Restructure ProjectFileInvalidator.findInvalidated a bit
I plan to modify `ProjectFileInvalidator.findInvalidated` to allow
it to use `FileStat.stat` instead of `FileStat.statSync`.
Restructure `findInvalidated` a bit so that `FileStat.statSync` is
called in only one place.
Note that this change now always counts the `.packages` file as one
of the files scanned, even if it does not exist. I think that this
is okay since it more accurately reflects the number of times that we
hit the filesystem with `stat()`, and it is consistent with how other
files are counted.
In preparation for some refactoring that I will be doing to
`ProjectFileInvalidator.findInvalidated`, make its code a bit
clearer:
* Indicate which arguments may be null.
* Don't bother calling `FileStat.statSync` on the `.packages` file
for the initial load. This makes the checks for the `.packages`
file consistent with those for other files.
* Use `DateTime.isAfter()` instead of comparing microseconds
ourselves.
While I was touching this file, I also removed some unnecessary
comparisons to `false`. (`_ManifestAssetBundle.wasBuiltOnce()` is the
only implementation I can find of `AssetBundle.wasBuiltOnce()`, and
it never returns `null`.)
* Generate projects using the new Android embedding
* Add comment about usesNewEmbedding:true
* Feedback
* Rework way to detect new embedding in new apps
This adds the default shortcuts and actions for keyboard-based focus traversal of apps.
This list of shortcuts includes shortcuts for TAB, SHIFT TAB, RIGHT_ARROW, LEFT_ARROW, UP_ARROW, DOWN_ARROW, and the four DPAD keys for game controllers (because the DPAD produces arrow key events).
It doesn't yet include functionality for triggering a control (e.g. SPACE, ENTER, or controller buttons), because that involves restructuring some of the Flutter controls to trigger animations differently, and so will be done in another PR (#41220)
* dont update last compiled time when compilation is rejected
* lets try flushing, thats a neat trick
* windows man
* Update hot_reload_test.dart
* Update hot_reload_test.dart
* Update devfs.dart
* Update hot_reload_test.dart
* Update hot_reload_test.dart
* add test that verifies when compile is good that time is updated
* Update devfs_test.dart
Adds an ActivateAction to controls that use InkWell. Make InkWell host the Focus for those controls, and add the top level binding to the ENTER key. This will make it possible to trigger a button using the enter key, and to get an ink response when the button is triggered.
This is a breaking change because it moves the Focus widget into the InkWell. If you have a component that uses the InkWell directly and you used to wrap that InkWell in a Focus widget to give it its notion of focus, it will now not look for that Focus ancestor for its focus state anymore. In order to control focus on the InkWell, you need to give it a FocusNode directly, via the new focusNode parameter. This should not affect users of widgets like OutlineButton or FloatingActionButton and the like, since those have been modified in this PR.