This reverts commit a44f174efc218ac1b4b94b9d77dafdb5dfea1432.
Reason: start_up tests become flaky.
See https://github.com/flutter/flutter/issues/28374
TBR: xster
Merge on red to fix the tree
This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.
This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).
The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.
This also adds a cubic_bezier benchmark to test the custom shader warm up process.
This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).
Before this, we had several places where an isReleaseMode was defined, all with the same definition. This just makes it more broadly visible to allow our users to use it, as well as creating debug and profile versions, and adding a device lab test for it.
Since this is a const value, this makes it possible for a developer to easily mark blocks that can be removed at AOT compile time.
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Remove many timeouts.
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Get the attach tests to pass.
* Apply review comments from Todd
* More review comment fixes
* Put back the extended timeouts here now that I know why we have them...
This reverts commit 93573de2165c750fdeefcd2d620e2b8bd494fed6.
Fails in the devicelab:
```
run:stderr: A problem occurred evaluating project ':app'.
run:stderr: > Could not resolve all files for configuration 'classpath'.2018-10-23T10:46:46.335864:
run:stderr: > Could not find aapt2-proto.jar (com.android.tools.build:aapt2-proto:0.3.1).2018-10-23T10:46:46.335960:
run:stderr: Searched in the following locations:2018-10-23T10:46:46.336048:
```
Adds an integration devicelab test that runs an Android app with two
custom named isolates. Tests that the isolate names are present and that
it's possible to attach to just one of the isolates.
Fixesflutter/flutter#22009
We decided that redefining the default for templates was premature. We're going to go back to having "module" in experimental land again, and we'll try again when we have the feature set fully baked.
This keeps the writing of the .metadata files, and writing the template type to them, because that was a good improvement, and there are still a bunch of added tests that improve our coverage.
* Prototype
* Fix paths to Flutter library resources
* Invoke pod install as necessary for materialized modules
* Add devicelab test for module use on iOS
* Remove debug output
* Rebase, reame materialize editable
* Add devicelab test editable iOS host app
* Removed add2app test section
* Add a detach command to detach without terminating (#21376)
* Add a detach command to detach without terminating
Fixes#21154.
* Bump protocol version for app.detach
* Tweak to detach/quit text
* Change logPrefix to named param
* Fix the text that the devicelab attach test looks for
* Track number of package dependencies in Flutter
Relands #20774.
* Use evalFlutter instead of startProcess.
That way we don't need `flutter` on the PATH.
* Revert "Deprecated CupertinoDialog in favor of a new widget called CupertinoP… (#20649)"
This reverts commit 3a4ae280e3a4af0f93709bac7a87a1ce5445533a.
* Revert "Feature pesto new recipes (#19415)"
This reverts commit e2f3b3d6f2c164975c0ec0d81345c9f603cd2d44.
* Revert "Use markdown table (#20721)"
This reverts commit 82d43b952ac3fc8c412c850f105710e55e6df565.
* Revert "Documentation regarding tap gesture callbacks (#20647)"
This reverts commit 3acc2785219e61cba73dc5540a9a50360d7716f0.
* Revert "Add branch to footer information in flutter docs (#20711)"
This reverts commit 9118d3d715bf2f3407a1146b7c6585abe7d031a5.
* Revert "Performance test cleanup (#20652)"
This reverts commit 1993a67381f03a8d472da687cd2c1582e9f788a1.
* Revert "Track number of package dependencies in Flutter (#20722)"
This reverts commit 03d6f18f4a900e0e7f94060b54042365b00ad069.
All temporary directory start with `flutter_` and have their random component separated from the name by a period, as in `flutter_test_bundle.YFYQMY`.
I've tried to find some of the places where we didn't cleanly delete temporary directories, too. This greatly reduces, though it does not entirely eliminate, the directories we leave behind when running tests, especially `flutter_tools` tests.
While I was at it I standardized on `tempDir` as the variable name for temporary directories, since it was the most common, removing occurrences of `temp` and `tmp`, among others.
Also I factored out some common code that used to catch exceptions that happen on Windows, and made more places use that pattern.