213 Commits

Author SHA1 Message Date
Adam Barth
db191e96bd Switch scheduler over to Duration
This patch prepares us to switch to using integers when handing off the
animation time from the engine to the framework.
2015-10-03 13:48:57 -07:00
Adam Barth
7271698496 Merge pull request #1458 from Hixie/dismiss-1215
Regression test for #1215
2015-10-02 23:05:57 -07:00
Hans Muller
4de0a99b3f ShaderMask
The ShaderMask widget enables rendering its child with an alpha channel defined by a Shader. For example if the Shader was a linear gradient in alpha then the component behind the ShaderMask's child would appear wherever the gradient's alpha value was not fully opaque.

The card_collection.dart example demonstrates this. Select the "Let the sun shine" checkbox in the app's drawer.
2015-10-02 17:08:00 -07:00
Adam Barth
274d2986fe Merge pull request #1463 from abarth/animated_container
Add AnimatedContainer
2015-10-02 16:34:32 -07:00
Adam Barth
c88ca5dbdc Add AnimatedContainer
This widget is used in Material and Drawer. We don't currently support
animating towards null, but we can add that in a future patch.
2015-10-02 15:53:12 -07:00
Adam Barth
56c8e60b04 Detecting just Pan events causes an exception in GestureDetector
Fixes #1320
2015-10-02 15:36:41 -07:00
Hixie
846a073ab9 Regression test for #1215
I'm not sure this specific incarnation of the test ever crashed, since
the original test depended on user interaction and now works fine, but
just in case, here's a regression test for it so I can close that issue.

This also slightly changes the Widget.toString() output to include the
key since that will make debugging easier.
2015-10-02 11:22:16 -07:00
Hixie
6baf162a1d Default RenderBox.size to null. 2015-10-02 10:31:14 -07:00
Adam Barth
97eaee3484 Merge pull request #1447 from abarth/reactivate
GlobalKeys should preserve state across tree mutations
2015-10-01 17:13:16 -07:00
Adam Barth
f31f067eef GlobalKeys should preserve state across tree mutations
This patch causes widgets with global keys to drag their state (including their
children) with them as they travel through the element tree.
2015-10-01 17:08:05 -07:00
Hixie
c07cd697ed FractionallySizedBox 2015-10-01 15:41:14 -07:00
Adam Barth
f2b28e55b8 Merge pull request #1444 from abarth/float64
Moves from vector_math to vector_math_64
2015-10-01 15:37:20 -07:00
Hixie
ce2c56b35c EdgeDims changes and other fixes to core classes.
- Rename EdgeDims constructor to EdgeDims.TRBL().

- Add operator== to Size and Offset so that you can compare Size to
  DebugSize in checked mode.

- Add Size.lerp().

- Add various operators to EdgeDims. (*, /, ~/, %)

- Add EdgeDims.lerp().

- Update style guide. I went there to fix an EdgeDims constructor
  example, and stayed because some recent things came up and I wanted to
  add them before I forgot.
2015-10-01 15:34:04 -07:00
Adam Barth
7662a30f85 Moves from vector_math to vector_math_64
* Moves from vector_math to vector_math_64
* Adds support for Float64List in Dart bindings
2015-10-01 14:46:13 -07:00
Adam Barth
fbd5460b04 Integrate WidgetTester with FakeAsync
Fixes #1084
2015-10-01 10:56:58 -07:00
Adam Barth
45c906d2ad Make fn3 the default widget framework 2015-10-01 09:48:35 -07:00
Adam Barth
4525159831 Consolidate widget tests
Now that we've ported all the widget tests to fn3, we don't need a separate fn3
directory.
2015-09-30 18:58:17 -07:00
Hans Muller
c06995a379 Clamp the snapped scroll simulation; Scrollable settle() and fling() return a Future 2015-09-30 16:52:17 -07:00
Adam Barth
946da1015a Merge pull request #1411 from abarth/port_input_test
Port input_test to fn3
2015-09-30 16:00:52 -07:00
Adam Barth
f4afd0d9d2 Merge pull request #1418 from abarth/dimissable_test
Port dimissable_test.dart to fn3
2015-09-30 15:18:19 -07:00
Adam Barth
d4b1519cef Port dimissable_test.dart to fn3 2015-09-30 15:03:32 -07:00
Hans Muller
4ac052357f Snap scrolling: additional tests, cleanup 2015-09-30 14:13:11 -07:00
Adam Barth
11e7dfbe79 Port input_test to fn3 2015-09-30 13:25:46 -07:00
Adam Barth
347bd25cb4 Remove BuildContext argument to initState
This argument isn't needed anymore now that State has a getter for context.
2015-09-30 13:15:46 -07:00
Adam Barth
84f2b5a5b0 Merge pull request #1397 from jason-simmons/editable_text_unused_import_sky
Fix a couple of analyzer warnings
2015-09-29 19:42:43 -07:00
Hixie
a91dd07cb3 Draggable
Introduce a Draggable class that wraps all the logic of dragging
something and dropping it on a DragTarget.

