- Fixed the bug where CupertinoRefreshControl doesn't work in the gallery demo on Android.
- Updated documentation on CupertinoRefreshControl
- Added comments to the gallery demo
- Added concrete examples to ScrollPhysics
This PR introduces a number of changes and improvements to snack bars. This includes the ability to specify:
floating style of snack bars that adhere to the updated Material spec
elevation and shape on the SnackBar itself instead of relying on fixed values
a snackBarTheme as part of ThemeData which allows you to customize all of the above on an app-wide level.
This PR is includes the changes from #21484 as well as additional fixes and modifications. Thanks to @NikoYuwono for providing these changes and getting this off the ground!
Adds an adaptive constructor for the Material Slider. An adaptive widget is one that renders itself as Material on Android, and Cupertino on iOS. This work is based off of a similar feature on Switches: bbb080b#diff-fe2bb980c6207699cbf45538fe927afa.
The motivation for this change is that we should provide adaptive constructors for as many widgets as necessary in the Material library. In Material, it is suggested that the slider is an iOS-style slider.
Adds the "2D Transformations" demo to the gallery, which shows how to do things such as navigate around a map a la Google Maps, or show a full screen zoomable photo. The idea is to abstract this code into a first class widget soon.
This results in running Flutter Gallery with one less thread (platform
and gpu threads are the the same).
This is very likely to cause a regression in the iOS Gallery benchmarks.
I'm mainly interested in landing this to see how much the benchmarks
regress, and it's likely that we will revert it shortly after landing.
* some space formattings
* always use blocks in if-else if a block is used
* format spaces in for and while
* allow multiline if conditions
* fix missing space
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
## Description
This moves another 15-20ms from the animation jank of one of our important client to the startup latency. Unfortunately, this is probably not captured in our current benchmarks (presumably some other bottlenecks overshadow this shader compilation in the worst_frame benchmark). Considering that drawing images is such a common operation, maybe we should add one in the future to benchmark this.
We need this PR to land soon for our client because this changes the API to return Future.
## Related Issues
https://github.com/flutter/flutter/issues/813
This reverts commit adc8e159a548121a45ff7a45b4e556aff998d4bd.
This should be safe to land once https://github.com/flutter/flutter/pull/28530 gets merged
Merge on yellow doc test because the doc test is actually green.
This reverts commit a44f174efc218ac1b4b94b9d77dafdb5dfea1432.
Reason: start_up tests become flaky.
See https://github.com/flutter/flutter/issues/28374
TBR: xster
Merge on red to fix the tree
This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.
This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).
The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.
This also adds a cubic_bezier benchmark to test the custom shader warm up process.
This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).