flutter analyze was unconditionally using the cached dart-sdk for analysis, and was not running with the built SDK during local engine. This broke when trying to update the analyzer for null safety, since it required us to wait for the dart change to roll into the framework first.
flutter analyze was unconditionally using the cached dart-sdk for analysis, and was not running with the built SDK during local engine. This broke when trying to update the analyzer for null safety, since it required us to wait for the dart change to roll into the framework first.
instead of restricting profile/release mode based on whether the tool thinks the device is an emulator, restrict based on the device target architecture and the requested build mode. Notably, this enables release mode on x86_64 Android emulators, but not x86 emulators since we do not support that as an AOT target.
This does not add release mode support for simulators, since this requires us to build and upload artifacts for simulator/x86_64
Make it possible for all FlutterCommands to be global free, by moving instantiation to inside the Zone context. Additionally, provide VerboseLogger and NotifyLogger (daemon) at the top level and remove from command-specific overrides.
This allows removing a work around where web devices needed to look up directly from the context in non-test code.
Technically the output preferences are still zone injected, but these will be moved soon as they were not being used correctly by the top level command (the injection comes after ArgParser reads the overflow values, causing numerous wrap issues)
Also combines experiments into extraGenSnapshot/ExtraFrontEndOptions. Allows providing --no-sound-null-safety to allow out of order migration and running.
The default for build for flutter build ios should be release to match the other build commands. This is correctly handled in the command, but the documentation is incorrect. Update the documentation and the default to reflect the more common case of building for a physical device.
Ensure iOS and android builds can be correctly cached. Use the performance-measurement-file to verify that all targets were skipped on the second invocation. This is only run on the flutter_gallery build.
Support bundling SkSL shaders into an android APK or appbundle via the --bundle-sksl-path command line options. If provided, these are validated for platform engine revision and then placed in flutter_assets/io.flutter.shaders.json
- Update the Linux build to support most of the build configuration, though like windows most only make sense for profile/release.
- Ensure VERBOSE_SCRIPT_LOGGING is set when the logger is verbose
- Automatically run pub get like other build commands