Update examples/widgets/drag_and_drop.dart accordingly.

Make the performance/transition part of routes optional.
2015-09-29 18:00:40 -07:00
Hixie
f103d397d6 Make hit testing work in horizontal scrolling list
Previously, hitTestChildren in RenderBlockViewport just didn't support
horizontal scrolling, due to an oversight.
2015-09-29 16:30:18 -07:00
Hans Muller
9b6590890a Land snap_scrolling_test.dart 2015-09-29 15:28:42 -07:00
Jason Simmons
571c7dd9ff Fix a couple of analyzer warnings
* Unused import in editable_text.dart
* Type mismatch in append_child_test.dart
2015-09-29 14:04:47 -07:00
Hans Muller
7385641f6d SnapOffsets for fling Scrolling
Initial snap offset support for ScrollableWidgetList (and ScrollableList<T>) and ScrollableMixedWidgetList. If a ```toSnapOffset(scrollOffset)``` function is provided, fling Scrolls will coast to the returned value. If ```alignmentOffset``` is specified then fling scrolls conclude when toSnapOffset's value lines up with the Scrollable widget's origin + alignmentOffset. For example if the Scrollable widget's height was 200.0, and alignmentOffset:100.0 was specified, then fling scrolls would end with the value returned by toSnapOffset() lined up with the center of the Scrollable.

This approach to Scrollable snapping assumes that the layout of whatever the Scrollable contains is known at the outset. This is often true however a ScrollableMixedWidgetList may not know its items' sizes until they've been reached by scrolling.

This is a first cut at snapping support. Among the things that remain to be done:
- Scrolling limits trump snapping. Snapping should probably trump scrolling limits.
- Drag scrolls aren't snapped. This may be desirable so perhaps the feature should be controlled with a flag.
- Specifying alignmentOffset as a percentage would probably be more convenient.
- It would be nice if one could wrap items in a SnapOffset value like: ```new SnapOffset(0.5, child: myItem)``` to snap to the center of the item.

Updated the CardCollection example: snapping and fixed size items can be turned on/off with Drawer checkboxes.
2015-09-29 11:09:59 -07:00
Adam Barth
64dfb8496c Actually notify GlobalKey listeners in fn3
This patch makes a number of changes:

1) buildDirtyComponents now prevents all calls to setState, not just those
   higher in the tree. This change is necessary for consistency with
   MixedViewport and HomogeneousViewport because those widgets already build
   subwidgets with that restriction. If the "normal" build didn't enforce that
   rule, then some widgets would break when put inside a mixed or homogeneous
   viewport.

