This fixes the mouse hover code to not schedule frames with every mouse move.
Before this, it would schedule a post frame callback, and then schedule a frame immediately, even if there was nothing that needed to be updated. Now it will schedule checks for mouse position updates synchronously, unless there's a new annotation, and skip scheduling a new frame in all cases. It has to be async in the case of a new annotation (i.e. a new MouseRegion is added), since when the annotation is added, it hasn't yet painted, and it can't hit test against the new layer until after the paint, so in that case it schedules a post frame callback, but since it's already building a frame when it does that, it doesn't need to schedule a frame.
The code also used to do mouse position checks for all mice if only one mouse changed position. I fixed this part too, so that it will only check position for the mouse that changed.
* Carrying last size and transform information to TextInputConnection. Doing this we are making sure that the size/transform information from the previous connection will be removed, when connection changes.
* remove unused lastsize and lasttransform values
* Adding unit tests. Adressing comments.
There were four or five different implementations in various tests for sendFakeKeyEvent, which roughly all did the same thing. I was going to add yet another one, and decided that it needed to be generalized and centralized. This replaces those instances with something that just takes a LogicalKeyboardKey so that it's self-documenting, and can be used with multiple platforms.
This adds two functions to widget tester: sendKeyDownEvent and sendKeyUpEvent which simulate key up/down from a physical keyboard. It also adds global functions simulateKeyDownEvent and simulateKeyUpEvent that can be called without a widget tester. All are async functions protected by the async guard.
This reverts commit b12bdd0ea13619903b9a56164c69e7e62410b723 as it
breaks existing tests that expect image loaded after certaing number of
pupms. With image loading done on separate isolate pumping is not
guaranteed to get image loaded.
Adds macOS support for `flutter create`:
- Currently it is behind a hidden flag.
- Adds a TargetPlatform workaround to lib/main.dart in the standard app template when enabled.
- Supports `app` and `plugin`; `module` support doesn't yet exist for macOS in general.
This will eliminate the need to use FDE's examples as templates on macOS. The templates are based on the current state of FDE's examples, with templating support added (and with adoption of the new application delegate in the app, which hadn't been done yet in FDE, eliminating some boilerplate from the template).
Fixes#30703
* Allow sending messages from the platform to the framework
* Add ability to send messages from the plugin to the platform.
Also adds [PluginEventChannel] which is the plugin counterpart to
EventChannel.
Fixes https://github.com/flutter/flutter/issues/39981
* fix analyzer errors
* Enhance doc comments
* Remove dead code in test