Fixes#124252, finishing work on the umbrella tracking issue, #126126.
Essentially, after this PR, no (non-test) code should be be referencing/invoking the java home or binary paths.
Changes `Linux_android flutter_engine_group_performance` to uninstall the app that it uses for testing before attempting to install it again to ensure proper cleanup.
Attempt at fixing https://github.com/flutter/flutter/issues/127011.
By default, the browser fuzzes the timer APIs such that they have a granularity of approximately 100 microseconds (this is due to Spectre mitigation techniques). However, many of the thing we are trying to measure actually have a much finer granularity than 100 microseconds. As a result, many of our benchmarks are extremely noisy and don't provide accurate data.
By serving the initial script files with the `Cross-Origin-Opener-Policy: same-origin` and `Cross-Origin-Embedder-Policy: require-corp` HTTP headers, the browser runs the benchmarks in a `crossOriginIsolated` context, which restores the fine granularity of APIs such as `performance.now()` to microsecond precision.
Also, we were considering anything an outlier that was more than one standard deviation away from the mean. In a normal distribution, that means we are only capturing 68% of the data and the rest are considered outliers. This is not ideal. Doing two standard deviations away captures 95% of the data, and the outliers are in the remaining 5%, which seems much more reasonable.
I think the flake is due to setclipboard or semantics update race condition. I migrated the test to use integration test package which relies less on timing
fixes https://github.com/flutter/flutter/issues/124636
Removes the `null_safety=true` query parameter from DartPad samples in the API docs, since all DartPad channels only support null safety now and the parameter does nothing.
## Test
Removing code, but updates the check in the dartdoc tool for the removal.
## Background
The Windows runner has a race at startup:
1. **Platform thread**: creates a hidden window
2. **Platform thread**: launches the Flutter engine
3. **UI/Raster threads**: renders the first frame
4. **Platform thread**: Registers a callback to show the window once the next frame has been rendered.
Steps 3 and 4 happen in parallel and it is possible for step 3 to complete before step 4 starts. In this scenario, the next frame callback is never called and the window is never shown.
As a result the `windows_startup_test`'s test, which [verifies that the "show window" callback is called](1f09a8662d/dev/integration_tests/windows_startup_test/windows/runner/flutter_window.cpp (L60-L64)), can flake if the first frame is rendered before the show window callback has been registered.
## Solution
This change makes the runner schedule a frame after it registers the next frame callback. If step 3 hasn't completed yet, this no-ops as a frame is already scheduled. If step 3 has already completed, a new frame will be rendered, which will call the next frame callback and show the window.
Part of https://github.com/flutter/flutter/issues/119415
See this thread for alternatives that were considered: https://github.com/flutter/engine/pull/42061#issuecomment-1550080722
Removes two plugin tests that aren't actually doing anything useful.
When they were added they were testing v2-embedding plugins in a v1-embedding app, but support for creating v1-embedding apps--and the environment variable that these tests were using to, in theory, trigger them--was removed several years ago in #61203. That means that these tests are in practice exact duplicates of the copies just above without the ennvironment variables.
Fixes https://github.com/flutter/flutter/issues/122200
Sync lints with https://github.com/dart-lang/linter/blob/master/example/all.yaml and enable `implicit_reopen` and `type_literal_in_constant_pattern` (which have no violations). Also contains some clean-up work towards enabling `matching_super_parameters`, which is not quite ready yet due to its handling of "private" arguments.
Fixes#122250. This PR is to make sure all the MaterialStateProperty defaults are able to correctly resolve different states.
* When a widget is pressed, it is also hovered, so we need to put the `MaterialState.pressed` check before `MaterialState.hovered`.
* When a widget is focused, the widget should still be able to be hovered, so we should check `MaterialState.hovered` before `MaterialState.focused`.
* There are also cases like in _InputDecoratorDefaultsM3, the `MaterialState.disabled` should be checked before `MaterialState.error`.
the order should be disabled, (error), pressed, hovered, focused.
1. Add iOS and macOS migration to mark "last upgraded" Xcode version to 14.3 to prevent `Update to recommended settings` warning.
2. Update iOS and macOS templates to same.
3. Update iOS template to set `BuildIndependentTargetsInParallel` to YES as suggested. I didn't add a migration for this since it seems like a minor optimization and I don't think it's worth a potentially botched/corrupted migration.
4. Run all example/integration test project to see migrator work.
5. Add some missing test projects to the build shard since I noticed they were missing and I had to build those manually outside `SHARD=build_tests`.
Fixes https://github.com/flutter/flutter/issues/125817
See https://github.com/flutter/flutter/pull/90304 for Xcode 13 example.