2) We now notify global key listeners in a microtask after beginFrame. That
   means setState is legal in these callbacks and that we'll produce another
   frame if someone calls setState in such a callback.
2015-09-27 17:22:48 -07:00
Adam Barth
a74d02dadf Rename Sky to Flutter in a few more places 2015-09-26 12:46:03 -07:00
Hixie
0a0a92eb45 Port stocks to fn3 and introduce an App component. 2015-09-25 17:52:33 -07:00
Adam Barth
4ad83fa059 Port some more tests to fn3 2015-09-25 11:27:48 -07:00
Adam Barth
7d02880cf4 Port some more tests to fn3 2015-09-25 10:51:56 -07:00
Adam Barth
06ffa75919 Convert some tests to fn3 2015-09-25 09:29:04 -07:00
Hixie
c3b3b71bed Rename ComponentState and use initState().
ComponentState becomes State, for brevity.
Instead of overriding its constructor, override initState().
This makes writing States much simpler.
2015-09-24 16:00:51 -07:00
Hixie
b948967855 fn3: MixedViewport
Also:
- Expose the slot of each Element.
- Minor improvements to HomogeneousViewport.
- Replace TestComponent with FlipComponent in tests.
2015-09-24 14:52:13 -07:00
Adam Barth
0d63d6b775 Port most of scrollable.dart to fn3 2015-09-24 10:26:27 -07:00
James Robinson
e854d7457d Update to Mojo 4e4d51ce28a8edcb32b9c7f555e38e2ae84a825e, update deps
This updates to mojo 4e4d51ce28a and mojo sdk 711a0bcfb141b4 and updates the sky
package's pubspec.yaml dependency to '>=0.1.0 <0.2.0' to be compatible with
the current mojo package. This includes an update to the Mojo Dart generator to
produce real classes for enums and the corresponding updates for users of the
KeyboardType enum in Sky as well as one scoped_ptr->std::unique_ptr in shell
corresponding to a change in the Mojo EDK.

When a new version of the sky and sky_services package are pushed this will fix
domokit/mojo#440.
2015-09-23 17:26:46 -07:00
Hixie
ea45169083 fn3: Port HomogeneousViewport 2015-09-23 16:21:13 -07:00
Hixie
6ea86b6a2f fn3: Listener
In this new world, Listener is just a wrapper around a node in the
render tree that hooks directly into the event handling logic.
2015-09-23 11:22:51 -07:00
Hixie
b3ebd4406b Expose _descendantRenderObject as 'renderer'
This allows people to use localToGlobal and company.
2015-09-23 11:13:45 -07:00
Adam Barth
fa119c38b9 Add tests for ParentData 2015-09-23 10:59:49 -07:00
Hixie
2a5fad937b fn3: Minor cleanup
- Remove the unique objects used as slots since we decided 'null' was
  fine after all
- Rename 'slot' to 'newSlot' when it's used as an argument to change the
  _slot field, to clarify which variable has the newer value
- Remove the RenderObject registry since we'll do listeners a different
  way. This also removes handleEvent for the same reason.
- Remove the TODOs for mount/unmount becoming didMount/didUnmount since
  the methods do in fact do the mounting/unmounting.
2015-09-23 09:24:13 -07:00
Hixie
555138e60e fn3: Binding to RenderView
In the old world, we had two ways to bind a Widget tree to a
RenderObject node, one way for RenderView and one mostly untested way
for other cases (it's only tested by the spinning_mixed.dart demo). For
fn3, I made these the same code path.

This patch also introduces GlobalKey, though the GlobalKey logic isn't
hooked in yet.

This is Hello World in the new world:

```dart
import 'package:sky/src/fn3.dart';

void main() {
  runApp(new Text('Hello World!'));
}
```
2015-09-23 09:12:01 -07:00
Adam Barth
8b162b5950 Add tests for MultiChildRenderWidget 2015-09-23 08:52:15 -07:00
Adam Barth
fb4a87ad68 Add ParentDataWidget and InheritedWidget to fn3 2015-09-22 16:07:27 -07:00
Hixie
b73b06e4ad fn3: Add a binding for fn3 and sky.
- I extracted the BuildScheduler into a separate binding.dart file.
- Various changes to expose private members that are needed by
  binding.dart.
- Registering the render objects for event dispatch.
- Convert the tests to use the new binding mechanism.

This doesn't yet have a RenderView or event handling.
2015-09-22 12:30:37 -07:00
Hixie
59f7e7f08e Fix scrolling of Block.
Since our build function depends on scrollBehavior.isScrollable, any
time we update scrollBehavior we are implicitly updating our state. As
such, we must do so during a setState() call, or else we won't rebuild
and might not bother to listen to the scroll gestures.

This probably broke when we made Block not listen to gestures if it
wasn't overflowing.
2015-09-22 10:36:34 -07:00