Remove devicelab specific code for shutting down gradle daemon, add --android-gradle-daemon option to build/run/drive`. Avoids need for un-tested devicelab specific handler. There are also some feature requests for this, so 2 birds one stone.
Example:
flutter build apk --no-android-gradle-daemon will pass --no-daemon on to gradle
Remove devicelab specific code for shutting down gradle daemon, add --android-gradle-daemon option to build/run/drive`. Avoids need for un-tested devicelab specific handler. There are also some feature requests for this, so 2 birds one stone.
Example:
flutter build apk --no-android-gradle-daemon will pass --no-daemon on to gradle
Android Studio 4.1 moved the location of the .home file on Windows which is used to located the install directory. This functionality is important because it is how we locate and discover the Android SDK functionality, as well as the appropriate JRE.
fixes#67986
Work towards #39925
Currently flutter run will uninstall and reinstall if the initial install fails and the APK was previously installed. Allow drive to share this same logic by moving it into installApp and out of startApp.
This should reduce the occurrence of the error in the devicelab.
Cleans up some undocumented classes and re-organizes the AndroidDevices class to avoid the need for the static testing only member. Adds a script for tracking globals.
Refactors the desktop devices and workflow to remove unnecessary usage of global variables. This should make it easier to test and continue enhancing the desktop functionality of the tooling
#47161
In cases where the Intellij/AS plugins are not located, display links to where they can be downloaded but do not surface an error. This should generally reduce confusion about whether the plugins are required for every installed IDE. For example, frequently users may only install AS so that they can install the Android SDK - or they may have multiple copies of Intellij installed.
For example: #66762
This changes the name of the generated output files on android in case a flavor with uppercase letters is used.
Previously, the lowercased flavor name would be used for the apk/aab file. Now, the flavor name is used as-is.
The flutter tool is currently unable to detect missing permissions in gradle/gradle.bat that would cause a gradle build to fail via process exception. Rather than crashing and exiting, we can display the exception as an error message and tool exit.
While linux/macOS are able to add the +x bit, this is not possible on windows with our current file system/OS API. These crashes represent a substantial amount of crash reporting, but are otherwise not actionable on our end.
* Reland "Re-enable the Dart Development Service (DDS) (#64671)"
This reverts commit 2ae25cc2d725ff9875cfcfdc8ca3996eb39db13a.
* Fix MDNS building Observatory URI with port 0 instead of forwarding the device port
* Added MDNS test
This change re-enables DDS and outputs the DDS URI in place of the VM
service URI on the console. If --disable-dds is not provided,
--host-vmservice-port will be used to determine the port for DDS rather
than the host port for the VM service, which will instead be randomly
chosen.
Avoid creating AndroidDevice discovery if the SDK cannot be located. Previously the tool would use which/where adb, however this required us to handle the AndroidSdk class being potentially null - which required an additional layer of indirection around all access. Sometimes these were forgotten leading to NPEs.
In general, not much can be done with an Android Device if the actual SDK is not installed.
Reland with fixed code + tests for null SDK + adb in AndroidDeviceDiscovery
Avoid creating AndroidDevice discovery if the SDK cannot be located. Previously the tool would use which/where adb, however this required us to handle the AndroidSdk class being potentially null - which required an additional layer of indirection around all access. Sometimes these were forgotten leading to NPEs.
In general, not much can be done with an Android Device if the actual SDK is not installed.
Adds support for size analysis on iOS, macOS, linux, and Windows - using an uncompressed directory based approach. The output format is not currently specified.
Adds support for size analysis on android on windows, switching to package:archive
Updates the console format to display as a tree, allowing longer paths. Increases the number of dart libraries shown (to avoid only ever printing the flutter/dart:ui libraries, which dominate the size)
Attempt to simplify the Android SDK interface ahead of refactoring it. The locateAndroidSdk static method is called at startup to locate the android SDK, returning null if it cannot be found. These helper methods attempted to first look up the AndroidSDK if it was already null - which could only cover the case where someone installed the Android SDK while flutter was running (possibly through an IDE)
Add feature flags for android, ios, and fuchsia (on by default). After updating the g3 rollers, the fuchsia feature will be turned off by default. Creates a simpler base type of feature flags for g3 to extend.
Updates android, ios, fuchsia workflows to use feature flags check.
Removes concept of stable artifacts and checks on flutter version.
Fixes#58999#52859#12768
The global packages path could cause tests to fail when it would be overriden to unexpected (in test setup) values. Remove most usage and make it a configuration on buildInfo, along with most other build information. Cleanup the asset builder to require the .packages path and the resident runners to no longer require it, since they already have the information in build_info.
It needs to stick around for the fuchsia deps we do not control.
Filled #60232 for remaining work.
instead of restricting profile/release mode based on whether the tool thinks the device is an emulator, restrict based on the device target architecture and the requested build mode. Notably, this enables release mode on x86_64 Android emulators, but not x86 emulators since we do not support that as an AOT target.
This does not add release mode support for simulators, since this requires us to build and upload artifacts for simulator/x86_64