneously, you can do:
```dart
Future<Null> foo() async {
await controller.forward().orCancel;
await controller.reverse().orCancel;
await controller.forward().orCancel;
}
```
...and have the same effect, where the method will just silently hang
(and get GC'ed) if the widget is disposed, without leaking anything,
if you don't need to catch the controller being killed.
And all this, without spurious errors for uncaught exceptions on
controllers.
Since RelativeRect's whole purpose in life is to make work with Stack
easier, it's silly that you can't directly use it with Positioned.
Also, tests for RelativeRect.
And fixes for the bugs that found...